Move spawning collections of EntitySpawnEntry out of StorageSystem, make Butcherable use it (#7305)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -1,4 +1,5 @@
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using Content.Server.Storage;
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using Content.Server.Storage;
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using Content.Shared.Storage;
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namespace Content.Server.Drone.Components
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namespace Content.Server.Drone.Components
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{
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{
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@@ -20,6 +20,8 @@ using Content.Server.Hands.Components;
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using Content.Server.UserInterface;
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using Content.Server.UserInterface;
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using Robust.Shared.Player;
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using Robust.Shared.Player;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Storage;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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using Robust.Shared.Timing;
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namespace Content.Server.Drone
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namespace Content.Server.Drone
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@@ -32,6 +34,7 @@ namespace Content.Server.Drone
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
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[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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public override void Initialize()
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public override void Initialize()
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{
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{
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@@ -120,9 +123,10 @@ namespace Content.Server.Drone
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if (TryComp<HandsComponent>(uid, out var hands) && hands.Count >= drone.Tools.Count)
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if (TryComp<HandsComponent>(uid, out var hands) && hands.Count >= drone.Tools.Count)
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{
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{
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foreach (var entry in drone.Tools)
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var items = EntitySpawnCollection.GetSpawns(drone.Tools, _robustRandom);
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foreach (var entry in items)
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{
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{
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var item = EntityManager.SpawnEntity(entry.PrototypeId, spawnCoord);
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var item = EntityManager.SpawnEntity(entry, spawnCoord);
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AddComp<UnremoveableComponent>(item);
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AddComp<UnremoveableComponent>(item);
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if (!_handsSystem.TryPickupAnyHand(uid, item, checkActionBlocker: false))
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if (!_handsSystem.TryPickupAnyHand(uid, item, checkActionBlocker: false))
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{
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{
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@@ -15,13 +15,12 @@ namespace Content.Server.Kitchen.Components
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[RegisterComponent, Friend(typeof(KitchenSpikeSystem))]
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[RegisterComponent, Friend(typeof(KitchenSpikeSystem))]
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public sealed class KitchenSpikeComponent : SharedKitchenSpikeComponent, ISuicideAct
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public sealed class KitchenSpikeComponent : SharedKitchenSpikeComponent, ISuicideAct
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{
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{
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public int MeatParts;
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public List<string>? PrototypesToSpawn;
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public string? MeatPrototype;
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// TODO: Spiking alive mobs? (Replace with uid) (deal damage to their limbs on spiking, kill on first butcher attempt?)
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// TODO: Spiking alive mobs? (Replace with uid) (deal damage to their limbs on spiking, kill on first butcher attempt?)
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public string MeatSource1p = "?";
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public string MeatSource1p = "?";
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public string MeatSource0 = "?";
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public string MeatSource0 = "?";
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public string MeatName = "?";
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public string Victim = "?";
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// Prevents simultaneous spiking of two bodies (could be replaced with CancellationToken, but I don't see any situation where Cancel could be called)
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// Prevents simultaneous spiking of two bodies (could be replaced with CancellationToken, but I don't see any situation where Cancel could be called)
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public bool InUse;
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public bool InUse;
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@@ -12,6 +12,8 @@ using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Player;
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using System;
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using System;
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using Content.Shared.Storage;
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using Robust.Shared.Random;
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using static Content.Shared.Kitchen.Components.SharedKitchenSpikeComponent;
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using static Content.Shared.Kitchen.Components.SharedKitchenSpikeComponent;
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namespace Content.Server.Kitchen.EntitySystems
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namespace Content.Server.Kitchen.EntitySystems
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@@ -20,6 +22,7 @@ namespace Content.Server.Kitchen.EntitySystems
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{
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{
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly DoAfterSystem _doAfter = default!;
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[Dependency] private readonly DoAfterSystem _doAfter = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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public override void Initialize()
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public override void Initialize()
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{
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{
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@@ -64,14 +67,14 @@ namespace Content.Server.Kitchen.EntitySystems
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if (Spikeable(uid, args.User, args.Dragged, component))
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if (Spikeable(uid, args.User, args.Dragged, component))
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TrySpike(uid, args.User, args.Dragged, component);
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TrySpike(uid, args.User, args.Dragged, component);
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}
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}
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private void OnInteractHand(EntityUid uid, KitchenSpikeComponent component, InteractHandEvent args)
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private void OnInteractHand(EntityUid uid, KitchenSpikeComponent component, InteractHandEvent args)
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{
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{
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if (args.Handled)
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if (args.Handled)
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return;
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return;
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if (component.MeatParts > 0) {
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if (component.PrototypesToSpawn?.Count > 0) {
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_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-knife-needed"), uid, Filter.Entities(args.User));
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_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-knife-needed"), uid, Filter.Entities(args.User));
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args.Handled = true;
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args.Handled = true;
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}
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}
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@@ -92,13 +95,13 @@ namespace Content.Server.Kitchen.EntitySystems
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if (!Resolve(uid, ref component) || !Resolve(victimUid, ref butcherable))
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if (!Resolve(uid, ref component) || !Resolve(victimUid, ref butcherable))
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return;
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return;
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component.MeatPrototype = butcherable.SpawnedPrototype;
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// TODO VERY SUS
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component.MeatParts = butcherable.Pieces;
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component.PrototypesToSpawn = EntitySpawnCollection.GetSpawns(butcherable.SpawnedEntities, _random);
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// This feels not okay, but entity is getting deleted on "Spike", for now...
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// This feels not okay, but entity is getting deleted on "Spike", for now...
