Id[entity] 2.0 (real) (#9612)

* starter API

* network ID cards

* Port more stuff from old identity

* Re-implement identity representation + name updating

* move

* proper name returning for `IdentityName`

* move everything important to server, give in to  temptation

* shared / server / client split sadly. move ensure to shared and spawn to server

* identity update queueing + identityblocker

* fixes

* and just like that it's usable for admins

* huge identity pass

* pass dos

* jesus christ

* figs :D

* fuck u

* fix bad merge.

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
This commit is contained in:
Kara
2022-07-10 18:36:53 -07:00
committed by GitHub
parent fb6586cdc6
commit 2d5ec7f85c
68 changed files with 668 additions and 188 deletions

View File

@@ -1,6 +1,7 @@
using Content.Shared.Damage;
using Content.Shared.Examine;
using Content.Shared.FixedPoint;
using Content.Shared.IdentityManagement;
using Content.Shared.Verbs;
using Robust.Shared.Utility;
@@ -60,7 +61,7 @@ public sealed class HealthExaminableSystem : EntitySystem
foreach (var threshold in component.Thresholds)
{
var str = $"health-examinable-{component.LocPrefix}-{type}-{threshold}";
var tempLocStr = Loc.GetString($"health-examinable-{component.LocPrefix}-{type}-{threshold}", ("target", uid));
var tempLocStr = Loc.GetString($"health-examinable-{component.LocPrefix}-{type}-{threshold}", ("target", Identity.Entity(uid, EntityManager)));
// i.e., this string doesn't exist, because theres nothing for that threshold
if (tempLocStr == str)