Id[entity] 2.0 (real) (#9612)

* starter API

* network ID cards

* Port more stuff from old identity

* Re-implement identity representation + name updating

* move

* proper name returning for `IdentityName`

* move everything important to server, give in to  temptation

* shared / server / client split sadly. move ensure to shared and spawn to server

* identity update queueing + identityblocker

* fixes

* and just like that it's usable for admins

* huge identity pass

* pass dos

* jesus christ

* figs :D

* fuck u

* fix bad merge.

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
This commit is contained in:
Kara
2022-07-10 18:36:53 -07:00
committed by GitHub
parent fb6586cdc6
commit 2d5ec7f85c
68 changed files with 668 additions and 188 deletions

View File

@@ -1,5 +1,6 @@
using Content.Shared.Examine;
using Content.Shared.Hands.Components;
using Content.Shared.IdentityManagement;
using Content.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.Map;
@@ -166,7 +167,7 @@ public abstract partial class SharedHandsSystem : EntitySystem
if (HasComp<HandVirtualItemComponent>(inhand))
continue;
args.PushText(Loc.GetString("comp-hands-examine", ("user", handsComp.Owner), ("item", inhand)));
args.PushText(Loc.GetString("comp-hands-examine", ("user", Identity.Entity(handsComp.Owner, EntityManager)), ("item", inhand)));
}
}
}