Id[entity] 2.0 (real) (#9612)
* starter API * network ID cards * Port more stuff from old identity * Re-implement identity representation + name updating * move * proper name returning for `IdentityName` * move everything important to server, give in to temptation * shared / server / client split sadly. move ensure to shared and spawn to server * identity update queueing + identityblocker * fixes * and just like that it's usable for admins * huge identity pass * pass dos * jesus christ * figs :D * fuck u * fix bad merge. Co-authored-by: Moony <moonheart08@users.noreply.github.com>
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@@ -1,5 +1,6 @@
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using Content.Shared.Examine;
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using Content.Shared.Hands.Components;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Input;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Map;
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@@ -166,7 +167,7 @@ public abstract partial class SharedHandsSystem : EntitySystem
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if (HasComp<HandVirtualItemComponent>(inhand))
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continue;
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args.PushText(Loc.GetString("comp-hands-examine", ("user", handsComp.Owner), ("item", inhand)));
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args.PushText(Loc.GetString("comp-hands-examine", ("user", Identity.Entity(handsComp.Owner, EntityManager)), ("item", inhand)));
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}
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}
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}
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