Id[entity] 2.0 (real) (#9612)
* starter API * network ID cards * Port more stuff from old identity * Re-implement identity representation + name updating * move * proper name returning for `IdentityName` * move everything important to server, give in to temptation * shared / server / client split sadly. move ensure to shared and spawn to server * identity update queueing + identityblocker * fixes * and just like that it's usable for admins * huge identity pass * pass dos * jesus christ * figs :D * fuck u * fix bad merge. Co-authored-by: Moony <moonheart08@users.noreply.github.com>
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@@ -10,7 +10,7 @@ public sealed partial class PlayerTabEntry : ContainerButton
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{
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public EntityUid? PlayerUid;
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public PlayerTabEntry(string username, string character, string job, string antagonist, StyleBox styleBox, bool connected)
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public PlayerTabEntry(string username, string character, string identity, string job, string antagonist, StyleBox styleBox, bool connected)
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{
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RobustXamlLoader.Load(this);
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@@ -19,6 +19,8 @@ public sealed partial class PlayerTabEntry : ContainerButton
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UsernameLabel.StyleClasses.Add("Disabled");
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JobLabel.Text = job;
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CharacterLabel.Text = character;
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if (identity != character)
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CharacterLabel.Text += $" [{identity}]";
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AntagonistLabel.Text = antagonist;
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BackgroundColorPanel.PanelOverride = styleBox;
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}
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