Move spawning collections of EntitySpawnEntry out of StorageSystem, make Butcherable use it (#7305)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -1,4 +1,5 @@
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using Content.Server.Storage;
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using Content.Shared.Storage;
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namespace Content.Server.Drone.Components
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{
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@@ -20,6 +20,8 @@ using Content.Server.Hands.Components;
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using Content.Server.UserInterface;
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using Robust.Shared.Player;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Storage;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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namespace Content.Server.Drone
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@@ -32,6 +34,7 @@ namespace Content.Server.Drone
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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public override void Initialize()
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{
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@@ -120,9 +123,10 @@ namespace Content.Server.Drone
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if (TryComp<HandsComponent>(uid, out var hands) && hands.Count >= drone.Tools.Count)
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{
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foreach (var entry in drone.Tools)
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var items = EntitySpawnCollection.GetSpawns(drone.Tools, _robustRandom);
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foreach (var entry in items)
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{
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var item = EntityManager.SpawnEntity(entry.PrototypeId, spawnCoord);
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var item = EntityManager.SpawnEntity(entry, spawnCoord);
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AddComp<UnremoveableComponent>(item);
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if (!_handsSystem.TryPickupAnyHand(uid, item, checkActionBlocker: false))
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{
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@@ -15,13 +15,12 @@ namespace Content.Server.Kitchen.Components
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[RegisterComponent, Friend(typeof(KitchenSpikeSystem))]
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public sealed class KitchenSpikeComponent : SharedKitchenSpikeComponent, ISuicideAct
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{
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public int MeatParts;
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public string? MeatPrototype;
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public List<string>? PrototypesToSpawn;
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// TODO: Spiking alive mobs? (Replace with uid) (deal damage to their limbs on spiking, kill on first butcher attempt?)
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public string MeatSource1p = "?";
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public string MeatSource0 = "?";
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public string MeatName = "?";
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public string Victim = "?";
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// Prevents simultaneous spiking of two bodies (could be replaced with CancellationToken, but I don't see any situation where Cancel could be called)
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public bool InUse;
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@@ -12,6 +12,8 @@ using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using System;
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using Content.Shared.Storage;
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using Robust.Shared.Random;
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using static Content.Shared.Kitchen.Components.SharedKitchenSpikeComponent;
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namespace Content.Server.Kitchen.EntitySystems
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@@ -20,6 +22,7 @@ namespace Content.Server.Kitchen.EntitySystems
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{
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly DoAfterSystem _doAfter = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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public override void Initialize()
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{
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@@ -71,7 +74,7 @@ namespace Content.Server.Kitchen.EntitySystems
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if (args.Handled)
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return;
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if (component.MeatParts > 0) {
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if (component.PrototypesToSpawn?.Count > 0) {
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_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-knife-needed"), uid, Filter.Entities(args.User));
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args.Handled = true;
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}
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@@ -92,13 +95,13 @@ namespace Content.Server.Kitchen.EntitySystems
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if (!Resolve(uid, ref component) || !Resolve(victimUid, ref butcherable))
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return;
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component.MeatPrototype = butcherable.SpawnedPrototype;
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component.MeatParts = butcherable.Pieces;
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// TODO VERY SUS
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component.PrototypesToSpawn = EntitySpawnCollection.GetSpawns(butcherable.SpawnedEntities, _random);
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// This feels not okay, but entity is getting deleted on "Spike", for now...
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component.MeatSource1p = Loc.GetString("comp-kitchen-spike-remove-meat", ("victim", victimUid));
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component.MeatSource0 = Loc.GetString("comp-kitchen-spike-remove-meat-last", ("victim", victimUid));
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component.MeatName = Loc.GetString("comp-kitchen-spike-meat-name", ("victim", victimUid));
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component.Victim = Name(victimUid);
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UpdateAppearance(uid, null, component);
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@@ -114,7 +117,7 @@ namespace Content.Server.Kitchen.EntitySystems
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private bool TryGetPiece(EntityUid uid, EntityUid user, EntityUid used,
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KitchenSpikeComponent? component = null, UtensilComponent? utensil = null)
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{
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if (!Resolve(uid, ref component) || component.MeatParts == 0)
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if (!Resolve(uid, ref component) || component.PrototypesToSpawn == null || component.PrototypesToSpawn.Count == 0)
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return false;
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// Is using knife
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@@ -123,15 +126,13 @@ namespace Content.Server.Kitchen.EntitySystems
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return false;
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}
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component.MeatParts--;
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var item = _random.PickAndTake(component.PrototypesToSpawn);
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if (!string.IsNullOrEmpty(component.MeatPrototype))
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{
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var meat = EntityManager.SpawnEntity(component.MeatPrototype, Transform(uid).Coordinates);
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MetaData(meat).EntityName = component.MeatName;
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}
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var ent = Spawn(item, Transform(uid).Coordinates);
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MetaData(ent).EntityName =
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Loc.GetString("comp-kitchen-spike-meat-name", ("name", Name(ent)), ("victim", component.Victim));
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if (component.MeatParts != 0)