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component.MeatSource1p = Loc.GetString("comp-kitchen-spike-remove-meat", ("victim", victimUid));
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component.MeatSource1p = Loc.GetString("comp-kitchen-spike-remove-meat", ("victim", victimUid));
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component.MeatSource0 = Loc.GetString("comp-kitchen-spike-remove-meat-last", ("victim", victimUid));
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component.MeatSource0 = Loc.GetString("comp-kitchen-spike-remove-meat-last", ("victim", victimUid));
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component.MeatName = Loc.GetString("comp-kitchen-spike-meat-name", ("victim", victimUid));
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component.Victim = Name(victimUid);
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UpdateAppearance(uid, null, component);
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UpdateAppearance(uid, null, component);
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@@ -114,7 +117,7 @@ namespace Content.Server.Kitchen.EntitySystems
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private bool TryGetPiece(EntityUid uid, EntityUid user, EntityUid used,
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private bool TryGetPiece(EntityUid uid, EntityUid user, EntityUid used,
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KitchenSpikeComponent? component = null, UtensilComponent? utensil = null)
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KitchenSpikeComponent? component = null, UtensilComponent? utensil = null)
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{
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{
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if (!Resolve(uid, ref component) || component.MeatParts == 0)
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if (!Resolve(uid, ref component) || component.PrototypesToSpawn == null || component.PrototypesToSpawn.Count == 0)
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return false;
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return false;
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// Is using knife
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// Is using knife
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@@ -123,15 +126,13 @@ namespace Content.Server.Kitchen.EntitySystems
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return false;
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return false;
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}
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}
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component.MeatParts--;
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var item = _random.PickAndTake(component.PrototypesToSpawn);
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if (!string.IsNullOrEmpty(component.MeatPrototype))
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var ent = Spawn(item, Transform(uid).Coordinates);
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{
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MetaData(ent).EntityName =
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var meat = EntityManager.SpawnEntity(component.MeatPrototype, Transform(uid).Coordinates);
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Loc.GetString("comp-kitchen-spike-meat-name", ("name", Name(ent)), ("victim", component.Victim));
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MetaData(meat).EntityName = component.MeatName;
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}
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if (component.MeatParts != 0)
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if (component.PrototypesToSpawn.Count != 0)
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{
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{
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_popupSystem.PopupEntity(component.MeatSource1p, uid, Filter.Entities(user));
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_popupSystem.PopupEntity(component.MeatSource1p, uid, Filter.Entities(user));
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}
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}
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@@ -149,7 +150,7 @@ namespace Content.Server.Kitchen.EntitySystems
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if (!Resolve(uid, ref component, ref appearance, false))
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if (!Resolve(uid, ref component, ref appearance, false))
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return;
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return;
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appearance.SetData(KitchenSpikeVisuals.Status, (component.MeatParts > 0) ? KitchenSpikeStatus.Bloody : KitchenSpikeStatus.Empty);
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appearance.SetData(KitchenSpikeVisuals.Status, (component.PrototypesToSpawn?.Count > 0) ? KitchenSpikeStatus.Bloody : KitchenSpikeStatus.Empty);
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}
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}
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private bool Spikeable(EntityUid uid, EntityUid userUid, EntityUid victimUid,
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private bool Spikeable(EntityUid uid, EntityUid userUid, EntityUid victimUid,
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@@ -158,13 +159,13 @@ namespace Content.Server.Kitchen.EntitySystems
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if (!Resolve(uid, ref component))
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if (!Resolve(uid, ref component))
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return false;
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return false;
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if (component.MeatParts > 0)
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if (component.PrototypesToSpawn?.Count > 0)
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{
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{
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_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-deny-collect", ("this", uid)), uid, Filter.Entities(userUid));
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_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-deny-collect", ("this", uid)), uid, Filter.Entities(userUid));
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return false;
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return false;
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}
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}
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if (!Resolve(victimUid, ref butcherable, false) || butcherable.SpawnedPrototype == null)
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if (!Resolve(victimUid, ref butcherable, false))
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{
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{
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_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-deny-butcher", ("victim", victimUid), ("this", uid)), victimUid, Filter.Entities(userUid));
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_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-deny-butcher", ("victim", victimUid), ("this", uid)), victimUid, Filter.Entities(userUid));
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return false;
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return false;
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@@ -6,8 +6,10 @@ using Content.Shared.Interaction;
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using Content.Shared.MobState.Components;
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using Content.Shared.MobState.Components;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Popups;
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using Content.Shared.Popups;
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using Content.Shared.Storage;
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using Content.Shared.Verbs;
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using Content.Shared.Verbs;
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using Robust.Shared.Player;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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namespace Content.Server.Kitchen.EntitySystems;
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namespace Content.Server.Kitchen.EntitySystems;
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@@ -15,6 +17,7 @@ public sealed class SharpSystem : EntitySystem
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{
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{
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[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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public override void Initialize()
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public override void Initialize()
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{
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{
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@@ -77,10 +80,12 @@ public sealed class SharpSystem : EntitySystem
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sharp.Butchering.Remove(ev.Entity);
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sharp.Butchering.Remove(ev.Entity);
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var spawnEntities = EntitySpawnCollection.GetSpawns(butcher.SpawnedEntities, _robustRandom);
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var coords = Transform(ev.Entity).Coordinates;
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EntityUid popupEnt = default;
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EntityUid popupEnt = default;
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for (int i = 0; i < butcher.Pieces; i++)
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foreach (var proto in spawnEntities)
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{
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{
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popupEnt = Spawn(butcher.SpawnedPrototype, Transform(ev.Entity).Coordinates);
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popupEnt = Spawn(proto, coords);
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}
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}
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_popupSystem.PopupEntity(Loc.GetString("butcherable-knife-butchered-success", ("target", ev.Entity), ("knife", ev.Sharp)),
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_popupSystem.PopupEntity(Loc.GetString("butcherable-knife-butchered-success", ("target", ev.Entity), ("knife", ev.Sharp)),
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@@ -118,7 +123,7 @@ public sealed class SharpSystem : EntitySystem
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message = Loc.GetString("butcherable-mob-isnt-dead");
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message = Loc.GetString("butcherable-mob-isnt-dead");
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}
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}
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if (args.Using is null || !TryComp<SharpComponent>(args.Using, out var sharp))
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if (args.Using is null || !HasComp<SharpComponent>(args.Using))
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{
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{
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disabled = true;
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disabled = true;
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message = Loc.GetString("butcherable-need-knife");
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message = Loc.GetString("butcherable-need-knife");
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@@ -1,5 +1,6 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Content.Shared.Sound;
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using Content.Shared.Sound;
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using Content.Shared.Storage;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.Manager.Attributes;
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@@ -16,7 +17,7 @@ namespace Content.Server.Storage.Components
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/// </summary>
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/// </summary>
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/// <returns></returns>
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/// <returns></returns>
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[DataField("items", required: true)]
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[DataField("items", required: true)]
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public List<EntitySpawnEntry> Items = new List<EntitySpawnEntry>();
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public List<EntitySpawnEntry> Items = new();
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/// <summary>
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/// <summary>
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/// A sound to play when the items are spawned. For example, gift boxes being unwrapped.
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/// A sound to play when the items are spawned. For example, gift boxes being unwrapped.
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@@ -1,5 +1,6 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Content.Server.Storage.EntitySystems;
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using Content.Server.Storage.EntitySystems;
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using Content.Shared.Storage;
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using Robust.Shared.Analyzers;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.Manager.Attributes;
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@@ -1,59 +0,0 @@
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using System;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Storage
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{
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/// <summary>
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/// Dictates a list of items that can be spawned.
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/// </summary>
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[Serializable]
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[DataDefinition]
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public struct EntitySpawnEntry : IPopulateDefaultValues
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{
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[DataField("id", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string PrototypeId;
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/// <summary>
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/// The probability that an item will spawn. Takes decimal form so 0.05 is 5%, 0.50 is 50% etc.
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/// </summary>
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[DataField("prob")]
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public float SpawnProbability;
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/// <summary>
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/// orGroup signifies to pick between entities designated with an ID.
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///
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/// <example>
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/// <para>To define an orGroup in a StorageFill component you
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/// need to add it to the entities you want to choose between and
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/// add a prob field. In this example there is a 50% chance the storage
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/// spawns with Y or Z.
