Id[entity] 2.0 (real) (#9612)
* starter API * network ID cards * Port more stuff from old identity * Re-implement identity representation + name updating * move * proper name returning for `IdentityName` * move everything important to server, give in to temptation * shared / server / client split sadly. move ensure to shared and spawn to server * identity update queueing + identityblocker * fixes * and just like that it's usable for admins * huge identity pass * pass dos * jesus christ * figs :D * fuck u * fix bad merge. Co-authored-by: Moony <moonheart08@users.noreply.github.com>
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@@ -1,6 +1,7 @@
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using Content.Shared.Damage;
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using Content.Shared.Examine;
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using Content.Shared.FixedPoint;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Verbs;
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using Robust.Shared.Utility;
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@@ -60,7 +61,7 @@ public sealed class HealthExaminableSystem : EntitySystem
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foreach (var threshold in component.Thresholds)
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{
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var str = $"health-examinable-{component.LocPrefix}-{type}-{threshold}";
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var tempLocStr = Loc.GetString($"health-examinable-{component.LocPrefix}-{type}-{threshold}", ("target", uid));
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var tempLocStr = Loc.GetString($"health-examinable-{component.LocPrefix}-{type}-{threshold}", ("target", Identity.Entity(uid, EntityManager)));
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// i.e., this string doesn't exist, because theres nothing for that threshold
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if (tempLocStr == str)
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