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if (component.PrototypesToSpawn.Count != 0)
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{
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_popupSystem.PopupEntity(component.MeatSource1p, uid, Filter.Entities(user));
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}
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@@ -149,7 +150,7 @@ namespace Content.Server.Kitchen.EntitySystems
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if (!Resolve(uid, ref component, ref appearance, false))
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return;
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appearance.SetData(KitchenSpikeVisuals.Status, (component.MeatParts > 0) ? KitchenSpikeStatus.Bloody : KitchenSpikeStatus.Empty);
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appearance.SetData(KitchenSpikeVisuals.Status, (component.PrototypesToSpawn?.Count > 0) ? KitchenSpikeStatus.Bloody : KitchenSpikeStatus.Empty);
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}
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private bool Spikeable(EntityUid uid, EntityUid userUid, EntityUid victimUid,
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@@ -158,13 +159,13 @@ namespace Content.Server.Kitchen.EntitySystems
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if (!Resolve(uid, ref component))
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return false;
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if (component.MeatParts > 0)
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if (component.PrototypesToSpawn?.Count > 0)
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{
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_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-deny-collect", ("this", uid)), uid, Filter.Entities(userUid));
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return false;
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}
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if (!Resolve(victimUid, ref butcherable, false) || butcherable.SpawnedPrototype == null)
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if (!Resolve(victimUid, ref butcherable, false))
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{
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_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-deny-butcher", ("victim", victimUid), ("this", uid)), victimUid, Filter.Entities(userUid));
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return false;
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@@ -6,8 +6,10 @@ using Content.Shared.Interaction;
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using Content.Shared.MobState.Components;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Popups;
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using Content.Shared.Storage;
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using Content.Shared.Verbs;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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namespace Content.Server.Kitchen.EntitySystems;
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@@ -15,6 +17,7 @@ public sealed class SharpSystem : EntitySystem
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{
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[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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public override void Initialize()
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{
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@@ -77,10 +80,12 @@ public sealed class SharpSystem : EntitySystem
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sharp.Butchering.Remove(ev.Entity);
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var spawnEntities = EntitySpawnCollection.GetSpawns(butcher.SpawnedEntities, _robustRandom);
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var coords = Transform(ev.Entity).Coordinates;
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EntityUid popupEnt = default;
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for (int i = 0; i < butcher.Pieces; i++)
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foreach (var proto in spawnEntities)
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{
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popupEnt = Spawn(butcher.SpawnedPrototype, Transform(ev.Entity).Coordinates);
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popupEnt = Spawn(proto, coords);
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}
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_popupSystem.PopupEntity(Loc.GetString("butcherable-knife-butchered-success", ("target", ev.Entity), ("knife", ev.Sharp)),
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@@ -118,7 +123,7 @@ public sealed class SharpSystem : EntitySystem
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message = Loc.GetString("butcherable-mob-isnt-dead");
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}
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if (args.Using is null || !TryComp<SharpComponent>(args.Using, out var sharp))
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if (args.Using is null || !HasComp<SharpComponent>(args.Using))
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{
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disabled = true;
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message = Loc.GetString("butcherable-need-knife");
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@@ -1,5 +1,6 @@
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using System.Collections.Generic;
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using Content.Shared.Sound;
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using Content.Shared.Storage;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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@@ -16,7 +17,7 @@ namespace Content.Server.Storage.Components
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/// </summary>
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/// <returns></returns>
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[DataField("items", required: true)]
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public List<EntitySpawnEntry> Items = new List<EntitySpawnEntry>();
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public List<EntitySpawnEntry> Items = new();
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/// <summary>
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/// A sound to play when the items are spawned. For example, gift boxes being unwrapped.
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@@ -1,5 +1,6 @@
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using System.Collections.Generic;
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using Content.Server.Storage.EntitySystems;
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using Content.Shared.Storage;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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@@ -1,59 +0,0 @@
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using System;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Storage
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{
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/// <summary>
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/// Dictates a list of items that can be spawned.
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/// </summary>
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[Serializable]
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[DataDefinition]
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public struct EntitySpawnEntry : IPopulateDefaultValues
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{
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[DataField("id", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string PrototypeId;
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/// <summary>
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/// The probability that an item will spawn. Takes decimal form so 0.05 is 5%, 0.50 is 50% etc.
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/// </summary>
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[DataField("prob")]
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public float SpawnProbability;
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/// <summary>
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/// orGroup signifies to pick between entities designated with an ID.
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///
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/// <example>
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/// <para>To define an orGroup in a StorageFill component you
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/// need to add it to the entities you want to choose between and
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/// add a prob field. In this example there is a 50% chance the storage
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/// spawns with Y or Z.
