Move OnGhostAttempt to GhostSystem (#31445)

* Move OnGhostAttempt to GhostSystem

* Remove unused dependencies and sort them
This commit is contained in:
Winkarst
2024-08-26 15:15:33 +03:00
committed by GitHub
parent 84caaec674
commit 2d85b4e7e9
10 changed files with 156 additions and 158 deletions

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@@ -1,17 +1,14 @@
using System.Globalization;
using System.Linq;
using Content.Server.Chat.Managers; using Content.Server.Chat.Managers;
using Content.Server.Chat.Systems;
using Content.Server.GameTicking; using Content.Server.GameTicking;
using Content.Server.Ghost;
using Content.Server.Hands.Systems; using Content.Server.Hands.Systems;
using Content.Server.Inventory; using Content.Server.Inventory;
using Content.Server.Popups; using Content.Server.Popups;
using Content.Server.Chat.Systems;
using Content.Server.Station.Components; using Content.Server.Station.Components;
using Content.Server.Station.Systems; using Content.Server.Station.Systems;
using Content.Server.StationRecords; using Content.Server.StationRecords;
using Content.Server.StationRecords.Systems; using Content.Server.StationRecords.Systems;
using Content.Shared.StationRecords;
using Content.Shared.UserInterface;
using Content.Shared.Access.Systems; using Content.Shared.Access.Systems;
using Content.Shared.Bed.Cryostorage; using Content.Shared.Bed.Cryostorage;
using Content.Shared.Chat; using Content.Shared.Chat;
@@ -19,6 +16,8 @@ using Content.Shared.Climbing.Systems;
using Content.Shared.Database; using Content.Shared.Database;
using Content.Shared.Hands.Components; using Content.Shared.Hands.Components;
using Content.Shared.Mind.Components; using Content.Shared.Mind.Components;
using Content.Shared.StationRecords;
using Content.Shared.UserInterface;
using Robust.Server.Audio; using Robust.Server.Audio;
using Robust.Server.Containers; using Robust.Server.Containers;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
@@ -27,6 +26,7 @@ using Robust.Shared.Containers;
using Robust.Shared.Enums; using Robust.Shared.Enums;
using Robust.Shared.Network; using Robust.Shared.Network;
using Robust.Shared.Player; using Robust.Shared.Player;
using System.Globalization;
namespace Content.Server.Bed.Cryostorage; namespace Content.Server.Bed.Cryostorage;
@@ -40,7 +40,7 @@ public sealed class CryostorageSystem : SharedCryostorageSystem
[Dependency] private readonly ChatSystem _chatSystem = default!; [Dependency] private readonly ChatSystem _chatSystem = default!;
[Dependency] private readonly ClimbSystem _climb = default!; [Dependency] private readonly ClimbSystem _climb = default!;
[Dependency] private readonly ContainerSystem _container = default!; [Dependency] private readonly ContainerSystem _container = default!;
[Dependency] private readonly GameTicker _gameTicker = default!; [Dependency] private readonly GhostSystem _ghostSystem = default!;
[Dependency] private readonly HandsSystem _hands = default!; [Dependency] private readonly HandsSystem _hands = default!;
[Dependency] private readonly ServerInventorySystem _inventory = default!; [Dependency] private readonly ServerInventorySystem _inventory = default!;
[Dependency] private readonly PopupSystem _popup = default!; [Dependency] private readonly PopupSystem _popup = default!;
@@ -210,7 +210,7 @@ public sealed class CryostorageSystem : SharedCryostorageSystem
if (userId != null && Mind.TryGetMind(userId.Value, out var mind) && if (userId != null && Mind.TryGetMind(userId.Value, out var mind) &&
HasComp<CryostorageContainedComponent>(mind.Value.Comp.CurrentEntity)) HasComp<CryostorageContainedComponent>(mind.Value.Comp.CurrentEntity))
{ {
_gameTicker.OnGhostAttempt(mind.Value, false); _ghostSystem.OnGhostAttempt(mind.Value, false);
} }
} }