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///
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/// </para>
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/// <code>
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/// - type: StorageFill
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/// contents:
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/// - name: X
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/// - name: Y
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/// prob: 0.50
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/// orGroup: YOrZ
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/// - name: Z
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/// orGroup: YOrZ
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/// </code>
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/// </example>
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/// </summary>
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[DataField("orGroup")]
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public string? GroupId;
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[DataField("amount")]
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public int Amount;
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public void PopulateDefaultValues()
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{
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Amount = 1;
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SpawnProbability = 1;
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}
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}
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}
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@@ -1,6 +1,7 @@
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using Content.Server.Storage.Components;
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using Content.Server.Storage.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Storage;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Robust.Shared.Random;
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@@ -24,25 +25,13 @@ namespace Content.Server.Storage.EntitySystems
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if (args.Handled)
|
if (args.Handled)
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return;
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return;
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|
|
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var alreadySpawnedGroups = new List<string>();
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var coords = Transform(args.User).Coordinates;
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var spawnEntities = EntitySpawnCollection.GetSpawns(component.Items, _random);
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EntityUid? entityToPlaceInHands = null;
|
EntityUid? entityToPlaceInHands = null;
|
||||||
foreach (var storageItem in component.Items)
|
|
||||||
|
foreach (var proto in spawnEntities)
|
||||||
{
|
{
|
||||||
if (!string.IsNullOrEmpty(storageItem.GroupId) &&
|
entityToPlaceInHands = Spawn(proto, coords);
|
||||||
alreadySpawnedGroups.Contains(storageItem.GroupId)) continue;
|
|
||||||
|
|
||||||
if (storageItem.SpawnProbability != 1f &&
|
|
||||||
!_random.Prob(storageItem.SpawnProbability))
|
|
||||||
{
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (var i = 0; i < storageItem.Amount; i++)
|
|
||||||
{
|
|
||||||
entityToPlaceInHands = EntityManager.SpawnEntity(storageItem.PrototypeId, EntityManager.GetComponent<TransformComponent>(args.User).Coordinates);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!string.IsNullOrEmpty(storageItem.GroupId)) alreadySpawnedGroups.Add(storageItem.GroupId);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (component.Sound != null)
|
if (component.Sound != null)
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
using Content.Server.Storage.Components;
|
using Content.Server.Storage.Components;
|
||||||
using Robust.Shared.Random;
|
using Robust.Shared.Random;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using Content.Shared.Storage;
|
||||||
|
|
||||||
namespace Content.Server.Storage.EntitySystems;
|
namespace Content.Server.Storage.EntitySystems;
|
||||||
|
|
||||||
@@ -18,67 +19,15 @@ public sealed partial class StorageSystem
|
|||||||
|
|
||||||
var coordinates = Transform(uid).Coordinates;
|
var coordinates = Transform(uid).Coordinates;
|
||||||
|
|
||||||
var orGroupedSpawns = new Dictionary<string, OrGroup>();
|
var spawnItems = EntitySpawnCollection.GetSpawns(component.Contents, _random);
|
||||||
|
foreach (var item in spawnItems)
|
||||||
// collect groups together, create singular items that pass probability
|
|
||||||
foreach (var entry in component.Contents)
|
|
||||||
{
|
{
|
||||||
// Handle "Or" groups
|
var ent = EntityManager.SpawnEntity(item, coordinates);
|
||||||
if (!string.IsNullOrEmpty(entry.GroupId))
|
|
||||||
{
|
|
||||||
if (!orGroupedSpawns.TryGetValue(entry.GroupId, out OrGroup? orGroup))
|
|
||||||
{
|
|
||||||
orGroup = new();
|
|
||||||
orGroupedSpawns.Add(entry.GroupId, orGroup);
|
|
||||||
}
|
|
||||||
orGroup.Entries.Add(entry);
|
|
||||||
orGroup.CumulativeProbability += entry.SpawnProbability;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// else
|
if (storage.Insert(ent)) continue;
|
||||||
// Check random spawn
|
|
||||||
// ReSharper disable once CompareOfFloatsByEqualityOperator
|
|
||||||
if (entry.SpawnProbability != 1f && !_random.Prob(entry.SpawnProbability)) continue;
|
|
||||||
|
|
||||||
for (var i = 0; i < entry.Amount; i++)
|
Logger.ErrorS("storage", $"Tried to StorageFill {item} inside {uid} but can't.");
|
||||||
{
|
EntityManager.DeleteEntity(ent);
|
||||||
var ent = EntityManager.SpawnEntity(entry.PrototypeId, coordinates);
|
|
||||||
|
|
||||||
if (storage.Insert(ent)) continue;
|
|
||||||
|
|
||||||
Logger.ErrorS("storage", $"Tried to StorageFill {entry.PrototypeId} inside {uid} but can't.");
|
|
||||||
EntityManager.DeleteEntity(ent);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// handle orgroup spawns
|
|
||||||
foreach (var spawnValue in orGroupedSpawns.Values)
|
|
||||||
{
|
|
||||||
// For each group use the added cumulative probability to roll a double in that range
|
|
||||||
double diceRoll = _random.NextDouble() * spawnValue.CumulativeProbability;
|
|
||||||
// Add the entry's spawn probability to this value, if equals or lower, spawn item, otherwise continue to next item.
|
|
||||||
double cumulative = 0.0;
|
|
||||||
foreach (var entry in spawnValue.Entries)
|
|
||||||
{
|
|
||||||
cumulative += entry.SpawnProbability;
|
|
||||||
if (diceRoll > cumulative) continue;
|
|
||||||
// Dice roll succeeded, spawn item and break loop
|
|
||||||
for (var index = 0; index < entry.Amount; index++)
|
|
||||||
{
|
|
||||||
var ent = EntityManager.SpawnEntity(entry.PrototypeId, coordinates);
|
|
||||||
if (storage.Insert(ent)) continue;
|
|
||||||
Logger.ErrorS("storage", $"Tried to StorageFill {entry.PrototypeId} inside {uid} but can't.");
|
|
||||||
EntityManager.DeleteEntity(ent);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private sealed class OrGroup
|
|
||||||
{
|
|
||||||
public List<EntitySpawnEntry> Entries { get; set; } = new();
|
|
||||||
public float CumulativeProbability { get; set; } = 0f;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using Content.Shared.DragDrop;
|
using Content.Shared.DragDrop;
|
||||||
|
using Content.Shared.Storage;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
using Robust.Shared.Prototypes;
|
using Robust.Shared.Prototypes;
|
||||||
using Robust.Shared.Serialization.Manager.Attributes;
|
using Robust.Shared.Serialization.Manager.Attributes;
|
||||||
@@ -13,14 +14,9 @@ namespace Content.Shared.Nutrition.Components
|
|||||||
[RegisterComponent]
|
[RegisterComponent]
|
||||||
public sealed class SharedButcherableComponent : Component, IDraggable
|
public sealed class SharedButcherableComponent : Component, IDraggable
|
||||||
{
|
{
|
||||||
//TODO: List for sub-products like animal-hides, organs and etc?
