Action Upgrade System (#22277)
* Adds uses before delay so actions can be used multiple times before cooldown * adds methods to get remaining charges, to set uses before delay, and to set use delay * adds method to change action name * moves set usedelay * action upgrade ECS * adds method to reset remaining uses * adds upgrade events * refactors action upgrade event and adds logic to parse it * fix serialization issue * adds level up draft method * adds action commands and a command to upgrade an action * more warning lines to help * Gets action to upgrade properly * Removes unneeded fields from the action upgrade component and now properly raises the level of the new action * Cleans up dead code and comments * Fixes punctuation in actions-commands and adds a TryUpgradeAction method. * removes TODO comment * robust fix * removes RT * readds RT * update RT to 190 * removes change name method * removes remaining uses & related fields and adds that functionality to charges * Adds Charges to action tooltips that require it
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@@ -21,7 +21,7 @@ namespace Content.Client.Actions.UI
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/// </summary>
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public (TimeSpan Start, TimeSpan End)? Cooldown { get; set; }
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public ActionAlertTooltip(FormattedMessage name, FormattedMessage? desc, string? requires = null)
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public ActionAlertTooltip(FormattedMessage name, FormattedMessage? desc, string? requires = null, FormattedMessage? charges = null)
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{
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_gameTiming = IoCManager.Resolve<IGameTiming>();
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@@ -52,6 +52,17 @@ namespace Content.Client.Actions.UI
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vbox.AddChild(description);
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}
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if (charges != null && !string.IsNullOrWhiteSpace(charges.ToString()))
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{
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var chargesLabel = new RichTextLabel
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{
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MaxWidth = TooltipTextMaxWidth,
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StyleClasses = { StyleNano.StyleClassTooltipActionCharges }
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};
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chargesLabel.SetMessage(charges);
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vbox.AddChild(chargesLabel);
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}
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vbox.AddChild(_cooldownLabel = new RichTextLabel
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{
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MaxWidth = TooltipTextMaxWidth,
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