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@@ -1,5 +1,5 @@
using Content.Server.Body.Components; using Content.Server.Body.Components;
using Content.Server.GameTicking; using Content.Server.Ghost;
using Content.Server.Humanoid; using Content.Server.Humanoid;
using Content.Shared.Body.Components; using Content.Shared.Body.Components;
using Content.Shared.Body.Part; using Content.Shared.Body.Part;
@@ -17,7 +17,7 @@ namespace Content.Server.Body.Systems;
public sealed class BodySystem : SharedBodySystem public sealed class BodySystem : SharedBodySystem
{ {
[Dependency] private readonly GameTicker _ticker = default!; [Dependency] private readonly GhostSystem _ghostSystem = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!; [Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly HumanoidAppearanceSystem _humanoidSystem = default!; [Dependency] private readonly HumanoidAppearanceSystem _humanoidSystem = default!;
[Dependency] private readonly MobStateSystem _mobState = default!; [Dependency] private readonly MobStateSystem _mobState = default!;
@@ -43,7 +43,7 @@ public sealed class BodySystem : SharedBodySystem
if (_mobState.IsDead(ent) && _mindSystem.TryGetMind(ent, out var mindId, out var mind)) if (_mobState.IsDead(ent) && _mindSystem.TryGetMind(ent, out var mindId, out var mind))
{ {
mind.TimeOfDeath ??= _gameTiming.RealTime; mind.TimeOfDeath ??= _gameTiming.RealTime;
_ticker.OnGhostAttempt(mindId, canReturnGlobal: true, mind: mind); _ghostSystem.OnGhostAttempt(mindId, canReturnGlobal: true, mind: mind);
} }
} }

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@@ -1,18 +1,18 @@
using Content.Server.GameTicking; using Content.Server.Ghost;
using Content.Shared.Administration.Logs;
using Content.Shared.Chat;
using Content.Shared.Damage; using Content.Shared.Damage;
using Content.Shared.Database; using Content.Shared.Database;
using Content.Shared.Hands.Components; using Content.Shared.Hands.Components;
using Content.Shared.Interaction.Events; using Content.Shared.Interaction.Events;
using Content.Shared.Item; using Content.Shared.Item;
using Content.Shared.Mind; using Content.Shared.Mind;
using Content.Shared.Mind.Components;
using Content.Shared.Mobs.Components; using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems; using Content.Shared.Mobs.Systems;
using Content.Shared.Popups; using Content.Shared.Popups;
using Content.Shared.Tag; using Content.Shared.Tag;
using Robust.Shared.Player; using Robust.Shared.Player;
using Content.Shared.Administration.Logs;
using Content.Shared.Chat;
using Content.Shared.Mind.Components;
namespace Content.Server.Chat; namespace Content.Server.Chat;
@@ -23,7 +23,7 @@ public sealed class SuicideSystem : EntitySystem
[Dependency] private readonly TagSystem _tagSystem = default!; [Dependency] private readonly TagSystem _tagSystem = default!;
[Dependency] private readonly MobStateSystem _mobState = default!; [Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!; [Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly GameTicker _gameTicker = default!; [Dependency] private readonly GhostSystem _ghostSystem = default!;
[Dependency] private readonly SharedSuicideSystem _suicide = default!; [Dependency] private readonly SharedSuicideSystem _suicide = default!;
public override void Initialize() public override void Initialize()
@@ -82,7 +82,7 @@ public sealed class SuicideSystem : EntitySystem
if (_tagSystem.HasTag(victim, "CannotSuicide")) if (_tagSystem.HasTag(victim, "CannotSuicide"))
args.CanReturnToBody = true; args.CanReturnToBody = true;
if (_gameTicker.OnGhostAttempt(victim.Comp.Mind.Value, args.CanReturnToBody, mind: mindComponent)) if (_ghostSystem.OnGhostAttempt(victim.Comp.Mind.Value, args.CanReturnToBody, mind: mindComponent))
args.Handled = true; args.Handled = true;
} }

