Id[entity] 2.0 (real) (#9612)

* starter API

* network ID cards

* Port more stuff from old identity

* Re-implement identity representation + name updating

* move

* proper name returning for `IdentityName`

* move everything important to server, give in to  temptation

* shared / server / client split sadly. move ensure to shared and spawn to server

* identity update queueing + identityblocker

* fixes

* and just like that it's usable for admins

* huge identity pass

* pass dos

* jesus christ

* figs :D

* fuck u

* fix bad merge.

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
This commit is contained in:
Kara
2022-07-10 18:36:53 -07:00
committed by GitHub
parent fb6586cdc6
commit 2d5ec7f85c
68 changed files with 668 additions and 188 deletions

View File

@@ -10,7 +10,7 @@ public sealed partial class PlayerTabEntry : ContainerButton
{
public EntityUid? PlayerUid;
public PlayerTabEntry(string username, string character, string job, string antagonist, StyleBox styleBox, bool connected)
public PlayerTabEntry(string username, string character, string identity, string job, string antagonist, StyleBox styleBox, bool connected)
{
RobustXamlLoader.Load(this);
@@ -19,6 +19,8 @@ public sealed partial class PlayerTabEntry : ContainerButton
UsernameLabel.StyleClasses.Add("Disabled");
JobLabel.Text = job;
CharacterLabel.Text = character;
if (identity != character)
CharacterLabel.Text += $" [{identity}]";
AntagonistLabel.Text = antagonist;
BackgroundColorPanel.PanelOverride = styleBox;
}