Id[entity] 2.0 (real) (#9612)
* starter API * network ID cards * Port more stuff from old identity * Re-implement identity representation + name updating * move * proper name returning for `IdentityName` * move everything important to server, give in to temptation * shared / server / client split sadly. move ensure to shared and spawn to server * identity update queueing + identityblocker * fixes * and just like that it's usable for admins * huge identity pass * pass dos * jesus christ * figs :D * fuck u * fix bad merge. Co-authored-by: Moony <moonheart08@users.noreply.github.com>
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@@ -2,6 +2,7 @@ using System.Linq;
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using System.Threading;
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using Content.Client.Verbs;
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using Content.Shared.Examine;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Input;
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using Content.Shared.Verbs;
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using JetBrains.Annotations;
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@@ -192,7 +193,7 @@ namespace Content.Client.Examine
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hBox.AddChild(new Label
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{
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Text = EntityManager.GetComponent<MetaDataComponent>(target).EntityName,
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Text = Identity.Name(target, EntityManager, player),
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HorizontalExpand = true,
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});
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