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@@ -1,5 +1,5 @@
using Content.Server.Administration.Logs; using Content.Server.Administration.Logs;
using Content.Server.GameTicking; using Content.Server.Ghost;
using Content.Server.Mind; using Content.Server.Mind;
using Content.Server.NPC; using Content.Server.NPC;
using Content.Server.NPC.HTN; using Content.Server.NPC.HTN;
@@ -21,7 +21,7 @@ namespace Content.Server.Clothing.Systems;
public sealed class CursedMaskSystem : SharedCursedMaskSystem public sealed class CursedMaskSystem : SharedCursedMaskSystem
{ {
[Dependency] private readonly IAdminLogManager _adminLog = default!; [Dependency] private readonly IAdminLogManager _adminLog = default!;
[Dependency] private readonly GameTicker _ticker = default!; [Dependency] private readonly GhostSystem _ghostSystem = default!;
[Dependency] private readonly HTNSystem _htn = default!; [Dependency] private readonly HTNSystem _htn = default!;
[Dependency] private readonly MindSystem _mind = default!; [Dependency] private readonly MindSystem _mind = default!;
[Dependency] private readonly NPCSystem _npc = default!; [Dependency] private readonly NPCSystem _npc = default!;
@@ -39,7 +39,7 @@ public sealed class CursedMaskSystem : SharedCursedMaskSystem
if (TryComp<ActorComponent>(wearer, out var actor) && actor.PlayerSession.GetMind() is { } mind) if (TryComp<ActorComponent>(wearer, out var actor) && actor.PlayerSession.GetMind() is { } mind)
{ {
var session = actor.PlayerSession; var session = actor.PlayerSession;
if (!_ticker.OnGhostAttempt(mind, false)) if (!_ghostSystem.OnGhostAttempt(mind, false))
return; return;
ent.Comp.StolenMind = mind; ent.Comp.StolenMind = mind;

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@@ -1,27 +1,16 @@
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Threading.Tasks;
using Content.Server.GameTicking.Presets; using Content.Server.GameTicking.Presets;
using Content.Server.Maps; using Content.Server.Maps;
using Content.Shared.CCVar; using Content.Shared.CCVar;
using Content.Shared.Damage;
using Content.Shared.Damage.Prototypes;
using Content.Shared.Database;
using Content.Shared.FixedPoint;
using Content.Shared.Ghost;
using Content.Shared.Mind;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Shared.Player; using Robust.Shared.Player;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Threading.Tasks;
namespace Content.Server.GameTicking namespace Content.Server.GameTicking
{ {
public sealed partial class GameTicker public sealed partial class GameTicker
{ {
[Dependency] private readonly MobThresholdSystem _mobThresholdSystem = default!;
public const float PresetFailedCooldownIncrease = 30f; public const float PresetFailedCooldownIncrease = 30f;
/// <summary> /// <summary>
@@ -198,94 +187,6 @@ namespace Content.Server.GameTicking
} }
} }
public bool OnGhostAttempt(EntityUid mindId, bool canReturnGlobal, bool viaCommand = false, MindComponent? mind = null)
{
if (!Resolve(mindId, ref mind))
return false;
var playerEntity = mind.CurrentEntity;
if (playerEntity != null && viaCommand)
_adminLogger.Add(LogType.Mind, $"{EntityManager.ToPrettyString(playerEntity.Value):player} is attempting to ghost via command");
var handleEv = new GhostAttemptHandleEvent(mind, canReturnGlobal);
RaiseLocalEvent(handleEv);
// Something else has handled the ghost attempt for us! We return its result.
if (handleEv.Handled)
return handleEv.Result;
if (mind.PreventGhosting)
{
if (mind.Session != null) // Logging is suppressed to prevent spam from ghost attempts caused by movement attempts
{
_chatManager.DispatchServerMessage(mind.Session, Loc.GetString("comp-mind-ghosting-prevented"),
true);
}
return false;
}
if (TryComp<GhostComponent>(playerEntity, out var comp) && !comp.CanGhostInteract)
return false;
if (mind.VisitingEntity != default)
{
_mind.UnVisit(mindId, mind: mind);
}
var position = Exists(playerEntity)
? Transform(playerEntity.Value).Coordinates
: GetObserverSpawnPoint();
if (position == default)
return false;
// Ok, so, this is the master place for the logic for if ghosting is "too cheaty" to allow returning.
// There's no reason at this time to move it to any other place, especially given that the 'side effects required' situations would also have to be moved.
// + If CharacterDeadPhysically applies, we're physically dead. Therefore, ghosting OK, and we can return (this is critical for gibbing)
// Note that we could theoretically be ICly dead and still physically alive and vice versa.
// (For example, a zombie could be dead ICly, but may retain memories and is definitely physically active)
// + If we're in a mob that is critical, and we're supposed to be able to return if possible,
// we're succumbing - the mob is killed. Therefore, character is dead. Ghosting OK.
// (If the mob survives, that's a bug. Ghosting is kept regardless.)
var canReturn = canReturnGlobal && _mind.IsCharacterDeadPhysically(mind);
if (_configurationManager.GetCVar(CCVars.GhostKillCrit) &&
canReturnGlobal &&
TryComp(playerEntity, out MobStateComponent? mobState))
{
if (_mobState.IsCritical(playerEntity.Value, mobState))
{
canReturn = true;
//todo: what if they dont breathe lol
//cry deeply
FixedPoint2 dealtDamage = 200;
if (TryComp<DamageableComponent>(playerEntity, out var damageable)
&& TryComp<MobThresholdsComponent>(playerEntity, out var thresholds))
{
var playerDeadThreshold = _mobThresholdSystem.GetThresholdForState(playerEntity.Value, MobState.Dead, thresholds);
dealtDamage = playerDeadThreshold - damageable.TotalDamage;
}
DamageSpecifier damage = new(_prototypeManager.Index<DamageTypePrototype>("Asphyxiation"), dealtDamage);
_damageable.TryChangeDamage(playerEntity, damage, true);
}
}
var ghost = _ghost.SpawnGhost((mindId, mind), position, canReturn);
if (ghost == null)
return false;
if (playerEntity != null)
_adminLogger.Add(LogType.Mind, $"{EntityManager.ToPrettyString(playerEntity.Value):player} ghosted{(!canReturn ? " (non-returnable)" : "")}");
return true;
}
private void IncrementRoundNumber() private void IncrementRoundNumber()
{ {
var playerIds = _playerGameStatuses.Keys.Select(player => player.UserId).ToArray(); var playerIds = _playerGameStatuses.Keys.Select(player => player.UserId).ToArray();
@@ -304,17 +205,4 @@ namespace Content.Server.GameTicking
RoundId = task.GetAwaiter().GetResult(); RoundId = task.GetAwaiter().GetResult();
} }
} }
public sealed class GhostAttemptHandleEvent : HandledEntityEventArgs
{
public MindComponent Mind { get; }
public bool CanReturnGlobal { get; }
public bool Result { get; set; }
public GhostAttemptHandleEvent(MindComponent mind, bool canReturnGlobal)
{
Mind = mind;
CanReturnGlobal = canReturnGlobal;
}
}
} }