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///
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/// </para>
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/// <code>
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/// - type: StorageFill
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/// contents:
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/// - name: X
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/// - name: Y
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/// prob: 0.50
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/// orGroup: YOrZ
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/// - name: Z
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/// orGroup: YOrZ
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/// </code>
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/// </example>
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/// </summary>
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[DataField("orGroup")]
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public string? GroupId;
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[DataField("amount")]
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public int Amount;
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public void PopulateDefaultValues()
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{
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Amount = 1;
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SpawnProbability = 1;
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}
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}
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}
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@@ -1,6 +1,7 @@
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using Content.Server.Storage.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Storage;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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@@ -24,25 +25,13 @@ namespace Content.Server.Storage.EntitySystems
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if (args.Handled)
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return;
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var alreadySpawnedGroups = new List<string>();
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var coords = Transform(args.User).Coordinates;
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var spawnEntities = EntitySpawnCollection.GetSpawns(component.Items, _random);
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EntityUid? entityToPlaceInHands = null;
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foreach (var storageItem in component.Items)
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{
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if (!string.IsNullOrEmpty(storageItem.GroupId) &&
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alreadySpawnedGroups.Contains(storageItem.GroupId)) continue;
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if (storageItem.SpawnProbability != 1f &&
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!_random.Prob(storageItem.SpawnProbability))
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foreach (var proto in spawnEntities)
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{
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continue;
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}
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for (var i = 0; i < storageItem.Amount; i++)
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{
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entityToPlaceInHands = EntityManager.SpawnEntity(storageItem.PrototypeId, EntityManager.GetComponent<TransformComponent>(args.User).Coordinates);
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}
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if (!string.IsNullOrEmpty(storageItem.GroupId)) alreadySpawnedGroups.Add(storageItem.GroupId);
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entityToPlaceInHands = Spawn(proto, coords);
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}
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if (component.Sound != null)
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@@ -1,6 +1,7 @@
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using Content.Server.Storage.Components;
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using Robust.Shared.Random;
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using System.Linq;
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using Content.Shared.Storage;
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namespace Content.Server.Storage.EntitySystems;
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@@ -18,67 +19,15 @@ public sealed partial class StorageSystem
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var coordinates = Transform(uid).Coordinates;
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var orGroupedSpawns = new Dictionary<string, OrGroup>();
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// collect groups together, create singular items that pass probability
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foreach (var entry in component.Contents)
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var spawnItems = EntitySpawnCollection.GetSpawns(component.Contents, _random);
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foreach (var item in spawnItems)
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{
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// Handle "Or" groups
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if (!string.IsNullOrEmpty(entry.GroupId))
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{
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if (!orGroupedSpawns.TryGetValue(entry.GroupId, out OrGroup? orGroup))
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{
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orGroup = new();
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orGroupedSpawns.Add(entry.GroupId, orGroup);
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}
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orGroup.Entries.Add(entry);
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orGroup.CumulativeProbability += entry.SpawnProbability;
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continue;
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}
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// else
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// Check random spawn
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// ReSharper disable once CompareOfFloatsByEqualityOperator
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if (entry.SpawnProbability != 1f && !_random.Prob(entry.SpawnProbability)) continue;
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for (var i = 0; i < entry.Amount; i++)
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{
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var ent = EntityManager.SpawnEntity(entry.PrototypeId, coordinates);
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var ent = EntityManager.SpawnEntity(item, coordinates);
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if (storage.Insert(ent)) continue;
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Logger.ErrorS("storage", $"Tried to StorageFill {entry.PrototypeId} inside {uid} but can't.");
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Logger.ErrorS("storage", $"Tried to StorageFill {item} inside {uid} but can't.");
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EntityManager.DeleteEntity(ent);
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}
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}
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// handle orgroup spawns
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foreach (var spawnValue in orGroupedSpawns.Values)
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{
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// For each group use the added cumulative probability to roll a double in that range
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double diceRoll = _random.NextDouble() * spawnValue.CumulativeProbability;
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// Add the entry's spawn probability to this value, if equals or lower, spawn item, otherwise continue to next item.
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double cumulative = 0.0;
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foreach (var entry in spawnValue.Entries)
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{
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cumulative += entry.SpawnProbability;
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if (diceRoll > cumulative) continue;
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// Dice roll succeeded, spawn item and break loop
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for (var index = 0; index < entry.Amount; index++)
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{
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var ent = EntityManager.SpawnEntity(entry.PrototypeId, coordinates);
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if (storage.Insert(ent)) continue;
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Logger.ErrorS("storage", $"Tried to StorageFill {entry.PrototypeId} inside {uid} but can't.");
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EntityManager.DeleteEntity(ent);
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}
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break;
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}
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}
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}
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private sealed class OrGroup
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{
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public List<EntitySpawnEntry> Entries { get; set; } = new();
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public float CumulativeProbability { get; set; } = 0f;
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}
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}
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@@ -1,4 +1,5 @@
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using Content.Shared.DragDrop;
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using Content.Shared.Storage;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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@@ -13,14 +14,9 @@ namespace Content.Shared.Nutrition.Components
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[RegisterComponent]
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public sealed class SharedButcherableComponent : Component, IDraggable
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{
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//TODO: List for sub-products like animal-hides, organs and etc?
