Id[entity] 2.0 (real) (#9612)
* starter API * network ID cards * Port more stuff from old identity * Re-implement identity representation + name updating * move * proper name returning for `IdentityName` * move everything important to server, give in to temptation * shared / server / client split sadly. move ensure to shared and spawn to server * identity update queueing + identityblocker * fixes * and just like that it's usable for admins * huge identity pass * pass dos * jesus christ * figs :D * fuck u * fix bad merge. Co-authored-by: Moony <moonheart08@users.noreply.github.com>
This commit is contained in:
@@ -170,9 +170,12 @@ namespace Content.Client.Administration.UI
|
||||
if (pl.Antag)
|
||||
sb.Append(new Rune(0x1F5E1)); // 🗡
|
||||
|
||||
sb.AppendFormat("\"{0}\"", pl.CharacterName)
|
||||
.Append(' ')
|
||||
.Append(pl.Username);
|
||||
sb.AppendFormat("\"{0}\"", pl.CharacterName);
|
||||
|
||||
if (pl.IdentityName != pl.CharacterName && pl.IdentityName != string.Empty)
|
||||
sb.Append(' ').AppendFormat("[{0}]", pl.IdentityName);
|
||||
|
||||
sb.Append(' ').Append(pl.Username);
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user