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@@ -1,4 +1,3 @@
using Content.Server.GameTicking;
using Content.Server.Popups; using Content.Server.Popups;
using Content.Shared.Administration; using Content.Shared.Administration;
using Content.Shared.Mind; using Content.Shared.Mind;
@@ -41,7 +40,7 @@ namespace Content.Server.Ghost
mind = _entities.GetComponent<MindComponent>(mindId); mind = _entities.GetComponent<MindComponent>(mindId);
} }
if (!_entities.System<GameTicker>().OnGhostAttempt(mindId, true, true, mind)) if (!_entities.System<GhostSystem>().OnGhostAttempt(mindId, true, true, mind))
{ {
shell.WriteLine(Loc.GetString("ghost-command-denied")); shell.WriteLine(Loc.GetString("ghost-command-denied"));
} }

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@@ -1,17 +1,23 @@
using System.Linq; using Content.Server.Administration.Logs;
using System.Numerics; using Content.Server.Chat.Managers;
using Content.Server.GameTicking; using Content.Server.GameTicking;
using Content.Server.Ghost.Components; using Content.Server.Ghost.Components;
using Content.Server.Mind; using Content.Server.Mind;
using Content.Server.Roles.Jobs; using Content.Server.Roles.Jobs;
using Content.Server.Warps; using Content.Server.Warps;
using Content.Shared.Actions; using Content.Shared.Actions;
using Content.Shared.CCVar;
using Content.Shared.Damage;
using Content.Shared.Damage.Prototypes;
using Content.Shared.Database;
using Content.Shared.Examine; using Content.Shared.Examine;
using Content.Shared.Eye; using Content.Shared.Eye;
using Content.Shared.FixedPoint;
using Content.Shared.Follower; using Content.Shared.Follower;
using Content.Shared.Ghost; using Content.Shared.Ghost;
using Content.Shared.Mind; using Content.Shared.Mind;
using Content.Shared.Mind.Components; using Content.Shared.Mind.Components;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Components; using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems; using Content.Shared.Mobs.Systems;
using Content.Shared.Movement.Events; using Content.Shared.Movement.Events;
@@ -19,11 +25,15 @@ using Content.Shared.Movement.Systems;
using Content.Shared.Storage.Components; using Content.Shared.Storage.Components;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Server.Player; using Robust.Server.Player;
using Robust.Shared.Configuration;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Physics.Components; using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems; using Robust.Shared.Physics.Systems;
using Robust.Shared.Player; using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing; using Robust.Shared.Timing;
using System.Linq;
using System.Numerics;
namespace Content.Server.Ghost namespace Content.Server.Ghost
{ {
@@ -44,6 +54,14 @@ namespace Content.Server.Ghost
[Dependency] private readonly TransformSystem _transformSystem = default!; [Dependency] private readonly TransformSystem _transformSystem = default!;
[Dependency] private readonly VisibilitySystem _visibilitySystem = default!; [Dependency] private readonly VisibilitySystem _visibilitySystem = default!;
[Dependency] private readonly MetaDataSystem _metaData = default!; [Dependency] private readonly MetaDataSystem _metaData = default!;
[Dependency] private readonly MobThresholdSystem _mobThresholdSystem = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly SharedMindSystem _mind = default!;
[Dependency] private readonly GameTicker _gameTicker = default!;
[Dependency] private readonly DamageableSystem _damageable = default!;
private EntityQuery<GhostComponent> _ghostQuery; private EntityQuery<GhostComponent> _ghostQuery;
private EntityQuery<PhysicsComponent> _physicsQuery; private EntityQuery<PhysicsComponent> _physicsQuery;
@@ -144,7 +162,7 @@ namespace Content.Server.Ghost
if (component.MustBeDead && (_mobState.IsAlive(uid) || _mobState.IsCritical(uid))) if (component.MustBeDead && (_mobState.IsAlive(uid) || _mobState.IsCritical(uid)))
return; return;