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[ViewVariables]
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[DataField("spawned", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string SpawnedPrototype = "FoodMeat";
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[ViewVariables]
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[DataField("pieces")]
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public int Pieces = 5;
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[DataField("spawned", required: true)]
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public List<EntitySpawnEntry> SpawnedEntities = new();
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[DataField("butcherDelay")]
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public float ButcherDelay = 8.0f;
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132
Content.Shared/Storage/EntitySpawnEntry.cs
Normal file
132
Content.Shared/Storage/EntitySpawnEntry.cs
Normal file
@@ -0,0 +1,132 @@
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization.Manager;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Shared.Storage;
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/// <summary>
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||||
/// Dictates a list of items that can be spawned.
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||||
/// </summary>
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[Serializable]
|
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[DataDefinition]
|
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public struct EntitySpawnEntry : IPopulateDefaultValues
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{
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[DataField("id", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
|
||||
public string PrototypeId;
|
||||
|
||||
/// <summary>
|
||||
/// The probability that an item will spawn. Takes decimal form so 0.05 is 5%, 0.50 is 50% etc.
|
||||
/// </summary>
|
||||
[DataField("prob")] public float SpawnProbability;
|
||||
|
||||
/// <summary>
|
||||
/// orGroup signifies to pick between entities designated with an ID.
|
||||
/// <example>
|
||||
/// <para>
|
||||
/// To define an orGroup in a StorageFill component you
|
||||
/// need to add it to the entities you want to choose between and
|
||||
/// add a prob field. In this example there is a 50% chance the storage
|
||||
/// spawns with Y or Z.
|
||||
/// </para>
|
||||
/// <code>
|
||||
/// - type: StorageFill
|
||||
/// contents:
|
||||
/// - name: X
|
||||
/// - name: Y
|
||||
/// prob: 0.50
|
||||
/// orGroup: YOrZ
|
||||
/// - name: Z
|
||||
/// orGroup: YOrZ
|
||||
/// </code>
|
||||
/// </example>
|
||||
/// </summary>
|
||||
[DataField("orGroup")] public string? GroupId;
|
||||
|
||||
[DataField("amount")] public int Amount;
|
||||
|
||||
public void PopulateDefaultValues()
|
||||
{
|
||||
Amount = 1;
|
||||
SpawnProbability = 1;
|
||||
}
|
||||
}
|
||||
|
||||
public static class EntitySpawnCollection
|
||||
{
|
||||
private sealed class OrGroup
|
||||
{
|
||||
public List<EntitySpawnEntry> Entries { get; set; } = new();
|
||||
public float CumulativeProbability { get; set; } = 0f;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Using a collection of entity spawn entries, picks a random list of entity prototypes to spawn from that collection.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This does not spawn the entities. The caller is responsible for doing so, since it may want to do something
|
||||
/// special to those entities (offset them, insert them into storage, etc)
|
||||
/// </remarks>
|
||||
/// <param name="entries">The entity spawn entries.</param>
|
||||
/// <param name="random">Resolve param.</param>
|
||||
/// <returns>A list of entity prototypes that should be spawned.</returns>
|
||||
public static List<string> GetSpawns(IEnumerable<EntitySpawnEntry> entries,
|
||||
IRobustRandom? random = null)
|
||||
{
|
||||
IoCManager.Resolve(ref random);
|
||||
|
||||
var spawned = new List<string>();
|
||||
var orGroupedSpawns = new Dictionary<string, OrGroup>();
|
||||
|
||||
// collect groups together, create singular items that pass probability
|
||||
foreach (var entry in entries)
|
||||
{
|
||||
// Handle "Or" groups
|
||||
if (!string.IsNullOrEmpty(entry.GroupId))
|
||||
{
|
||||
if (!orGroupedSpawns.TryGetValue(entry.GroupId, out OrGroup? orGroup))
|
||||
{
|
||||
orGroup = new();
|
||||
orGroupedSpawns.Add(entry.GroupId, orGroup);
|
||||
}
|
||||
|
||||
orGroup.Entries.Add(entry);
|
||||
orGroup.CumulativeProbability += entry.SpawnProbability;
|
||||
continue;
|
||||
}
|
||||
|
||||
// else
|
||||
// Check random spawn
|
||||
// ReSharper disable once CompareOfFloatsByEqualityOperator
|
||||
if (entry.SpawnProbability != 1f && !random.Prob(entry.SpawnProbability)) continue;
|
||||
|
||||
for (var i = 0; i < entry.Amount; i++)
|
||||
{
|
||||
spawned.Add(entry.PrototypeId);
|
||||
}
|
||||
}
|
||||
|
||||
// handle orgroup spawns
|
||||
foreach (var spawnValue in orGroupedSpawns.Values)
|
||||
{
|
||||
// For each group use the added cumulative probability to roll a double in that range
|
||||
double diceRoll = random.NextDouble() * spawnValue.CumulativeProbability;
|
||||
// Add the entry's spawn probability to this value, if equals or lower, spawn item, otherwise continue to next item.
