Id[entity] 2.0 (real) (#9612)
* starter API * network ID cards * Port more stuff from old identity * Re-implement identity representation + name updating * move * proper name returning for `IdentityName` * move everything important to server, give in to temptation * shared / server / client split sadly. move ensure to shared and spawn to server * identity update queueing + identityblocker * fixes * and just like that it's usable for admins * huge identity pass * pass dos * jesus christ * figs :D * fuck u * fix bad merge. Co-authored-by: Moony <moonheart08@users.noreply.github.com>
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@@ -2,6 +2,7 @@ using Content.Shared.Administration.Logs;
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using Content.Shared.Database;
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using Content.Shared.Emag.Components;
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using Content.Shared.Emag.Systems;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Tag;
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@@ -65,7 +66,7 @@ namespace Content.Server.Emag
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RaiseLocalEvent(args.Target.Value, emaggedEvent, false);
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if (emaggedEvent.Handled)
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{
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_popupSystem.PopupEntity(Loc.GetString("emag-success", ("target", args.Target)), args.User,
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_popupSystem.PopupEntity(Loc.GetString("emag-success", ("target", Identity.Entity(args.Target.Value, EntityManager))), args.User,
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Filter.Entities(args.User), PopupType.Medium);
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_adminLogger.Add(LogType.Emag, LogImpact.High, $"{ToPrettyString(args.User):player} emagged {ToPrettyString(args.Target.Value):target}");
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component.Charges--;
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