Id[entity] 2.0 (real) (#9612)
* starter API * network ID cards * Port more stuff from old identity * Re-implement identity representation + name updating * move * proper name returning for `IdentityName` * move everything important to server, give in to temptation * shared / server / client split sadly. move ensure to shared and spawn to server * identity update queueing + identityblocker * fixes * and just like that it's usable for admins * huge identity pass * pass dos * jesus christ * figs :D * fuck u * fix bad merge. Co-authored-by: Moony <moonheart08@users.noreply.github.com>
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@@ -6,6 +6,7 @@ using Content.Server.Popups;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Database;
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using Content.Shared.DragDrop;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.MobState.Components;
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using Content.Shared.Nutrition.Components;
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@@ -123,7 +124,7 @@ namespace Content.Server.Kitchen.EntitySystems
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UpdateAppearance(uid, null, component);
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_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-kill", ("user", userUid), ("victim", victimUid)), uid,
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_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-kill", ("user", Identity.Entity(userUid, EntityManager)), ("victim", victimUid)), uid,
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Filter.Pvs(userUid), PopupType.LargeCaution);
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// THE WHAT?
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