|
||||
var cumulative = 0.0;
|
||||
foreach (var entry in spawnValue.Entries)
|
||||
{
|
||||
cumulative += entry.SpawnProbability;
|
||||
if (diceRoll > cumulative) continue;
|
||||
// Dice roll succeeded, add item and break loop
|
||||
for (var index = 0; index < entry.Amount; index++)
|
||||
{
|
||||
spawned.Add(entry.PrototypeId);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return spawned;
|
||||
}
|
||||
}
|
||||
@@ -15,4 +15,4 @@ comp-kitchen-spike-knife-needed = You need a knife to do this.
|
||||
comp-kitchen-spike-remove-meat = You remove some meat from { THE($victim) }.
|
||||
comp-kitchen-spike-remove-meat-last = You remove the last piece of meat from { THE($victim) }!
|
||||
|
||||
comp-kitchen-spike-meat-name = { $victim } meat
|
||||
comp-kitchen-spike-meat-name = { $name } ({ $victim })
|
||||
|
||||
@@ -12,5 +12,6 @@
|
||||
state: icon
|
||||
- type: Butcherable
|
||||
butcheringType: Knife
|
||||
spawned: MaterialCloth1
|
||||
pieces: 2
|
||||
spawned:
|
||||
- id: MaterialCloth1
|
||||
amount: 2
|
||||
|
||||
@@ -10,5 +10,6 @@
|
||||
state: icon
|
||||
- type: Butcherable
|
||||
butcheringType: Knife
|
||||
spawned: MaterialCloth1
|
||||
pieces: 1
|
||||
spawned:
|
||||
- id: MaterialCloth1
|
||||
amount: 1
|
||||
|
||||
@@ -22,8 +22,9 @@
|
||||
path: /Audio/Items/jumpsuit_equip.ogg
|
||||
- type: Butcherable
|
||||
butcheringType: Knife
|
||||
spawned: MaterialCloth1
|
||||
pieces: 3
|
||||
spawned:
|
||||
- id: MaterialCloth1
|
||||
amount: 3
|
||||
|
||||
- type: entity
|
||||
abstract: true
|
||||
@@ -39,5 +40,6 @@
|
||||
path: /Audio/Items/jumpsuit_equip.ogg
|
||||
- type: Butcherable
|
||||
butcheringType: Knife
|
||||
spawned: MaterialCloth1
|
||||
pieces: 3
|
||||
spawned:
|
||||
- id: MaterialCloth1
|
||||
amount: 3
|
||||
|
||||
@@ -36,8 +36,9 @@
|
||||
crit: dead
|
||||
dead: dead
|
||||
- type: Butcherable
|
||||
spawned: FoodMeat
|
||||
pieces: 1
|
||||
spawned:
|
||||
- id: FoodMeat
|
||||
amount: 1
|
||||
- type: InteractionPopup
|
||||
successChance: 0.2
|
||||
interactSuccessString: petting-success-soft-floofy
|
||||
@@ -139,8 +140,9 @@
|
||||
crit: dead-0
|
||||
dead: dead-0
|
||||
- type: Butcherable
|
||||
spawned: FoodMeatChicken
|
||||
pieces: 1
|
||||
spawned:
|
||||
- id: FoodMeatChicken
|
||||
amount: 1
|
||||
- type: InteractionPopup
|
||||
successChance: 0.8
|
||||
interactSuccessString: petting-success-bird
|
||||
@@ -169,8 +171,9 @@
|
||||
crit: dead-0
|
||||
dead: dead-0
|
||||
- type: Butcherable
|
||||
spawned: FoodMeatDuck
|
||||
pieces: 1
|
||||
spawned:
|
||||
- id: FoodMeatDuck
|
||||
amount: 1
|
||||
- type: InteractionPopup
|
||||
successChance: 0.9
|
||||
interactSuccessString: petting-success-bird
|
||||
@@ -199,8 +202,9 @@
|
||||
crit: dead-1
|
||||
dead: dead-1
|
||||
- type: Butcherable
|
||||
spawned: FoodMeatDuck
|
||||
pieces: 1
|
||||
spawned:
|
||||
- id: FoodMeatDuck
|
||||
amount: 1
|
||||
- type: InteractionPopup
|
||||
successChance: 0.9
|
||||
interactSuccessString: petting-success-bird
|
||||
@@ -229,8 +233,9 @@
|
||||
crit: dead-2
|
||||
dead: dead-2
|
||||
- type: Butcherable
|
||||
spawned: FoodMeatDuck
|
||||
pieces: 1
|
||||
spawned:
|
||||
- id: FoodMeatDuck
|
||||
amount: 1
|
||||
- type: InteractionPopup
|
||||
successChance: 0.9
|
||||
interactSuccessString: petting-success-bird
|
||||
@@ -336,8 +341,9 @@
|
||||
quantity: 25
|
||||
updateRate: 30
|
||||
- type: Butcherable
|
||||
spawned: FoodMeat
|
||||
pieces: 5
|
||||
spawned:
