Id[entity] 2.0 (real) (#9612)
* starter API * network ID cards * Port more stuff from old identity * Re-implement identity representation + name updating * move * proper name returning for `IdentityName` * move everything important to server, give in to temptation * shared / server / client split sadly. move ensure to shared and spawn to server * identity update queueing + identityblocker * fixes * and just like that it's usable for admins * huge identity pass * pass dos * jesus christ * figs :D * fuck u * fix bad merge. Co-authored-by: Moony <moonheart08@users.noreply.github.com>
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@@ -8,6 +8,7 @@ using Content.Shared.Examine;
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using Content.Shared.Tag;
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using Content.Shared.FixedPoint;
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using Content.Shared.Audio;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Popups;
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using Content.Shared.Random.Helpers;
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using Robust.Shared.Player;
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@@ -241,7 +242,7 @@ namespace Content.Server.Botany.Systems
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("owner", uid),
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("usingItem", args.Used)), Filter.Entities(args.User), PopupType.Medium);
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_popupSystem.PopupEntity(Loc.GetString("plant-holder-component-compost-others-message",
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("user", args.User),
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("user", Identity.Entity(args.User, EntityManager)),
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("usingItem", args.Used),
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("owner", uid)), uid, Filter.PvsExcept(args.User));
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