Id[entity] 2.0 (real) (#9612)

* starter API

* network ID cards

* Port more stuff from old identity

* Re-implement identity representation + name updating

* move

* proper name returning for `IdentityName`

* move everything important to server, give in to  temptation

* shared / server / client split sadly. move ensure to shared and spawn to server

* identity update queueing + identityblocker

* fixes

* and just like that it's usable for admins

* huge identity pass

* pass dos

* jesus christ

* figs :D

* fuck u

* fix bad merge.

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
This commit is contained in:
Kara
2022-07-10 18:36:53 -07:00
committed by GitHub
parent fb6586cdc6
commit 2d5ec7f85c
68 changed files with 668 additions and 188 deletions

View File

@@ -8,6 +8,7 @@ using Content.Shared.Examine;
using Content.Shared.Tag;
using Content.Shared.FixedPoint;
using Content.Shared.Audio;
using Content.Shared.IdentityManagement;
using Content.Shared.Popups;
using Content.Shared.Random.Helpers;
using Robust.Shared.Player;
@@ -241,7 +242,7 @@ namespace Content.Server.Botany.Systems
("owner", uid),
("usingItem", args.Used)), Filter.Entities(args.User), PopupType.Medium);
_popupSystem.PopupEntity(Loc.GetString("plant-holder-component-compost-others-message",
("user", args.User),
("user", Identity.Entity(args.User, EntityManager)),
("usingItem", args.Used),
("owner", uid)), uid, Filter.PvsExcept(args.User));