|
||||
- id: FoodMeat
|
||||
amount: 5
|
||||
- type: Grammar
|
||||
attributes:
|
||||
gender: female # Here because of UdderComponent
|
||||
@@ -380,8 +386,9 @@
|
||||
dead: dead
|
||||
- type: AsteroidRockVisualizer
|
||||
- type: Butcherable
|
||||
spawned: FoodMeatCrab
|
||||
pieces: 2
|
||||
spawned:
|
||||
- id: FoodMeatCrab
|
||||
amount: 2
|
||||
- type: InteractionPopup
|
||||
successChance: 0.5
|
||||
interactSuccessString: petting-success-crab
|
||||
@@ -420,8 +427,9 @@
|
||||
quantity: 25
|
||||
updateRate: 20
|
||||
- type: Butcherable
|
||||
spawned: FoodMeat
|
||||
pieces: 4
|
||||
spawned:
|
||||
- id: FoodMeat
|
||||
amount: 4
|
||||
- type: Grammar
|
||||
attributes:
|
||||
gender: female # Here because of UdderComponent
|
||||
@@ -450,8 +458,9 @@
|
||||
crit: dead
|
||||
dead: dead
|
||||
- type: Butcherable
|
||||
spawned: FoodMeatChicken
|
||||
pieces: 2
|
||||
spawned:
|
||||
- id: FoodMeatChicken
|
||||
amount: 2
|
||||
- type: InteractionPopup # TODO: Make it so there's a separate chance to make certain animals outright hostile towards you.
|
||||
successChance: 0.1 # Yeah, good luck with that.
|
||||
interactSuccessString: petting-success-goose
|
||||
@@ -491,8 +500,9 @@
|
||||
crit: dead
|
||||
dead: dead
|
||||
- type: Butcherable
|
||||
spawned: FoodMeat
|
||||
pieces: 4
|
||||
spawned:
|
||||
- id: FoodMeat
|
||||
amount: 4
|
||||
- type: Bloodstream
|
||||
bloodMaxVolume: 300
|
||||
|
||||
@@ -602,8 +612,9 @@
|
||||
normalState: Monkey_burning
|
||||
- type: Butcherable
|
||||
butcheringType: Spike
|
||||
spawned: FoodMeat
|
||||
pieces: 3
|
||||
spawned:
|
||||
- id: FoodMeat
|
||||
amount: 3
|
||||
- type: MonkeyAccent
|
||||
|
||||
- type: entity
|
||||
@@ -667,8 +678,9 @@
|
||||
- ReagentId: Blood
|
||||
Quantity: 50
|
||||
- type: Butcherable
|
||||
spawned: FoodMeat
|
||||
pieces: 1
|
||||
spawned:
|
||||
- id: FoodMeat
|
||||
amount: 1
|
||||
- type: ReplacementAccent
|
||||
accent: mouse
|
||||
- type: Tag
|
||||
@@ -770,8 +782,9 @@
|
||||
crit: dead
|
||||
dead: dead
|
||||
- type: Butcherable
|
||||
spawned: FoodMeat
|
||||
pieces: 1
|
||||
spawned:
|
||||
- id: FoodMeat
|
||||
amount: 1
|
||||
- type: InteractionPopup
|
||||
successChance: 0.3
|
||||
interactSuccessString: petting-success-reptile
|
||||
@@ -817,8 +830,9 @@
|
||||
crit: dead
|
||||
dead: dead
|
||||
- type: Butcherable
|
||||
spawned: FoodMeat
|
||||
pieces: 1
|
||||
spawned:
|
||||
- id: FoodMeat
|
||||
amount: 1
|
||||
- type: InteractionPopup
|
||||
successChance: 0.6
|
||||
interactSuccessString: petting-success-frog
|
||||
@@ -862,8 +876,9 @@
|
||||
crit: dead
|
||||
dead: dead
|
||||
- type: Butcherable
|
||||
spawned: FoodMeat
|
||||
pieces: 1
|
||||
spawned:
|
||||
- id: FoodMeat
|
||||
amount: 1
|
||||
- type: InteractionPopup
|
||||
successChance: 0.6
|
||||
interactSuccessString: petting-success-bird
|
||||
@@ -903,8 +918,9 @@
|
||||
crit: penguin_dead
|
||||
dead: penguin_dead
|
||||
- type: Butcherable
|
||||
spawned: FoodMeatPenguin
|
||||
pieces: 3
|
||||
spawned:
|
||||
- id: FoodMeatPenguin
|
||||
amount: 3
|
||||
- type: InteractionPopup
|
||||
successChance: 0.5
|
||||
interactSuccessString: petting-success-bird
|
||||
@@ -951,8 +967,9 @@
|
||||
crit: dead
|
||||
dead: dead
|
||||
- type: Butcherable
|
||||
spawned: FoodMeatPenguin
|
||||
pieces: 3
|
||||
spawned:
|
||||
- id: FoodMeatPenguin
|
||||
amount: 3
|
||||
- type: UnarmedCombat
|
||||
range: 0.5
|
||||
arcwidth: 0
|
||||