|
|
||||||
[ViewVariables]
|
[ViewVariables]
|
||||||
[DataField("spawned", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
|
[DataField("spawned", required: true)]
|
||||||
public string SpawnedPrototype = "FoodMeat";
|
public List<EntitySpawnEntry> SpawnedEntities = new();
|
||||||
|
|
||||||
[ViewVariables]
|
|
||||||
[DataField("pieces")]
|
|
||||||
public int Pieces = 5;
|
|
||||||
|
|
||||||
[DataField("butcherDelay")]
|
[DataField("butcherDelay")]
|
||||||
public float ButcherDelay = 8.0f;
|
public float ButcherDelay = 8.0f;
|
||||||
|
|||||||
132
Content.Shared/Storage/EntitySpawnEntry.cs
Normal file
132
Content.Shared/Storage/EntitySpawnEntry.cs
Normal file
@@ -0,0 +1,132 @@
|
|||||||
|
using Robust.Shared.Prototypes;
|
||||||
|
using Robust.Shared.Random;
|
||||||
|
using Robust.Shared.Serialization.Manager;
|
||||||
|
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||||
|
|
||||||
|
namespace Content.Shared.Storage;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Dictates a list of items that can be spawned.
|
||||||
|
/// </summary>
|
||||||
|
[Serializable]
|
||||||
|
[DataDefinition]
|
||||||
|
public struct EntitySpawnEntry : IPopulateDefaultValues
|
||||||
|
{
|
||||||
|
[DataField("id", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
|
||||||
|
public string PrototypeId;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The probability that an item will spawn. Takes decimal form so 0.05 is 5%, 0.50 is 50% etc.
|
||||||
|
/// </summary>
|
||||||
|
[DataField("prob")] public float SpawnProbability;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// orGroup signifies to pick between entities designated with an ID.
|
||||||
|
/// <example>
|
||||||
|
/// <para>
|
||||||
|
/// To define an orGroup in a StorageFill component you
|
||||||
|
/// need to add it to the entities you want to choose between and
|
||||||
|
/// add a prob field. In this example there is a 50% chance the storage
|
||||||
|
/// spawns with Y or Z.
|
||||||
|
/// </para>
|
||||||
|
/// <code>
|
||||||
|
/// - type: StorageFill
|
||||||
|
/// contents:
|
||||||
|
/// - name: X
|
||||||
|
/// - name: Y
|
||||||
|
/// prob: 0.50
|
||||||
|
/// orGroup: YOrZ
|
||||||
|
/// - name: Z
|
||||||
|
/// orGroup: YOrZ
|
||||||
|
/// </code>
|
||||||
|
/// </example>
|
||||||
|
/// </summary>
|
||||||
|
[DataField("orGroup")] public string? GroupId;
|
||||||
|
|
||||||
|
[DataField("amount")] public int Amount;
|
||||||
|
|
||||||
|
public void PopulateDefaultValues()
|
||||||
|
{
|
||||||
|
Amount = 1;
|
||||||
|
SpawnProbability = 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static class EntitySpawnCollection
|
||||||
|
{
|
||||||
|
private sealed class OrGroup
|
||||||
|
{
|
||||||
|
public List<EntitySpawnEntry> Entries { get; set; } = new();
|
||||||
|
public float CumulativeProbability { get; set; } = 0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Using a collection of entity spawn entries, picks a random list of entity prototypes to spawn from that collection.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// This does not spawn the entities. The caller is responsible for doing so, since it may want to do something
|
||||||
|
/// special to those entities (offset them, insert them into storage, etc)
|
||||||
|
/// </remarks>
|
||||||
|
/// <param name="entries">The entity spawn entries.</param>
|
||||||
|
/// <param name="random">Resolve param.</param>
|
||||||
|
/// <returns>A list of entity prototypes that should be spawned.</returns>
|
||||||
|
public static List<string> GetSpawns(IEnumerable<EntitySpawnEntry> entries,
|
||||||
|
IRobustRandom? random = null)
|
||||||
|
{
|
||||||
|
IoCManager.Resolve(ref random);
|
||||||
|
|
||||||
|
var spawned = new List<string>();
|
||||||
|
var orGroupedSpawns = new Dictionary<string, OrGroup>();
|
||||||
|
|
||||||
|
// collect groups together, create singular items that pass probability
|
||||||
|
foreach (var entry in entries)
|
||||||
|
{
|
||||||
|
// Handle "Or" groups
|
||||||
|
if (!string.IsNullOrEmpty(entry.GroupId))
|
||||||
|
{
|
||||||
|
if (!orGroupedSpawns.TryGetValue(entry.GroupId, out OrGroup? orGroup))
|
||||||
|
{
|
||||||
|
orGroup = new();
|
||||||
|
orGroupedSpawns.Add(entry.GroupId, orGroup);
|
||||||
|
}
|
||||||
|
|
||||||
|
orGroup.Entries.Add(entry);
|
||||||
|
orGroup.CumulativeProbability += entry.SpawnProbability;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// else
|
||||||
|
// Check random spawn
|
||||||
|
// ReSharper disable once CompareOfFloatsByEqualityOperator
|
||||||
|
if (entry.SpawnProbability != 1f && !random.Prob(entry.SpawnProbability)) continue;
|
||||||
|
|
||||||
|
for (var i = 0; i < entry.Amount; i++)
|
||||||
|
{
|
||||||
|
spawned.Add(entry.PrototypeId);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// handle orgroup spawns
|
||||||
|
foreach (var spawnValue in orGroupedSpawns.Values)
|
||||||
|
{
|
||||||
|
// For each group use the added cumulative probability to roll a double in that range
|
||||||
|
double diceRoll = random.NextDouble() * spawnValue.CumulativeProbability;
|
||||||
|
// Add the entry's spawn probability to this value, if equals or lower, spawn item, otherwise continue to next item.
|
||||||
|
var cumulative = 0.0;
|
||||||
|
foreach (var entry in spawnValue.Entries)
|
||||||
|
{
|
||||||
|
cumulative += entry.SpawnProbability;
|
||||||
|
if (diceRoll > cumulative) continue;
|
||||||
|
// Dice roll succeeded, add item and break loop
|
||||||
|
for (var index = 0; index < entry.Amount; index++)
|
||||||
|
{
|
||||||
|
spawned.Add(entry.PrototypeId);
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return spawned;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -15,4 +15,4 @@ comp-kitchen-spike-knife-needed = You need a knife to do this.
|
|||||||
comp-kitchen-spike-remove-meat = You remove some meat from { THE($victim) }.
|
comp-kitchen-spike-remove-meat = You remove some meat from { THE($victim) }.
|
||||||
comp-kitchen-spike-remove-meat-last = You remove the last piece of meat from { THE($victim) }!
|
comp-kitchen-spike-remove-meat-last = You remove the last piece of meat from { THE($victim) }!
