Action Upgrade System (#22277)
* Adds uses before delay so actions can be used multiple times before cooldown * adds methods to get remaining charges, to set uses before delay, and to set use delay * adds method to change action name * moves set usedelay * action upgrade ECS * adds method to reset remaining uses * adds upgrade events * refactors action upgrade event and adds logic to parse it * fix serialization issue * adds level up draft method * adds action commands and a command to upgrade an action * more warning lines to help * Gets action to upgrade properly * Removes unneeded fields from the action upgrade component and now properly raises the level of the new action * Cleans up dead code and comments * Fixes punctuation in actions-commands and adds a TryUpgradeAction method. * removes TODO comment * robust fix * removes RT * readds RT * update RT to 190 * removes change name method * removes remaining uses & related fields and adds that functionality to charges * Adds Charges to action tooltips that require it
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@@ -171,7 +171,7 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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// Is the action currently valid?
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if (!action.Enabled
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|| action.Charges is 0
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|| action is { Charges: 0, RenewCharges: false }
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|| action.Cooldown.HasValue && action.Cooldown.Value.End > _timing.CurTime)
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{
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// The user is targeting with this action, but it is not valid. Maybe mark this click as
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