Id[entity] 2.0 (real) (#9612)
* starter API * network ID cards * Port more stuff from old identity * Re-implement identity representation + name updating * move * proper name returning for `IdentityName` * move everything important to server, give in to temptation * shared / server / client split sadly. move ensure to shared and spawn to server * identity update queueing + identityblocker * fixes * and just like that it's usable for admins * huge identity pass * pass dos * jesus christ * figs :D * fuck u * fix bad merge. Co-authored-by: Moony <moonheart08@users.noreply.github.com>
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@@ -4,6 +4,7 @@ using Content.Server.Chemistry.EntitySystems;
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using Content.Server.DoAfter;
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using Content.Server.Nutrition.Components;
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using Content.Server.Popups;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Popups;
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using Content.Shared.Verbs;
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@@ -110,7 +111,7 @@ namespace Content.Server.Animals.Systems
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var split = _solutionContainerSystem.SplitSolution(uid, solution, quantity);
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_solutionContainerSystem.TryAddSolution(ev.ContainerUid, targetSolution, split);
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_popupSystem.PopupEntity(Loc.GetString("udder-system-success", ("amount", quantity), ("target", ev.ContainerUid)), uid,
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_popupSystem.PopupEntity(Loc.GetString("udder-system-success", ("amount", quantity), ("target", Identity.Entity(ev.ContainerUid, EntityManager))), uid,
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Filter.Entities(ev.UserUid), PopupType.Medium);
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}
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