Id[entity] 2.0 (real) (#9612)

* starter API

* network ID cards

* Port more stuff from old identity

* Re-implement identity representation + name updating

* move

* proper name returning for `IdentityName`

* move everything important to server, give in to  temptation

* shared / server / client split sadly. move ensure to shared and spawn to server

* identity update queueing + identityblocker

* fixes

* and just like that it's usable for admins

* huge identity pass

* pass dos

* jesus christ

* figs :D

* fuck u

* fix bad merge.

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
This commit is contained in:
Kara
2022-07-10 18:36:53 -07:00
committed by GitHub
parent fb6586cdc6
commit 2d5ec7f85c
68 changed files with 668 additions and 188 deletions

View File

@@ -9,6 +9,7 @@ using Content.Shared.Audio;
using Content.Shared.CombatMode;
using Content.Shared.Damage;
using Content.Shared.Database;
using Content.Shared.IdentityManagement;
using Content.Shared.Stunnable;
using JetBrains.Annotations;
using Robust.Shared.Audio;
@@ -81,14 +82,12 @@ namespace Content.Server.CombatMode
{
SoundSystem.Play(component.DisarmFailSound.GetSound(), Filter.Pvs(args.Performer), args.Performer, AudioHelpers.WithVariation(0.025f));
var targetName = Name(args.Target);
var msgOther = Loc.GetString(
"disarm-action-popup-message-other-clients",
("performerName", Name(args.Performer)),
("targetName", targetName));
("performerName", Identity.Entity(args.Performer, EntityManager)),
("targetName", Identity.Entity(args.Target, EntityManager)));
var msgUser = Loc.GetString("disarm-action-popup-message-cursor", ("targetName", targetName ));
var msgUser = Loc.GetString("disarm-action-popup-message-cursor", ("targetName", Identity.Entity(args.Target, EntityManager)));
_popupSystem.PopupEntity(msgOther, args.Performer, filterOther);
_popupSystem.PopupEntity(msgUser, args.Performer, Filter.Entities(args.Performer));