@@ -1009,8 +1026,9 @@
|
||||
# dead: dead
|
||||
# crit: dead
|
||||
- type: Butcherable
|
||||
spawned: FoodMeat
|
||||
pieces: 1
|
||||
spawned:
|
||||
- id: FoodMeat
|
||||
amount: 1
|
||||
- type: InteractionPopup
|
||||
successChance: 0.6
|
||||
interactSuccessString: petting-success-reptile
|
||||
@@ -1055,8 +1073,9 @@
|
||||
crit: tarantula_dead
|
||||
dead: tarantula_dead
|
||||
- type: Butcherable
|
||||
spawned: FoodMeatSpider
|
||||
pieces: 2
|
||||
spawned:
|
||||
- id: FoodMeatSpider
|
||||
amount: 2
|
||||
- type: InteractionPopup
|
||||
successChance: 0.5
|
||||
interactSuccessString: petting-success-tarantula
|
||||
@@ -1108,8 +1127,9 @@
|
||||
crit: possum_dead # TODO: Make it so possums can "play dead." Probably need AI changes
|
||||
dead: possum_dead
|
||||
- type: Butcherable
|
||||
spawned: FoodMeat
|
||||
pieces: 3
|
||||
spawned:
|
||||
- id: FoodMeat
|
||||
amount: 3
|
||||
- type: InteractionPopup
|
||||
successChance: 0.2 # Low when undomesticated.
|
||||
interactSuccessString: petting-success-possum # Possums don't really make much noise when they're happy. They make clicking noises as a mating call, but that is NOT the same thing!
|
||||
@@ -1166,8 +1186,9 @@
|
||||
crit: raccoon_dead
|
||||
dead: raccoon_dead
|
||||
- type: Butcherable
|
||||
spawned: FoodMeat
|
||||
pieces: 3
|
||||
spawned:
|
||||
- id: FoodMeat
|
||||
amount: 3
|
||||
- type: InteractionPopup
|
||||
successChance: 0.2 # Low when undomesticated.
|
||||
interactSuccessString: petting-success-soft-floofy
|
||||
@@ -1222,8 +1243,9 @@
|
||||
crit: fox_dead
|
||||
dead: fox_dead
|
||||
- type: Butcherable
|
||||
spawned: FoodMeat
|
||||
pieces: 3
|
||||
spawned:
|
||||
- id: FoodMeat
|
||||
amount: 3
|
||||
- type: InteractionPopup
|
||||
successChance: 0.5
|
||||
interactSuccessString: petting-success-soft-floofy
|
||||
|
||||
@@ -43,8 +43,10 @@
|
||||
crit: crit
|
||||
dead: dead
|
||||
- type: Butcherable
|
||||
spawned: FoodMeat # TODO: CrapMeat or FishMeat # - 2022-02-17 LMAO crap meat
|
||||
pieces: 2
|
||||
# TODO: CrapMeat or FishMeat # - 2022-02-17 LMAO crap meat
|
||||
spawned:
|
||||
- id: FoodMeat
|
||||
amount: 2
|
||||
- type: UnarmedCombat
|
||||
range: 1.5
|
||||
arcwidth: 0
|
||||
|
||||
@@ -33,8 +33,9 @@
|
||||
crit: corgi_dead
|
||||
dead: corgi_dead
|
||||
- type: Butcherable
|
||||
spawned: FoodMeat
|
||||
pieces: 3
|
||||
spawned:
|
||||
- id: FoodMeat
|
||||
amount: 3
|
||||
- type: ReplacementAccent
|
||||
accent: dog
|
||||
- type: InteractionPopup
|
||||
@@ -211,8 +212,9 @@
|
||||
crit: cat_dead
|
||||
dead: cat_dead
|
||||
- type: Butcherable
|
||||
spawned: FoodMeat
|
||||
pieces: 2
|
||||
spawned:
|
||||
- id: FoodMeat
|
||||
amount: 3
|
||||
- type: ReplacementAccent
|
||||
accent: cat
|
||||
- type: InteractionPopup
|
||||
@@ -362,8 +364,9 @@
|
||||
crit: sloth_dead
|
||||
dead: sloth_dead
|
||||
- type: Butcherable
|
||||
spawned: FoodMeat
|
||||
pieces: 3
|
||||
spawned:
|
||||
- id: FoodMeat
|
||||
amount: 3
|
||||
- type: InteractionPopup
|
||||
successChance: 0.9
|
||||
interactSuccessString: petting-success-sloth
|
||||
@@ -405,8 +408,9 @@
|
||||
crit: ferret_dead
|
||||
dead: ferret_dead
|
||||
- type: Butcherable
|
||||
spawned: FoodMeat
|
||||
pieces: 3
|
||||
spawned:
|
||||
- id: FoodMeat
|
||||
amount: 3
|
||||
- type: InteractionPopup
|
||||
successChance: 0.8
|
||||
interactDelay: 1.5 # Avoids overlapping SFX due to spam - these SFX are a little longer than the typical 1 second.
