Id[entity] 2.0 (real) (#9612)
* starter API * network ID cards * Port more stuff from old identity * Re-implement identity representation + name updating * move * proper name returning for `IdentityName` * move everything important to server, give in to temptation * shared / server / client split sadly. move ensure to shared and spawn to server * identity update queueing + identityblocker * fixes * and just like that it's usable for admins * huge identity pass * pass dos * jesus christ * figs :D * fuck u * fix bad merge. Co-authored-by: Moony <moonheart08@users.noreply.github.com>
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28
Content.Shared/IdentityManagement/SharedIdentitySystem.cs
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28
Content.Shared/IdentityManagement/SharedIdentitySystem.cs
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using Content.Shared.IdentityManagement.Components;
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using Robust.Shared.Containers;
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namespace Content.Shared.IdentityManagement;
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public abstract class SharedIdentitySystem : EntitySystem
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{
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[Dependency] private readonly SharedContainerSystem _container = default!;
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private static string SlotName = "identity";
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<IdentityComponent, ComponentInit>(OnComponentInit);
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SubscribeLocalEvent<IdentityBlockerComponent, SeeIdentityAttemptEvent>(OnSeeIdentity);
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}
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private void OnSeeIdentity(EntityUid uid, IdentityBlockerComponent component, SeeIdentityAttemptEvent args)
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{
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args.Cancel();
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}
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protected virtual void OnComponentInit(EntityUid uid, IdentityComponent component, ComponentInit args)
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{
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component.IdentityEntitySlot = _container.EnsureContainer<ContainerSlot>(uid, SlotName);
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}
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}
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