Id[entity] 2.0 (real) (#9612)

* starter API

* network ID cards

* Port more stuff from old identity

* Re-implement identity representation + name updating

* move

* proper name returning for `IdentityName`

* move everything important to server, give in to  temptation

* shared / server / client split sadly. move ensure to shared and spawn to server

* identity update queueing + identityblocker

* fixes

* and just like that it's usable for admins

* huge identity pass

* pass dos

* jesus christ

* figs :D

* fuck u

* fix bad merge.

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
This commit is contained in:
Kara
2022-07-10 18:36:53 -07:00
committed by GitHub
parent fb6586cdc6
commit 2d5ec7f85c
68 changed files with 668 additions and 188 deletions

View File

@@ -1,4 +1,5 @@
using Content.Shared.CharacterAppearance.Systems;
using Content.Shared.Preferences;
using Content.Shared.Species;
using Robust.Shared.Enums;
using Robust.Shared.GameStates;
@@ -23,6 +24,9 @@ namespace Content.Shared.CharacterAppearance.Components
[ViewVariables]
public string Species { get; set; } = SpeciesManager.DefaultSpecies;
[ViewVariables(VVAccess.ReadWrite)]
public int Age { get; set; } = HumanoidCharacterProfile.MinimumAge;
[DataField("categoriesHair")]
[ViewVariables]
public SpriteAccessoryCategories CategoriesHair { get; set; } = SpriteAccessoryCategories.HumanHair;
@@ -55,16 +59,19 @@ namespace Content.Shared.CharacterAppearance.Components
public Sex Sex { get; }
public Gender Gender { get; }
public string Species { get; }
public int Age { get; }
public HumanoidAppearanceComponentState(HumanoidCharacterAppearance appearance,
Sex sex,
Gender gender,
string species)
string species,
int age)
{
Appearance = appearance;
Sex = sex;
Gender = gender;
Species = species;
Age = age;
}
}
}