Id[entity] 2.0 (real) (#9612)

* starter API

* network ID cards

* Port more stuff from old identity

* Re-implement identity representation + name updating

* move

* proper name returning for `IdentityName`

* move everything important to server, give in to  temptation

* shared / server / client split sadly. move ensure to shared and spawn to server

* identity update queueing + identityblocker

* fixes

* and just like that it's usable for admins

* huge identity pass

* pass dos

* jesus christ

* figs :D

* fuck u

* fix bad merge.

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
This commit is contained in:
Kara
2022-07-10 18:36:53 -07:00
committed by GitHub
parent fb6586cdc6
commit 2d5ec7f85c
68 changed files with 668 additions and 188 deletions

View File

@@ -0,0 +1,28 @@
using Content.Shared.IdentityManagement.Components;
using Robust.Shared.Containers;
namespace Content.Shared.IdentityManagement;
public abstract class SharedIdentitySystem : EntitySystem
{
[Dependency] private readonly SharedContainerSystem _container = default!;
private static string SlotName = "identity";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<IdentityComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<IdentityBlockerComponent, SeeIdentityAttemptEvent>(OnSeeIdentity);
}
private void OnSeeIdentity(EntityUid uid, IdentityBlockerComponent component, SeeIdentityAttemptEvent args)
{
args.Cancel();
}
protected virtual void OnComponentInit(EntityUid uid, IdentityComponent component, ComponentInit args)
{
component.IdentityEntitySlot = _container.EnsureContainer<ContainerSlot>(uid, SlotName);
}
}