|
||||||
|
|
||||||
comp-kitchen-spike-meat-name = { $victim } meat
|
comp-kitchen-spike-meat-name = { $name } ({ $victim })
|
||||||
|
|||||||
@@ -12,5 +12,6 @@
|
|||||||
state: icon
|
state: icon
|
||||||
- type: Butcherable
|
- type: Butcherable
|
||||||
butcheringType: Knife
|
butcheringType: Knife
|
||||||
spawned: MaterialCloth1
|
spawned:
|
||||||
pieces: 2
|
- id: MaterialCloth1
|
||||||
|
amount: 2
|
||||||
|
|||||||
@@ -10,5 +10,6 @@
|
|||||||
state: icon
|
state: icon
|
||||||
- type: Butcherable
|
- type: Butcherable
|
||||||
butcheringType: Knife
|
butcheringType: Knife
|
||||||
spawned: MaterialCloth1
|
spawned:
|
||||||
pieces: 1
|
- id: MaterialCloth1
|
||||||
|
amount: 1
|
||||||
|
|||||||
@@ -22,8 +22,9 @@
|
|||||||
path: /Audio/Items/jumpsuit_equip.ogg
|
path: /Audio/Items/jumpsuit_equip.ogg
|
||||||
- type: Butcherable
|
- type: Butcherable
|
||||||
butcheringType: Knife
|
butcheringType: Knife
|
||||||
spawned: MaterialCloth1
|
spawned:
|
||||||
pieces: 3
|
- id: MaterialCloth1
|
||||||
|
amount: 3
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
abstract: true
|
abstract: true
|
||||||
@@ -39,5 +40,6 @@
|
|||||||
path: /Audio/Items/jumpsuit_equip.ogg
|
path: /Audio/Items/jumpsuit_equip.ogg
|
||||||
- type: Butcherable
|
- type: Butcherable
|
||||||
butcheringType: Knife
|
butcheringType: Knife
|
||||||
spawned: MaterialCloth1
|
spawned:
|
||||||
pieces: 3
|
- id: MaterialCloth1
|
||||||
|
amount: 3
|
||||||
|
|||||||
@@ -36,8 +36,9 @@
|
|||||||
crit: dead
|
crit: dead
|
||||||
dead: dead
|
dead: dead
|
||||||
- type: Butcherable
|
- type: Butcherable
|
||||||
spawned: FoodMeat
|
spawned:
|
||||||
pieces: 1
|
- id: FoodMeat
|
||||||
|
amount: 1
|
||||||
- type: InteractionPopup
|
- type: InteractionPopup
|
||||||
successChance: 0.2
|
successChance: 0.2
|
||||||
interactSuccessString: petting-success-soft-floofy
|
interactSuccessString: petting-success-soft-floofy
|
||||||
@@ -139,8 +140,9 @@
|
|||||||
crit: dead-0
|
crit: dead-0
|
||||||
dead: dead-0
|
dead: dead-0
|
||||||
- type: Butcherable
|
- type: Butcherable
|
||||||
spawned: FoodMeatChicken
|
spawned:
|
||||||
pieces: 1
|
- id: FoodMeatChicken
|
||||||
|
amount: 1
|
||||||
- type: InteractionPopup
|
- type: InteractionPopup
|
||||||
successChance: 0.8
|
successChance: 0.8
|
||||||
interactSuccessString: petting-success-bird
|
interactSuccessString: petting-success-bird
|
||||||
@@ -169,8 +171,9 @@
|
|||||||
crit: dead-0
|
crit: dead-0
|
||||||
dead: dead-0
|
dead: dead-0
|
||||||
- type: Butcherable
|
- type: Butcherable
|
||||||
spawned: FoodMeatDuck
|
spawned:
|
||||||
pieces: 1
|
- id: FoodMeatDuck
|
||||||
|
amount: 1
|
||||||
- type: InteractionPopup
|
- type: InteractionPopup
|
||||||
successChance: 0.9
|
successChance: 0.9
|
||||||
interactSuccessString: petting-success-bird
|
interactSuccessString: petting-success-bird
|
||||||
@@ -199,8 +202,9 @@
|
|||||||
crit: dead-1
|
crit: dead-1
|
||||||
dead: dead-1
|
dead: dead-1
|
||||||
- type: Butcherable
|
- type: Butcherable
|
||||||
spawned: FoodMeatDuck
|
spawned:
|
||||||
pieces: 1
|
- id: FoodMeatDuck
|
||||||
|
amount: 1
|
||||||
- type: InteractionPopup
|
- type: InteractionPopup
|
||||||
successChance: 0.9
|
successChance: 0.9
|
||||||
interactSuccessString: petting-success-bird
|
interactSuccessString: petting-success-bird
|
||||||
@@ -229,8 +233,9 @@
|
|||||||
crit: dead-2
|
crit: dead-2
|
||||||
dead: dead-2
|
dead: dead-2
|
||||||
- type: Butcherable
|
- type: Butcherable
|
||||||
spawned: FoodMeatDuck
|
spawned:
|
||||||
pieces: 1
|
- id: FoodMeatDuck
|
||||||
|
amount: 1
|
||||||
- type: InteractionPopup
|
- type: InteractionPopup
|
||||||
successChance: 0.9
|
successChance: 0.9
|
||||||
interactSuccessString: petting-success-bird
|
interactSuccessString: petting-success-bird
|
||||||
@@ -336,8 +341,9 @@
|
|||||||
quantity: 25
|
quantity: 25
|
||||||
updateRate: 30
|
updateRate: 30
|
||||||
- type: Butcherable
|
- type: Butcherable
|
||||||
spawned: FoodMeat
|
spawned:
|
||||||
pieces: 5
|
- id: FoodMeat
|
||||||
|
amount: 5
|
||||||
- type: Grammar
|
- type: Grammar
|
||||||
attributes:
|
attributes:
|
||||||
gender: female # Here because of UdderComponent
|
gender: female # Here because of UdderComponent
|
||||||
@@ -380,8 +386,9 @@
|
|||||||
dead: dead
|
dead: dead
|
||||||
- type: AsteroidRockVisualizer
|
- type: AsteroidRockVisualizer
|
||||||
- type: Butcherable
|
- type: Butcherable
|
||||||
spawned: FoodMeatCrab
|
spawned:
|
||||||
pieces: 2
|
- id: FoodMeatCrab
|
||||||
|
amount: 2
|
||||||
- type: InteractionPopup
|
- type: InteractionPopup
|
||||||
successChance: 0.5
|
successChance: 0.5
|
||||||
interactSuccessString: petting-success-crab
|
interactSuccessString: petting-success-crab
|
||||||
@@ -420,8 +427,9 @@
|
|||||||
quantity: 25
|
quantity: 25
|
||||||
updateRate: 20
|
updateRate: 20
|
||||||
- type: Butcherable
|
- type: Butcherable
|
||||||
spawned: FoodMeat
|
spawned:
|
||||||
pieces: 4
|
- id: FoodMeat
|
||||||
|
amount: 4
|
||||||
- type: Grammar
|
- type: Grammar
|
||||||
attributes:
|
attributes:
|
||||||
gender: female # Here because of UdderComponent
|
gender: female # Here because of UdderComponent
|
||||||
@@ -450,8 +458,9 @@
|
|||||||
crit: dead
|
crit: dead
|
||||||
dead: dead
|
dead: dead
|
||||||
- type: Butcherable
|
- type: Butcherable
|
||||||
spawned: FoodMeatChicken
|
spawned:
|
||||||
pieces: 2
|
- id: FoodMeatChicken
|
||||||
|
amount: 2
|
||||||
- type: InteractionPopup # TODO: Make it so there's a separate chance to make certain animals outright hostile towards you.
