Id[entity] 2.0 (real) (#9612)

* starter API

* network ID cards

* Port more stuff from old identity

* Re-implement identity representation + name updating

* move

* proper name returning for `IdentityName`

* move everything important to server, give in to  temptation

* shared / server / client split sadly. move ensure to shared and spawn to server

* identity update queueing + identityblocker

* fixes

* and just like that it's usable for admins

* huge identity pass

* pass dos

* jesus christ

* figs :D

* fuck u

* fix bad merge.

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
This commit is contained in:
Kara
2022-07-10 18:36:53 -07:00
committed by GitHub
parent fb6586cdc6
commit 2d5ec7f85c
68 changed files with 668 additions and 188 deletions

View File

@@ -4,6 +4,7 @@ using Content.Server.Chemistry.EntitySystems;
using Content.Server.DoAfter;
using Content.Server.Nutrition.Components;
using Content.Server.Popups;
using Content.Shared.IdentityManagement;
using Content.Shared.Nutrition.Components;
using Content.Shared.Popups;
using Content.Shared.Verbs;
@@ -110,7 +111,7 @@ namespace Content.Server.Animals.Systems
var split = _solutionContainerSystem.SplitSolution(uid, solution, quantity);
_solutionContainerSystem.TryAddSolution(ev.ContainerUid, targetSolution, split);
_popupSystem.PopupEntity(Loc.GetString("udder-system-success", ("amount", quantity), ("target", ev.ContainerUid)), uid,
_popupSystem.PopupEntity(Loc.GetString("udder-system-success", ("amount", quantity), ("target", Identity.Entity(ev.ContainerUid, EntityManager))), uid,
Filter.Entities(ev.UserUid), PopupType.Medium);
}