Id[entity] 2.0 (real) (#9612)
* starter API * network ID cards * Port more stuff from old identity * Re-implement identity representation + name updating * move * proper name returning for `IdentityName` * move everything important to server, give in to temptation * shared / server / client split sadly. move ensure to shared and spawn to server * identity update queueing + identityblocker * fixes * and just like that it's usable for admins * huge identity pass * pass dos * jesus christ * figs :D * fuck u * fix bad merge. Co-authored-by: Moony <moonheart08@users.noreply.github.com>
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@@ -36,6 +36,9 @@ public sealed class StorageFillVisualizerSystem : EntitySystem
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if (!Resolve(uid, ref storage, ref appearance, ref component, false))
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return;
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if (component.MaxFillLevels < 1)
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return;
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var level = ContentHelpers.RoundToEqualLevels(storage.StorageUsed, storage.StorageCapacityMax, component.MaxFillLevels);
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appearance.SetData(StorageFillVisuals.FillLevel, level);
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}
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