|
- type: InteractionPopup # TODO: Make it so there's a separate chance to make certain animals outright hostile towards you.
|
||||||
successChance: 0.1 # Yeah, good luck with that.
|
successChance: 0.1 # Yeah, good luck with that.
|
||||||
interactSuccessString: petting-success-goose
|
interactSuccessString: petting-success-goose
|
||||||
@@ -491,8 +500,9 @@
|
|||||||
crit: dead
|
crit: dead
|
||||||
dead: dead
|
dead: dead
|
||||||
- type: Butcherable
|
- type: Butcherable
|
||||||
spawned: FoodMeat
|
spawned:
|
||||||
pieces: 4
|
- id: FoodMeat
|
||||||
|
amount: 4
|
||||||
- type: Bloodstream
|
- type: Bloodstream
|
||||||
bloodMaxVolume: 300
|
bloodMaxVolume: 300
|
||||||
|
|
||||||
@@ -602,8 +612,9 @@
|
|||||||
normalState: Monkey_burning
|
normalState: Monkey_burning
|
||||||
- type: Butcherable
|
- type: Butcherable
|
||||||
butcheringType: Spike
|
butcheringType: Spike
|
||||||
spawned: FoodMeat
|
spawned:
|
||||||
pieces: 3
|
- id: FoodMeat
|
||||||
|
amount: 3
|
||||||
- type: MonkeyAccent
|
- type: MonkeyAccent
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
@@ -667,8 +678,9 @@
|
|||||||
- ReagentId: Blood
|
- ReagentId: Blood
|
||||||
Quantity: 50
|
Quantity: 50
|
||||||
- type: Butcherable
|
- type: Butcherable
|
||||||
spawned: FoodMeat
|
spawned:
|
||||||
pieces: 1
|
- id: FoodMeat
|
||||||
|
amount: 1
|
||||||
- type: ReplacementAccent
|
- type: ReplacementAccent
|
||||||
accent: mouse
|
accent: mouse
|
||||||
- type: Tag
|
- type: Tag
|
||||||
@@ -770,8 +782,9 @@
|
|||||||
crit: dead
|
crit: dead
|
||||||
dead: dead
|
dead: dead
|
||||||
- type: Butcherable
|
- type: Butcherable
|
||||||
spawned: FoodMeat
|
spawned:
|
||||||
pieces: 1
|
- id: FoodMeat
|
||||||
|
amount: 1
|
||||||
- type: InteractionPopup
|
- type: InteractionPopup
|
||||||
successChance: 0.3
|
successChance: 0.3
|
||||||
interactSuccessString: petting-success-reptile
|
interactSuccessString: petting-success-reptile
|
||||||
@@ -817,8 +830,9 @@
|
|||||||
crit: dead
|
crit: dead
|
||||||
dead: dead
|
dead: dead
|
||||||
- type: Butcherable
|
- type: Butcherable
|
||||||
spawned: FoodMeat
|
spawned:
|
||||||
pieces: 1
|
- id: FoodMeat
|
||||||
|
amount: 1
|
||||||
- type: InteractionPopup
|
- type: InteractionPopup
|
||||||
successChance: 0.6
|
successChance: 0.6
|
||||||
interactSuccessString: petting-success-frog
|
interactSuccessString: petting-success-frog
|
||||||
@@ -862,8 +876,9 @@
|
|||||||
crit: dead
|
crit: dead
|
||||||
dead: dead
|
dead: dead
|
||||||
- type: Butcherable
|
- type: Butcherable
|
||||||
spawned: FoodMeat
|
spawned:
|
||||||
pieces: 1
|
- id: FoodMeat
|
||||||
|
amount: 1
|
||||||
- type: InteractionPopup
|
- type: InteractionPopup
|
||||||
successChance: 0.6
|
successChance: 0.6
|
||||||
interactSuccessString: petting-success-bird
|
interactSuccessString: petting-success-bird
|
||||||
@@ -903,8 +918,9 @@
|
|||||||
crit: penguin_dead
|
crit: penguin_dead
|
||||||
dead: penguin_dead
|
dead: penguin_dead
|
||||||
- type: Butcherable
|
- type: Butcherable
|
||||||
spawned: FoodMeatPenguin
|
spawned:
|
||||||
pieces: 3
|
- id: FoodMeatPenguin
|
||||||
|
amount: 3
|
||||||
- type: InteractionPopup
|
- type: InteractionPopup
|
||||||
successChance: 0.5
|
successChance: 0.5
|
||||||
interactSuccessString: petting-success-bird
|
interactSuccessString: petting-success-bird
|
||||||
@@ -951,8 +967,9 @@
|
|||||||
crit: dead
|
crit: dead
|
||||||
dead: dead
|
dead: dead
|
||||||
- type: Butcherable
|
- type: Butcherable
|
||||||
spawned: FoodMeatPenguin
|
spawned:
|
||||||
pieces: 3
|
- id: FoodMeatPenguin
|
||||||
|
amount: 3
|
||||||
- type: UnarmedCombat
|
- type: UnarmedCombat
|
||||||
range: 0.5
|
range: 0.5
|
||||||
arcwidth: 0
|
arcwidth: 0
|
||||||
@@ -965,7 +982,7 @@
|
|||||||
- type: OnUseTimerTrigger
|
- type: OnUseTimerTrigger
|
||||||
delay: 10
|
delay: 10
|
||||||
beepSound:
|
beepSound:
|
||||||
path: /Audio/Weapons/Guns/MagOut/pistol_magout.ogg #funny sfx use
|
path: /Audio/Weapons/Guns/MagOut/pistol_magout.ogg #funny sfx use
|
||||||
beepInterval: 1
|
beepInterval: 1
|
||||||
- type: Explosive
|
- type: Explosive
|
||||||
devastationRange: 1
|
devastationRange: 1
|
||||||
@@ -1009,8 +1026,9 @@
|
|||||||
# dead: dead
|
# dead: dead
|
||||||
# crit: dead
|
# crit: dead
|
||||||
- type: Butcherable
|
- type: Butcherable
|
||||||
spawned: FoodMeat
|
spawned:
|
||||||
pieces: 1
|
- id: FoodMeat
|
||||||
|
amount: 1
|
||||||
- type: InteractionPopup
|
- type: InteractionPopup
|
||||||
successChance: 0.6
|
successChance: 0.6
|
||||||
interactSuccessString: petting-success-reptile
|
interactSuccessString: petting-success-reptile
|
||||||
@@ -1055,8 +1073,9 @@
|
|||||||
crit: tarantula_dead
|
crit: tarantula_dead
|
||||||
dead: tarantula_dead
|
dead: tarantula_dead
|
||||||
- type: Butcherable
|
- type: Butcherable
|
||||||
spawned: FoodMeatSpider
|
spawned:
|
||||||
pieces: 2
|
- id: FoodMeatSpider
|
||||||
|
amount: 2
|
||||||
- type: InteractionPopup
|
- type: InteractionPopup
|
||||||
successChance: 0.5
|
successChance: 0.5
|
||||||
interactSuccessString: petting-success-tarantula
|
interactSuccessString: petting-success-tarantula
|
||||||
@@ -1108,8 +1127,9 @@
|
|||||||
crit: possum_dead # TODO: Make it so possums can "play dead." Probably need AI changes
|
crit: possum_dead # TODO: Make it so possums can "play dead." Probably need AI changes
|
||||||
dead: possum_dead
|
dead: possum_dead
|
||||||
- type: Butcherable
|
- type: Butcherable
|
||||||
spawned: FoodMeat
|
spawned:
|
||||||
pieces: 3
|
- id: FoodMeat
|
||||||
|
amount: 3
|
||||||
- type: InteractionPopup
|
- type: InteractionPopup
|
||||||
successChance: 0.2 # Low when undomesticated.
