Id[entity] 2.0 (real) (#9612)
* starter API * network ID cards * Port more stuff from old identity * Re-implement identity representation + name updating * move * proper name returning for `IdentityName` * move everything important to server, give in to temptation * shared / server / client split sadly. move ensure to shared and spawn to server * identity update queueing + identityblocker * fixes * and just like that it's usable for admins * huge identity pass * pass dos * jesus christ * figs :D * fuck u * fix bad merge. Co-authored-by: Moony <moonheart08@users.noreply.github.com>
This commit is contained in:
@@ -3,6 +3,7 @@ using Content.Client.Cargo.UI;
|
||||
using Content.Shared.Cargo.BUI;
|
||||
using Content.Shared.Cargo.Events;
|
||||
using Content.Shared.Cargo.Prototypes;
|
||||
using Content.Shared.IdentityManagement;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
@@ -55,7 +56,7 @@ namespace Content.Client.Cargo.BUI
|
||||
string orderRequester;
|
||||
|
||||
if (entityManager.TryGetComponent<MetaDataComponent>(localPlayer, out var metadata))
|
||||
orderRequester = metadata.EntityName;
|
||||
orderRequester = Identity.Name(localPlayer.Value, entityManager);
|
||||
else
|
||||
orderRequester = string.Empty;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user