Id[entity] 2.0 (real) (#9612)

* starter API

* network ID cards

* Port more stuff from old identity

* Re-implement identity representation + name updating

* move

* proper name returning for `IdentityName`

* move everything important to server, give in to  temptation

* shared / server / client split sadly. move ensure to shared and spawn to server

* identity update queueing + identityblocker

* fixes

* and just like that it's usable for admins

* huge identity pass

* pass dos

* jesus christ

* figs :D

* fuck u

* fix bad merge.

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
This commit is contained in:
Kara
2022-07-10 18:36:53 -07:00
committed by GitHub
parent fb6586cdc6
commit 2d5ec7f85c
68 changed files with 668 additions and 188 deletions

View File

@@ -6,6 +6,7 @@ using Content.Server.Weapon.Melee;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Content.Shared.IdentityManagement;
using Content.Shared.MobState.Components;
using Content.Shared.Popups;
using Content.Shared.Sound;
@@ -66,7 +67,7 @@ namespace Content.Server.Chemistry.Components
if (!solutionsSys.TryGetInjectableSolution(target.Value, out var targetSolution))
{
user.PopupMessage(user,
Loc.GetString("hypospray-cant-inject", ("target", target)));
Loc.GetString("hypospray-cant-inject", ("target", Identity.Entity(target.Value, _entMan))));
return false;
}