|
successChance: 0.2 # Low when undomesticated.
|
||||||
interactSuccessString: petting-success-possum # Possums don't really make much noise when they're happy. They make clicking noises as a mating call, but that is NOT the same thing!
|
interactSuccessString: petting-success-possum # Possums don't really make much noise when they're happy. They make clicking noises as a mating call, but that is NOT the same thing!
|
||||||
@@ -1166,8 +1186,9 @@
|
|||||||
crit: raccoon_dead
|
crit: raccoon_dead
|
||||||
dead: raccoon_dead
|
dead: raccoon_dead
|
||||||
- type: Butcherable
|
- type: Butcherable
|
||||||
spawned: FoodMeat
|
spawned:
|
||||||
pieces: 3
|
- id: FoodMeat
|
||||||
|
amount: 3
|
||||||
- type: InteractionPopup
|
- type: InteractionPopup
|
||||||
successChance: 0.2 # Low when undomesticated.
|
successChance: 0.2 # Low when undomesticated.
|
||||||
interactSuccessString: petting-success-soft-floofy
|
interactSuccessString: petting-success-soft-floofy
|
||||||
@@ -1222,8 +1243,9 @@
|
|||||||
crit: fox_dead
|
crit: fox_dead
|
||||||
dead: fox_dead
|
dead: fox_dead
|
||||||
- type: Butcherable
|
- type: Butcherable
|
||||||
spawned: FoodMeat
|
spawned:
|
||||||
pieces: 3
|
- id: FoodMeat
|
||||||
|
amount: 3
|
||||||
- type: InteractionPopup
|
- type: InteractionPopup
|
||||||
successChance: 0.5
|
successChance: 0.5
|
||||||
interactSuccessString: petting-success-soft-floofy
|
interactSuccessString: petting-success-soft-floofy
|
||||||
|
|||||||
@@ -43,8 +43,10 @@
|
|||||||
crit: crit
|
crit: crit
|
||||||
dead: dead
|
dead: dead
|
||||||
- type: Butcherable
|
- type: Butcherable
|
||||||
spawned: FoodMeat # TODO: CrapMeat or FishMeat # - 2022-02-17 LMAO crap meat
|
# TODO: CrapMeat or FishMeat # - 2022-02-17 LMAO crap meat
|
||||||
pieces: 2
|
spawned:
|
||||||
|
- id: FoodMeat
|
||||||
|
amount: 2
|
||||||
- type: UnarmedCombat
|
- type: UnarmedCombat
|
||||||
range: 1.5
|
range: 1.5
|
||||||
arcwidth: 0
|
arcwidth: 0
|
||||||
|
|||||||
@@ -33,8 +33,9 @@
|
|||||||
crit: corgi_dead
|
crit: corgi_dead
|
||||||
dead: corgi_dead
|
dead: corgi_dead
|
||||||
- type: Butcherable
|
- type: Butcherable
|
||||||
spawned: FoodMeat
|
spawned:
|
||||||
pieces: 3
|
- id: FoodMeat
|
||||||
|
amount: 3
|
||||||
- type: ReplacementAccent
|
- type: ReplacementAccent
|
||||||
accent: dog
|
accent: dog
|
||||||
- type: InteractionPopup
|
- type: InteractionPopup
|
||||||
@@ -211,8 +212,9 @@
|
|||||||
crit: cat_dead
|
crit: cat_dead
|
||||||
dead: cat_dead
|
dead: cat_dead
|
||||||
- type: Butcherable
|
- type: Butcherable
|
||||||
spawned: FoodMeat
|
spawned:
|
||||||
pieces: 2
|
- id: FoodMeat
|
||||||
|
amount: 3
|
||||||
- type: ReplacementAccent
|
- type: ReplacementAccent
|
||||||
accent: cat
|
accent: cat
|
||||||
- type: InteractionPopup
|
- type: InteractionPopup
|
||||||
@@ -362,8 +364,9 @@
|
|||||||
crit: sloth_dead
|
crit: sloth_dead
|
||||||
dead: sloth_dead
|
dead: sloth_dead
|
||||||
- type: Butcherable
|
- type: Butcherable
|
||||||
spawned: FoodMeat
|
spawned:
|
||||||
pieces: 3
|
- id: FoodMeat
|
||||||
|
amount: 3
|
||||||
- type: InteractionPopup
|
- type: InteractionPopup
|
||||||
successChance: 0.9
|
successChance: 0.9
|
||||||
interactSuccessString: petting-success-sloth
|
interactSuccessString: petting-success-sloth
|
||||||
@@ -405,8 +408,9 @@
|
|||||||
crit: ferret_dead
|
crit: ferret_dead
|
||||||
dead: ferret_dead
|
dead: ferret_dead
|
||||||
- type: Butcherable
|
- type: Butcherable
|
||||||
spawned: FoodMeat
|
spawned:
|
||||||
pieces: 3
|
- id: FoodMeat
|
||||||
|
amount: 3
|
||||||
- type: InteractionPopup
|
- type: InteractionPopup
|
||||||
successChance: 0.8
|
successChance: 0.8
|
||||||
interactDelay: 1.5 # Avoids overlapping SFX due to spam - these SFX are a little longer than the typical 1 second.
|
interactDelay: 1.5 # Avoids overlapping SFX due to spam - these SFX are a little longer than the typical 1 second.
