Id[entity] 2.0 (real) (#9612)
* starter API * network ID cards * Port more stuff from old identity * Re-implement identity representation + name updating * move * proper name returning for `IdentityName` * move everything important to server, give in to temptation * shared / server / client split sadly. move ensure to shared and spawn to server * identity update queueing + identityblocker * fixes * and just like that it's usable for admins * huge identity pass * pass dos * jesus christ * figs :D * fuck u * fix bad merge. Co-authored-by: Moony <moonheart08@users.noreply.github.com>
This commit is contained in:
@@ -6,6 +6,7 @@ using Content.Server.Weapon.Melee;
|
||||
using Content.Shared.Chemistry.Components;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Content.Shared.IdentityManagement;
|
||||
using Content.Shared.MobState.Components;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Sound;
|
||||
@@ -66,7 +67,7 @@ namespace Content.Server.Chemistry.Components
|
||||
if (!solutionsSys.TryGetInjectableSolution(target.Value, out var targetSolution))
|
||||
{
|
||||
user.PopupMessage(user,
|
||||
Loc.GetString("hypospray-cant-inject", ("target", target)));
|
||||
Loc.GetString("hypospray-cant-inject", ("target", Identity.Entity(target.Value, _entMan))));
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user