_ticker.OnGhostAttempt(mindId, component.CanReturn, mind: mind); OnGhostAttempt(mindId, component.CanReturn, mind: mind);
} }
private void OnGhostStartup(EntityUid uid, GhostComponent component, ComponentStartup args) private void OnGhostStartup(EntityUid uid, GhostComponent component, ComponentStartup args)
@@ -473,5 +491,102 @@ namespace Content.Server.Ghost
Log.Debug($"Spawned ghost \"{ToPrettyString(ghost)}\" for {mind.Comp.CharacterName}."); Log.Debug($"Spawned ghost \"{ToPrettyString(ghost)}\" for {mind.Comp.CharacterName}.");
return ghost; return ghost;
} }
public bool OnGhostAttempt(EntityUid mindId, bool canReturnGlobal, bool viaCommand = false, MindComponent? mind = null)
{
if (!Resolve(mindId, ref mind))
return false;
var playerEntity = mind.CurrentEntity;
if (playerEntity != null && viaCommand)
_adminLogger.Add(LogType.Mind, $"{EntityManager.ToPrettyString(playerEntity.Value):player} is attempting to ghost via command");
var handleEv = new GhostAttemptHandleEvent(mind, canReturnGlobal);
RaiseLocalEvent(handleEv);
// Something else has handled the ghost attempt for us! We return its result.
if (handleEv.Handled)
return handleEv.Result;
if (mind.PreventGhosting)
{
if (mind.Session != null) // Logging is suppressed to prevent spam from ghost attempts caused by movement attempts
{
_chatManager.DispatchServerMessage(mind.Session, Loc.GetString("comp-mind-ghosting-prevented"),
true);
}
return false;
}
if (TryComp<GhostComponent>(playerEntity, out var comp) && !comp.CanGhostInteract)
return false;
if (mind.VisitingEntity != default)
{
_mind.UnVisit(mindId, mind: mind);
}
var position = Exists(playerEntity)
? Transform(playerEntity.Value).Coordinates
: _gameTicker.GetObserverSpawnPoint();
if (position == default)
return false;
// Ok, so, this is the master place for the logic for if ghosting is "too cheaty" to allow returning.
// There's no reason at this time to move it to any other place, especially given that the 'side effects required' situations would also have to be moved.
// + If CharacterDeadPhysically applies, we're physically dead. Therefore, ghosting OK, and we can return (this is critical for gibbing)
// Note that we could theoretically be ICly dead and still physically alive and vice versa.
// (For example, a zombie could be dead ICly, but may retain memories and is definitely physically active)
// + If we're in a mob that is critical, and we're supposed to be able to return if possible,
// we're succumbing - the mob is killed. Therefore, character is dead. Ghosting OK.
// (If the mob survives, that's a bug. Ghosting is kept regardless.)
var canReturn = canReturnGlobal && _mind.IsCharacterDeadPhysically(mind);
if (_configurationManager.GetCVar(CCVars.GhostKillCrit) &&
canReturnGlobal &&
TryComp(playerEntity, out MobStateComponent? mobState))
{
if (_mobState.IsCritical(playerEntity.Value, mobState))
{
canReturn = true;
//todo: what if they dont breathe lol
//cry deeply
FixedPoint2 dealtDamage = 200;
if (TryComp<DamageableComponent>(playerEntity, out var damageable)
&& TryComp<MobThresholdsComponent>(playerEntity, out var thresholds))
{
var playerDeadThreshold = _mobThresholdSystem.GetThresholdForState(playerEntity.Value, MobState.Dead, thresholds);
dealtDamage = playerDeadThreshold - damageable.TotalDamage;
}
DamageSpecifier damage = new(_prototypeManager.Index<DamageTypePrototype>("Asphyxiation"), dealtDamage);
_damageable.TryChangeDamage(playerEntity, damage, true);
}
}
var ghost = SpawnGhost((mindId, mind), position, canReturn);
if (ghost == null)
return false;
if (playerEntity != null)
_adminLogger.Add(LogType.Mind, $"{EntityManager.ToPrettyString(playerEntity.Value):player} ghosted{(!canReturn ? " (non-returnable)" : "")}");
return true;
}
}
public sealed class GhostAttemptHandleEvent(MindComponent mind, bool canReturnGlobal) : HandledEntityEventArgs
{
public MindComponent Mind { get; } = mind;
public bool CanReturnGlobal { get; } = canReturnGlobal;
public bool Result { get; set; }
} }
} }

