Id[entity] 2.0 (real) (#9612)

* starter API

* network ID cards

* Port more stuff from old identity

* Re-implement identity representation + name updating

* move

* proper name returning for `IdentityName`

* move everything important to server, give in to  temptation

* shared / server / client split sadly. move ensure to shared and spawn to server

* identity update queueing + identityblocker

* fixes

* and just like that it's usable for admins

* huge identity pass

* pass dos

* jesus christ

* figs :D

* fuck u

* fix bad merge.

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
This commit is contained in:
Kara
2022-07-10 18:36:53 -07:00
committed by GitHub
parent fb6586cdc6
commit 2d5ec7f85c
68 changed files with 668 additions and 188 deletions

View File

@@ -1,11 +1,11 @@
using Content.Shared.Access.Systems;
using Content.Shared.PDA;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Access.Components
{
// TODO BUI NETWORKING if ever clients can open their own BUI's (id card console, pda), then this data should be
// networked.
[RegisterComponent]
[RegisterComponent, NetworkedComponent]
[Access(typeof(SharedIdCardSystem), typeof(SharedPDASystem), typeof(SharedAgentIdCardSystem))]
public sealed class IdCardComponent : Component
{
@@ -20,4 +20,17 @@ namespace Content.Shared.Access.Components
[DataField("jobTitle")]
public string? JobTitle;
}
[Serializable, NetSerializable]
public sealed class IdCardComponentState : ComponentState
{
public string? FullName;
public string? JobTitle;
public IdCardComponentState(string? fullName, string? jobTitle)
{
FullName = fullName;
JobTitle = jobTitle;
}
}
}