Id[entity] 2.0 (real) (#9612)

* starter API

* network ID cards

* Port more stuff from old identity

* Re-implement identity representation + name updating

* move

* proper name returning for `IdentityName`

* move everything important to server, give in to  temptation

* shared / server / client split sadly. move ensure to shared and spawn to server

* identity update queueing + identityblocker

* fixes

* and just like that it's usable for admins

* huge identity pass

* pass dos

* jesus christ

* figs :D

* fuck u

* fix bad merge.

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
This commit is contained in:
Kara
2022-07-10 18:36:53 -07:00
committed by GitHub
parent fb6586cdc6
commit 2d5ec7f85c
68 changed files with 668 additions and 188 deletions

View File

@@ -13,6 +13,7 @@ using Content.Shared.ActionBlocker;
using Content.Shared.Hands;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.IdentityManagement;
using Content.Shared.Input;
using Content.Shared.Inventory;
using Content.Shared.Physics.Pull;
@@ -92,10 +93,10 @@ namespace Content.Server.Hands.Systems
if (!_handsSystem.TryDrop(uid, component.ActiveHand!, null, checkActionBlocker: false))
return;
var targetName = Name(args.Target);
var msgOther = Loc.GetString("hands-component-disarm-success-others-message", ("disarmer", Name(args.Source)), ("disarmed", targetName));
var msgUser = Loc.GetString("hands-component-disarm-success-message", ("disarmed", targetName));
var targEnt = Identity.Entity(args.Target, EntityManager);
var msgOther = Loc.GetString("hands-component-disarm-success-others-message",
("disarmer", Identity.Entity(args.Source, EntityManager)), ("disarmed", targEnt));
var msgUser = Loc.GetString("hands-component-disarm-success-message", ("disarmed", targEnt));
var filter = Filter.Pvs(args.Source).RemoveWhereAttachedEntity(e => e == args.Source);
_popupSystem.PopupEntity(msgOther, args.Source, filter);