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@@ -1,31 +1,29 @@
using Content.Server.Chemistry.Containers.EntitySystems; using Content.Server.Administration.Logs;
using Content.Server.Fluids.EntitySystems; using Content.Server.Fluids.EntitySystems;
using Content.Server.GameTicking; using Content.Server.Ghost;
using Content.Server.Popups; using Content.Server.Popups;
using Content.Server.Power.Components; using Content.Server.Repairable;
using Content.Server.Stack; using Content.Server.Stack;
using Content.Server.Wires; using Content.Server.Wires;
using Content.Shared.Body.Systems; using Content.Shared.Body.Systems;
using Content.Shared.Chemistry.Components; using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Components.SolutionManager; using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.EntitySystems; using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Database;
using Content.Shared.Destructible;
using Content.Shared.Emag.Components;
using Content.Shared.IdentityManagement; using Content.Shared.IdentityManagement;
using Content.Shared.Interaction; using Content.Shared.Interaction;
using Content.Shared.Interaction.Events; using Content.Shared.Interaction.Events;
using Content.Shared.Materials; using Content.Shared.Materials;
using Content.Shared.Mind; using Content.Shared.Mind;
using Content.Shared.Nutrition.EntitySystems; using Content.Shared.Nutrition.EntitySystems;
using Content.Shared.Power;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Player; using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility; using Robust.Shared.Utility;
using System.Linq; using System.Linq;
using Content.Server.Administration.Logs;
using Content.Server.Repairable;
using Content.Shared.Database;
using Content.Shared.Destructible;
using Content.Shared.Emag.Components;
using Content.Shared.Power;
using Robust.Shared.Prototypes;
namespace Content.Server.Materials; namespace Content.Server.Materials;
@@ -34,7 +32,7 @@ public sealed class MaterialReclaimerSystem : SharedMaterialReclaimerSystem
{ {
[Dependency] private readonly IPrototypeManager _prototype = default!; [Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly AppearanceSystem _appearance = default!; [Dependency] private readonly AppearanceSystem _appearance = default!;
[Dependency] private readonly GameTicker _ticker = default!; [Dependency] private readonly GhostSystem _ghostSystem = default!;
[Dependency] private readonly MaterialStorageSystem _materialStorage = default!; [Dependency] private readonly MaterialStorageSystem _materialStorage = default!;
[Dependency] private readonly OpenableSystem _openable = default!; [Dependency] private readonly OpenableSystem _openable = default!;
[Dependency] private readonly PopupSystem _popup = default!; [Dependency] private readonly PopupSystem _popup = default!;
@@ -99,7 +97,7 @@ public sealed class MaterialReclaimerSystem : SharedMaterialReclaimerSystem
if (TryComp(victim, out ActorComponent? actor) && if (TryComp(victim, out ActorComponent? actor) &&
_mind.TryGetMind(actor.PlayerSession, out var mindId, out var mind)) _mind.TryGetMind(actor.PlayerSession, out var mindId, out var mind))
{ {
_ticker.OnGhostAttempt(mindId, false, mind: mind); _ghostSystem.OnGhostAttempt(mindId, false, mind: mind);
if (mind.OwnedEntity is { Valid: true } suicider) if (mind.OwnedEntity is { Valid: true } suicider)
{ {
_popup.PopupEntity(Loc.GetString("recycler-component-suicide-message"), suicider); _popup.PopupEntity(Loc.GetString("recycler-component-suicide-message"), suicider);

