Id[entity] 2.0 (real) (#9612)
* starter API * network ID cards * Port more stuff from old identity * Re-implement identity representation + name updating * move * proper name returning for `IdentityName` * move everything important to server, give in to temptation * shared / server / client split sadly. move ensure to shared and spawn to server * identity update queueing + identityblocker * fixes * and just like that it's usable for admins * huge identity pass * pass dos * jesus christ * figs :D * fuck u * fix bad merge. Co-authored-by: Moony <moonheart08@users.noreply.github.com>
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@@ -3,6 +3,7 @@ using Content.Server.Stunnable;
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using Content.Server.Weapon.Melee;
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using Content.Shared.Examine;
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using Content.Shared.Flash;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Inventory;
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@@ -130,7 +131,7 @@ namespace Content.Server.Flash
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if (displayPopup && user != null && target != user && EntityManager.EntityExists(user.Value))
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{
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user.Value.PopupMessage(target, Loc.GetString("flash-component-user-blinds-you",
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("user", user.Value)));
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("user", Identity.Entity(user.Value, EntityManager))));
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}
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}
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