|
||||||
@@ -449,7 +453,7 @@
|
|||||||
mass: 10
|
mass: 10
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
- MobImpassable
|
- MobImpassable
|
||||||
- VaultImpassable
|
- VaultImpassable
|
||||||
- SmallImpassable
|
- SmallImpassable
|
||||||
layer:
|
layer:
|
||||||
@@ -461,10 +465,11 @@
|
|||||||
crit: bingus_dead
|
crit: bingus_dead
|
||||||
dead: bingus_dead
|
dead: bingus_dead
|
||||||
- type: Butcherable
|
- type: Butcherable
|
||||||
spawned: FoodMeat
|
spawned:
|
||||||
pieces: 2
|
- id: FoodMeat
|
||||||
|
amount: 2
|
||||||
- type: InteractionPopup
|
- type: InteractionPopup
|
||||||
successChance: 0.9
|
successChance: 0.9
|
||||||
interactSuccessString: petting-success-cat
|
interactSuccessString: petting-success-cat
|
||||||
interactFailureString: petting-failure-generic
|
interactFailureString: petting-failure-generic
|
||||||
interactSuccessSound:
|
interactSuccessSound:
|
||||||
@@ -472,7 +477,7 @@
|
|||||||
- type: Grammar
|
- type: Grammar
|
||||||
attributes:
|
attributes:
|
||||||
gender: epicene
|
gender: epicene
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
name: mcgriff
|
name: mcgriff
|
||||||
parent: SimpleMobBase
|
parent: SimpleMobBase
|
||||||
@@ -494,7 +499,7 @@
|
|||||||
mass: 10
|
mass: 10
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
- MobImpassable
|
- MobImpassable
|
||||||
- SmallImpassable
|
- SmallImpassable
|
||||||
- VaultImpassable
|
- VaultImpassable
|
||||||
layer:
|
layer:
|
||||||
@@ -506,12 +511,13 @@
|
|||||||
crit: mcgriff_dead
|
crit: mcgriff_dead
|
||||||
dead: mcgriff_dead
|
dead: mcgriff_dead
|
||||||
- type: Butcherable
|
- type: Butcherable
|
||||||
spawned: FoodMeat
|
spawned:
|
||||||
pieces: 2
|
- id: FoodMeat
|
||||||
|
amount: 2
|
||||||
- type: ReplacementAccent
|
- type: ReplacementAccent
|
||||||
accent: dog
|
accent: dog
|
||||||
- type: InteractionPopup
|
- type: InteractionPopup
|
||||||
successChance: 0.5
|
successChance: 0.5
|
||||||
interactSuccessString: petting-success-dog
|
interactSuccessString: petting-success-dog
|
||||||
interactFailureString: petting-failure-generic
|
interactFailureString: petting-failure-generic
|
||||||
interactSuccessSound:
|
interactSuccessSound:
|
||||||
@@ -540,8 +546,9 @@
|
|||||||
crit: paperwork_dead
|
crit: paperwork_dead
|
||||||
dead: paperwork_dead
|
dead: paperwork_dead
|
||||||
- type: Butcherable
|
- type: Butcherable
|
||||||
spawned: FoodMeat
|
spawned:
|
||||||
pieces: 3
|
- id: FoodMeat
|
||||||
|
amount: 3
|
||||||
- type: InteractionPopup
|
- type: InteractionPopup
|
||||||
successChance: 1
|
successChance: 1
|
||||||
interactSuccessString: petting-success-sloth
|
interactSuccessString: petting-success-sloth
|
||||||
@@ -550,7 +557,7 @@
|
|||||||
attributes:
|
attributes:
|
||||||
proper: true
|
proper: true
|
||||||
gender: male
|
gender: male
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
name: walter
|
name: walter
|
||||||
parent: SimpleMobBase
|
parent: SimpleMobBase
|
||||||
@@ -572,7 +579,7 @@
|
|||||||
mass: 10
|
mass: 10
|
||||||
mask:
|
mask:
|
||||||
- Impassable
|
- Impassable
|
||||||
- MobImpassable
|
- MobImpassable
|
||||||
- SmallImpassable
|
- SmallImpassable
|
||||||
- VaultImpassable
|
- VaultImpassable
|
||||||
layer:
|
layer:
|
||||||
@@ -584,8 +591,9 @@
|
|||||||
crit: walter_dead
|
crit: walter_dead
|
||||||
dead: walter_dead
|
dead: walter_dead
|
||||||
- type: Butcherable
|
- type: Butcherable
|
||||||
spawned: FoodMeat
|
spawned:
|
||||||
pieces: 3
|
- id: FoodMeat
|
||||||
|
amount: 3
|
||||||
- type: ReplacementAccent
|
- type: ReplacementAccent
|
||||||
accent: dog
|
accent: dog
|
||||||
- type: InteractionPopup
|
- type: InteractionPopup
|
||||||
@@ -597,4 +605,4 @@
|
|||||||
- type: Grammar
|
- type: Grammar
|
||||||
attributes:
|
attributes:
|
||||||
proper: true
|
proper: true
|
||||||
gender: male
|
gender: male
|
||||||
|
|||||||
@@ -45,8 +45,9 @@
|
|||||||
normal: alive
|
normal: alive
|
||||||
dead: dead
|
dead: dead
|
||||||
- type: Butcherable
|
- type: Butcherable
|
||||||
spawned: FoodMeatXeno
|
spawned:
|
||||||
pieces: 1
|
- id: FoodMeatXeno
|
||||||
|
amount: 1
|
||||||
- type: Bloodstream
|
- type: Bloodstream
|
||||||
bloodMaxVolume: 50
|
bloodMaxVolume: 50
|
||||||
- type: UnarmedCombat
|
- type: UnarmedCombat
|
||||||
|
|||||||
@@ -69,9 +69,10 @@
|
|||||||
dead: dead
|
dead: dead
|
||||||
- type: Puller
|
- type: Puller
|
||||||
- type: Butcherable
|
- type: Butcherable
|
||||||
spawned: FoodMeatXeno
|
|
||||||
butcheringType: Spike
|
butcheringType: Spike
|
||||||
pieces: 5
|
spawned:
|
||||||
|
- id: FoodMeatXeno
|
||||||
|
amount: 5
|
||||||
- type: GhostTakeoverAvailable
|
- type: GhostTakeoverAvailable
|
||||||
makeSentient: true
|
makeSentient: true
|
||||||
name: xeno
|
name: xeno
|
||||||
|
|||||||
@@ -284,7 +284,9 @@
|
|||||||
- type: Puller
|
- type: Puller
|
||||||
- type: Butcherable
|
- type: Butcherable
|
||||||
butcheringType: Spike # TODO human.
|
butcheringType: Spike # TODO human.
|
||||||
spawned: FoodMeat
|
spawned:
|
||||||
|
- id: FoodMeat
|
||||||
|
amount: 5
|
||||||
# - type: Recyclable Turns out turning off recycler safeties without considering the instagib is a bad idea
|
# - type: Recyclable Turns out turning off recycler safeties without considering the instagib is a bad idea
|
||||||
# safe: false
|
# safe: false
|
||||||
- type: Speech
|
- type: Speech
|
||||||
|
|||||||
@@ -136,7 +136,9 @@
|
|||||||
probability: 0.25
|
probability: 0.25
|
||||||
- type: Butcherable
|
- type: Butcherable
|
||||||
butcheringType: Spike
|
butcheringType: Spike
|
||||||
spawned: FoodMeatSlime
|
spawned:
|
||||||
|
- id: FoodMeatSlime
|
||||||
|
amount: 5
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
save: false
|
save: false
|
||||||
|
|||||||
@@ -111,4 +111,6 @@
|
|||||||
speciesId: vox
|
speciesId: vox
|
||||||
- type: Butcherable
|
- type: Butcherable
|
||||||
butcheringType: Spike
|
butcheringType: Spike
|
||||||
spawned: FoodMeatChicken
|
spawned:
|
||||||
|
- id: FoodMeatChicken
|
||||||
|
amount: 5
|
||||||
|
|||||||
Reference in New Issue
Block a user