Id[entity] 2.0 (real) (#9612)
* starter API * network ID cards * Port more stuff from old identity * Re-implement identity representation + name updating * move * proper name returning for `IdentityName` * move everything important to server, give in to temptation * shared / server / client split sadly. move ensure to shared and spawn to server * identity update queueing + identityblocker * fixes * and just like that it's usable for admins * huge identity pass * pass dos * jesus christ * figs :D * fuck u * fix bad merge. Co-authored-by: Moony <moonheart08@users.noreply.github.com>
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@@ -2,6 +2,7 @@
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.Hands;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Physics;
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using Content.Shared.Popups;
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using Content.Shared.Toggleable;
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@@ -105,8 +106,9 @@ public sealed class BlockingSystem : EntitySystem
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var shieldName = Name(item);
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var blockerName = Identity.Entity(user, EntityManager);
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var msgUser = Loc.GetString("action-popup-blocking-user", ("shield", shieldName));
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var msgOther = Loc.GetString("action-popup-blocking-other", ("blockerName", Name(user)), ("shield", shieldName));
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var msgOther = Loc.GetString("action-popup-blocking-other", ("blockerName", blockerName), ("shield", shieldName));
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if (component.BlockingToggleAction != null)
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{
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@@ -154,8 +156,9 @@ public sealed class BlockingSystem : EntitySystem
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var shieldName = Name(item);
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var blockerName = Identity.Entity(user, EntityManager);
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var msgUser = Loc.GetString("action-popup-blocking-disabling-user", ("shield", shieldName));
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var msgOther = Loc.GetString("action-popup-blocking-disabling-other", ("blockerName", Name(user)), ("shield", shieldName));
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var msgOther = Loc.GetString("action-popup-blocking-disabling-other", ("blockerName", blockerName), ("shield", shieldName));
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//If the component blocking toggle isn't null, grab the users SharedBlockingUserComponent and PhysicsComponent
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//then toggle the action to false, unanchor the user, remove the hard fixture
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