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@@ -1,4 +1,3 @@
using System.Diagnostics.CodeAnalysis;
using Content.Server.Administration.Logs; using Content.Server.Administration.Logs;
using Content.Server.GameTicking; using Content.Server.GameTicking;
using Content.Server.Ghost; using Content.Server.Ghost;
@@ -13,6 +12,7 @@ using Robust.Server.Player;
using Robust.Shared.Network; using Robust.Shared.Network;
using Robust.Shared.Player; using Robust.Shared.Player;
using Robust.Shared.Utility; using Robust.Shared.Utility;
using System.Diagnostics.CodeAnalysis;
namespace Content.Server.Mind; namespace Content.Server.Mind;
@@ -194,7 +194,7 @@ public sealed class MindSystem : SharedMindSystem
component = EnsureComp<MindContainerComponent>(entity.Value); component = EnsureComp<MindContainerComponent>(entity.Value);
if (component.HasMind) if (component.HasMind)
_gameTicker.OnGhostAttempt(component.Mind.Value, false); _ghosts.OnGhostAttempt(component.Mind.Value, false);
if (TryComp<ActorComponent>(entity.Value, out var actor)) if (TryComp<ActorComponent>(entity.Value, out var actor))
{ {

View File

@@ -1,4 +1,4 @@
using Content.Server.GameTicking; using Content.Server.Ghost;
using Content.Server.Morgue.Components; using Content.Server.Morgue.Components;
using Content.Server.Storage.Components; using Content.Server.Storage.Components;
using Content.Server.Storage.EntitySystems; using Content.Server.Storage.EntitySystems;
@@ -13,8 +13,6 @@ using Content.Shared.Standing;
using Content.Shared.Storage; using Content.Shared.Storage;
using Content.Shared.Storage.Components; using Content.Shared.Storage.Components;
using Content.Shared.Verbs; using Content.Shared.Verbs;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems; using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers; using Robust.Shared.Containers;
using Robust.Shared.Player; using Robust.Shared.Player;
@@ -25,7 +23,7 @@ public sealed class CrematoriumSystem : EntitySystem
{ {
[Dependency] private readonly SharedAudioSystem _audio = default!; [Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!; [Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly GameTicker _ticker = default!; [Dependency] private readonly GhostSystem _ghostSystem = default!;
[Dependency] private readonly EntityStorageSystem _entityStorage = default!; [Dependency] private readonly EntityStorageSystem _entityStorage = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!; [Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly StandingStateSystem _standing = default!; [Dependency] private readonly StandingStateSystem _standing = default!;
@@ -154,7 +152,7 @@ public sealed class CrematoriumSystem : EntitySystem
var victim = args.Victim; var victim = args.Victim;
if (TryComp(victim, out ActorComponent? actor) && _minds.TryGetMind(victim, out var mindId, out var mind)) if (TryComp(victim, out ActorComponent? actor) && _minds.TryGetMind(victim, out var mindId, out var mind))
{ {
_ticker.OnGhostAttempt(mindId, false, mind: mind); _ghostSystem.OnGhostAttempt(mindId, false, mind: mind);
if (mind.OwnedEntity is { Valid: true } entity) if (mind.OwnedEntity is { Valid: true } entity)
{ {