Id[entity] 2.0 (real) (#9612)

* starter API

* network ID cards

* Port more stuff from old identity

* Re-implement identity representation + name updating

* move

* proper name returning for `IdentityName`

* move everything important to server, give in to  temptation

* shared / server / client split sadly. move ensure to shared and spawn to server

* identity update queueing + identityblocker

* fixes

* and just like that it's usable for admins

* huge identity pass

* pass dos

* jesus christ

* figs :D

* fuck u

* fix bad merge.

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
This commit is contained in:
Kara
2022-07-10 18:36:53 -07:00
committed by GitHub
parent fb6586cdc6
commit 2d5ec7f85c
68 changed files with 668 additions and 188 deletions

View File

@@ -19,6 +19,7 @@ using Robust.Shared.Player;
using Robust.Shared.Utility;
using Content.Shared.Inventory;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction.Events;
namespace Content.Server.Nutrition.EntitySystems
@@ -114,9 +115,7 @@ namespace Content.Server.Nutrition.EntitySystems
if (forceFeed)
{
EntityManager.TryGetComponent(user, out MetaDataComponent? meta);
var userName = meta?.EntityName ?? string.Empty;
var userName = Identity.Name(user, EntityManager);
_popupSystem.PopupEntity(Loc.GetString("food-system-force-feed", ("user", userName)),
user, Filter.Entities(target));
@@ -180,12 +179,8 @@ namespace Content.Server.Nutrition.EntitySystems
if (forceFeed)
{
EntityManager.TryGetComponent(uid, out MetaDataComponent? targetMeta);
var targetName = targetMeta?.EntityName ?? string.Empty;
EntityManager.TryGetComponent(args.User, out MetaDataComponent? userMeta);
var userName = userMeta?.EntityName ?? string.Empty;
var targetName = Identity.Name(uid, EntityManager);
var userName = Identity.Name(args.User, EntityManager);
_popupSystem.PopupEntity(Loc.GetString("food-system-force-feed-success", ("user", userName)),
uid, Filter.Entities(uid));