Id[entity] 2.0 (real) (#9612)

* starter API

* network ID cards

* Port more stuff from old identity

* Re-implement identity representation + name updating

* move

* proper name returning for `IdentityName`

* move everything important to server, give in to  temptation

* shared / server / client split sadly. move ensure to shared and spawn to server

* identity update queueing + identityblocker

* fixes

* and just like that it's usable for admins

* huge identity pass

* pass dos

* jesus christ

* figs :D

* fuck u

* fix bad merge.

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
This commit is contained in:
Kara
2022-07-10 18:36:53 -07:00
committed by GitHub
parent fb6586cdc6
commit 2d5ec7f85c
68 changed files with 668 additions and 188 deletions

View File

@@ -2,6 +2,7 @@ using Content.Shared.Administration.Logs;
using Content.Shared.Database;
using Content.Shared.Emag.Components;
using Content.Shared.Emag.Systems;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Tag;
@@ -65,7 +66,7 @@ namespace Content.Server.Emag
RaiseLocalEvent(args.Target.Value, emaggedEvent, false);
if (emaggedEvent.Handled)
{
_popupSystem.PopupEntity(Loc.GetString("emag-success", ("target", args.Target)), args.User,
_popupSystem.PopupEntity(Loc.GetString("emag-success", ("target", Identity.Entity(args.Target.Value, EntityManager))), args.User,
Filter.Entities(args.User), PopupType.Medium);
_adminLogger.Add(LogType.Emag, LogImpact.High, $"{ToPrettyString(args.User):player} emagged {ToPrettyString(args.Target.Value):target}");
component.Charges--;