Move OnGhostAttempt to GhostSystem (#31445)

* Move OnGhostAttempt to GhostSystem

* Remove unused dependencies and sort them
This commit is contained in:
Winkarst
2024-08-26 15:15:33 +03:00
committed by GitHub
parent 84caaec674
commit 2d85b4e7e9
10 changed files with 156 additions and 158 deletions

View File

@@ -1,18 +1,18 @@
using Content.Server.GameTicking;
using Content.Server.Ghost;
using Content.Shared.Administration.Logs;
using Content.Shared.Chat;
using Content.Shared.Damage;
using Content.Shared.Database;
using Content.Shared.Hands.Components;
using Content.Shared.Interaction.Events;
using Content.Shared.Item;
using Content.Shared.Mind;
using Content.Shared.Mind.Components;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Popups;
using Content.Shared.Tag;
using Robust.Shared.Player;
using Content.Shared.Administration.Logs;
using Content.Shared.Chat;
using Content.Shared.Mind.Components;
namespace Content.Server.Chat;
@@ -23,7 +23,7 @@ public sealed class SuicideSystem : EntitySystem
[Dependency] private readonly TagSystem _tagSystem = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly GameTicker _gameTicker = default!;
[Dependency] private readonly GhostSystem _ghostSystem = default!;
[Dependency] private readonly SharedSuicideSystem _suicide = default!;
public override void Initialize()
@@ -82,7 +82,7 @@ public sealed class SuicideSystem : EntitySystem
if (_tagSystem.HasTag(victim, "CannotSuicide"))
args.CanReturnToBody = true;
if (_gameTicker.OnGhostAttempt(victim.Comp.Mind.Value, args.CanReturnToBody, mind: mindComponent))
if (_ghostSystem.OnGhostAttempt(victim.Comp.Mind.Value, args.CanReturnToBody, mind: mindComponent))
args.Handled = true;
}