Id[entity] 2.0 (real) (#9612)

* starter API

* network ID cards

* Port more stuff from old identity

* Re-implement identity representation + name updating

* move

* proper name returning for `IdentityName`

* move everything important to server, give in to  temptation

* shared / server / client split sadly. move ensure to shared and spawn to server

* identity update queueing + identityblocker

* fixes

* and just like that it's usable for admins

* huge identity pass

* pass dos

* jesus christ

* figs :D

* fuck u

* fix bad merge.

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
This commit is contained in:
Kara
2022-07-10 18:36:53 -07:00
committed by GitHub
parent fb6586cdc6
commit 2d5ec7f85c
68 changed files with 668 additions and 188 deletions

View File

@@ -3,6 +3,7 @@ using Content.Client.Cargo.UI;
using Content.Shared.Cargo.BUI;
using Content.Shared.Cargo.Events;
using Content.Shared.Cargo.Prototypes;
using Content.Shared.IdentityManagement;
using Robust.Client.GameObjects;
using Robust.Client.Player;
using Robust.Shared.Prototypes;
@@ -55,7 +56,7 @@ namespace Content.Client.Cargo.BUI
string orderRequester;
if (entityManager.TryGetComponent<MetaDataComponent>(localPlayer, out var metadata))
orderRequester = metadata.EntityName;
orderRequester = Identity.Name(localPlayer.Value, entityManager);
else
orderRequester = string.Empty;