|
||||
@@ -461,8 +465,9 @@
|
||||
crit: bingus_dead
|
||||
dead: bingus_dead
|
||||
- type: Butcherable
|
||||
spawned: FoodMeat
|
||||
pieces: 2
|
||||
spawned:
|
||||
- id: FoodMeat
|
||||
amount: 2
|
||||
- type: InteractionPopup
|
||||
successChance: 0.9
|
||||
interactSuccessString: petting-success-cat
|
||||
@@ -506,8 +511,9 @@
|
||||
crit: mcgriff_dead
|
||||
dead: mcgriff_dead
|
||||
- type: Butcherable
|
||||
spawned: FoodMeat
|
||||
pieces: 2
|
||||
spawned:
|
||||
- id: FoodMeat
|
||||
amount: 2
|
||||
- type: ReplacementAccent
|
||||
accent: dog
|
||||
- type: InteractionPopup
|
||||
@@ -540,8 +546,9 @@
|
||||
crit: paperwork_dead
|
||||
dead: paperwork_dead
|
||||
- type: Butcherable
|
||||
spawned: FoodMeat
|
||||
pieces: 3
|
||||
spawned:
|
||||
- id: FoodMeat
|
||||
amount: 3
|
||||
- type: InteractionPopup
|
||||
successChance: 1
|
||||
interactSuccessString: petting-success-sloth
|
||||
@@ -584,8 +591,9 @@
|
||||
crit: walter_dead
|
||||
dead: walter_dead
|
||||
- type: Butcherable
|
||||
spawned: FoodMeat
|
||||
pieces: 3
|
||||
spawned:
|
||||
- id: FoodMeat
|
||||
amount: 3
|
||||
- type: ReplacementAccent
|
||||
accent: dog
|
||||
- type: InteractionPopup
|
||||
|
||||
@@ -45,8 +45,9 @@
|
||||
normal: alive
|
||||
dead: dead
|
||||
- type: Butcherable
|
||||
spawned: FoodMeatXeno
|
||||
pieces: 1
|
||||
spawned:
|
||||
- id: FoodMeatXeno
|
||||
amount: 1
|
||||
- type: Bloodstream
|
||||
bloodMaxVolume: 50
|
||||
- type: UnarmedCombat
|
||||
|
||||
@@ -69,9 +69,10 @@
|
||||
dead: dead
|
||||
- type: Puller
|
||||
- type: Butcherable
|
||||
spawned: FoodMeatXeno
|
||||
butcheringType: Spike
|
||||
pieces: 5
|
||||
spawned:
|
||||
- id: FoodMeatXeno
|
||||
amount: 5
|
||||
- type: GhostTakeoverAvailable
|
||||
makeSentient: true
|
||||
name: xeno
|
||||
|
||||
@@ -284,7 +284,9 @@
|
||||
- type: Puller
|
||||
- type: Butcherable
|
||||
butcheringType: Spike # TODO human.
|
||||
spawned: FoodMeat
|
||||
spawned:
|
||||
- id: FoodMeat
|
||||
amount: 5
|
||||
# - type: Recyclable Turns out turning off recycler safeties without considering the instagib is a bad idea
|
||||
# safe: false
|
||||
- type: Speech
|
||||
|
||||
@@ -136,7 +136,9 @@
|
||||
probability: 0.25
|
||||
- type: Butcherable
|
||||
butcheringType: Spike
|
||||
spawned: FoodMeatSlime
|
||||
spawned:
|
||||
- id: FoodMeatSlime
|
||||
amount: 5
|
||||
|
||||
- type: entity
|
||||
save: false
|
||||
|
||||
@@ -111,4 +111,6 @@
|
||||
speciesId: vox
|
||||
- type: Butcherable
|
||||
butcheringType: Spike
|
||||
spawned: FoodMeatChicken
|
||||
spawned:
|
||||
- id: FoodMeatChicken
|
||||
amount: 5
|
||||
|
||||
Reference in New Issue
Block a user