Fix escaping from storages by movement attempt (#5256)

This commit is contained in:
20kdc
2021-11-10 23:07:05 +00:00
committed by GitHub
parent 3f6b9b0d8e
commit 2d680fe3bb

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@@ -37,7 +37,7 @@ namespace Content.Server.Storage.EntitySystems
private void OnRelayMovement(EntityUid uid, EntityStorageComponent component, RelayMovementEntityEvent args) private void OnRelayMovement(EntityUid uid, EntityStorageComponent component, RelayMovementEntityEvent args)
{ {
if (EntityManager.HasComponent<HandsComponent>(uid)) if (EntityManager.HasComponent<HandsComponent>(args.Entity.Uid))
{ {
if (_gameTiming.CurTime < if (_gameTiming.CurTime <
component.LastInternalOpenAttempt + EntityStorageComponent.InternalOpenAttemptDelay) component.LastInternalOpenAttempt + EntityStorageComponent.InternalOpenAttemptDelay)