Id[entity] 2.0 (real) (#9612)

* starter API

* network ID cards

* Port more stuff from old identity

* Re-implement identity representation + name updating

* move

* proper name returning for `IdentityName`

* move everything important to server, give in to  temptation

* shared / server / client split sadly. move ensure to shared and spawn to server

* identity update queueing + identityblocker

* fixes

* and just like that it's usable for admins

* huge identity pass

* pass dos

* jesus christ

* figs :D

* fuck u

* fix bad merge.

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
This commit is contained in:
Kara
2022-07-10 18:36:53 -07:00
committed by GitHub
parent fb6586cdc6
commit 2d5ec7f85c
68 changed files with 668 additions and 188 deletions

View File

@@ -19,7 +19,7 @@ namespace Content.Shared.CharacterAppearance.Systems
public void UpdateFromProfile(EntityUid uid, ICharacterProfile profile, HumanoidAppearanceComponent? appearance=null)
{
var humanoid = (HumanoidCharacterProfile) profile;
UpdateAppearance(uid, humanoid.Appearance, humanoid.Sex, humanoid.Gender, humanoid.Species, appearance);
UpdateAppearance(uid, humanoid.Appearance, humanoid.Sex, humanoid.Gender, humanoid.Species, humanoid.Age, appearance);
}
// The magic mirror otherwise wouldn't work. (it directly modifies the component server-side)
@@ -29,7 +29,7 @@ namespace Content.Shared.CharacterAppearance.Systems
component.Dirty();
}
private void UpdateAppearance(EntityUid uid, HumanoidCharacterAppearance appearance, Sex sex, Gender gender, string species, HumanoidAppearanceComponent? component = null)
private void UpdateAppearance(EntityUid uid, HumanoidCharacterAppearance appearance, Sex sex, Gender gender, string species, int age, HumanoidAppearanceComponent? component = null)
{
if (!Resolve(uid, ref component)) return;
@@ -37,6 +37,7 @@ namespace Content.Shared.CharacterAppearance.Systems
component.Sex = sex;
component.Gender = gender;
component.Species = species;
component.Age = age;
if (EntityManager.TryGetComponent(uid, out GrammarComponent? g))
g.Gender = gender;
@@ -59,7 +60,7 @@ namespace Content.Shared.CharacterAppearance.Systems
private void OnAppearanceGetState(EntityUid uid, HumanoidAppearanceComponent component, ref ComponentGetState args)
{
args.State = new HumanoidAppearanceComponentState(component.Appearance, component.Sex, component.Gender, component.Species);
args.State = new HumanoidAppearanceComponentState(component.Appearance, component.Sex, component.Gender, component.Species, component.Age);
}
private void OnAppearanceHandleState(EntityUid uid, HumanoidAppearanceComponent component, ref ComponentHandleState args)
@@ -67,7 +68,7 @@ namespace Content.Shared.CharacterAppearance.Systems
if (args.Current is not HumanoidAppearanceComponentState state)
return;
UpdateAppearance(uid, state.Appearance, state.Sex, state.Gender, state.Species);
UpdateAppearance(uid, state.Appearance, state.Sex, state.Gender, state.Species, state.Age);
}
// Scaffolding until Body is moved to ECS.
@@ -106,7 +107,6 @@ namespace Content.Shared.CharacterAppearance.Systems
Uid = uid;
Args = args;
}
}
[Serializable, NetSerializable]