fix material reclaimer sound issue (#15278)
* fix material reclaimer sound issue * this, too
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@@ -160,6 +160,8 @@ public sealed class MaterialReclaimerSystem : SharedMaterialReclaimerSystem
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if (!Resolve(uid, ref component))
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return;
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base.Reclaim(uid, item, completion, component);
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var xform = Transform(uid);
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SpawnMaterialsFromComposition(uid, item, completion * component.Efficiency, xform: xform);
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@@ -3,7 +3,6 @@ using Content.Shared.Construction.Prototypes;
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using Content.Shared.Whitelist;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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@@ -34,6 +34,7 @@ public abstract class SharedMaterialReclaimerSystem : EntitySystem
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{
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SubscribeLocalEvent<MaterialReclaimerComponent, ComponentGetState>(OnGetState);
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SubscribeLocalEvent<MaterialReclaimerComponent, ComponentHandleState>(OnHandleState);
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SubscribeLocalEvent<MaterialReclaimerComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<MaterialReclaimerComponent, EntityUnpausedEvent>(OnUnpaused);
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SubscribeLocalEvent<MaterialReclaimerComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<MaterialReclaimerComponent, GotEmaggedEvent>(OnEmagged);
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@@ -60,6 +61,11 @@ public abstract class SharedMaterialReclaimerSystem : EntitySystem
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component.ItemsProcessed = state.ItemsProcessed;
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}
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private void OnShutdown(EntityUid uid, MaterialReclaimerComponent component, ComponentShutdown args)
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{
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component.Stream?.Stop();
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}
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private void OnUnpaused(EntityUid uid, MaterialReclaimerComponent component, ref EntityUnpausedEvent args)
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{
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component.NextSound += args.PausedTime;
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@@ -76,6 +76,7 @@
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- IdCard
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tags:
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- HighRiskItem
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soundCooldown: 0
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sound:
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path: /Audio/Ambience/Objects/crushing.ogg
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params:
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