chat color change (#24922)
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@@ -71,7 +71,7 @@ public sealed partial class ChatSystem : SharedChatSystem
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private readonly bool _adminLoocEnabled = true;
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private readonly bool _adminLoocEnabled = true;
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[ValidatePrototypeId<ColorPalettePrototype>]
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[ValidatePrototypeId<ColorPalettePrototype>]
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private const string _chatNamePalette = "Material";
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private const string ChatNamePalette = "ChatNames";
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private string[] _chatNameColors = default!;
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private string[] _chatNameColors = default!;
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public override void Initialize()
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public override void Initialize()
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@@ -84,7 +84,7 @@ public sealed partial class ChatSystem : SharedChatSystem
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SubscribeLocalEvent<GameRunLevelChangedEvent>(OnGameChange);
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SubscribeLocalEvent<GameRunLevelChangedEvent>(OnGameChange);
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var nameColors = _prototypeManager.Index<ColorPalettePrototype>(_chatNamePalette).Colors.Values.ToArray();
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var nameColors = _prototypeManager.Index<ColorPalettePrototype>(ChatNamePalette).Colors.Values.ToArray();
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_chatNameColors = new string[nameColors.Length];
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_chatNameColors = new string[nameColors.Length];
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for (var i = 0; i < nameColors.Length; i++)
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for (var i = 0; i < nameColors.Length; i++)
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{
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{
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@@ -33,3 +33,20 @@
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amber-darken-2: "#cc8000"
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amber-darken-2: "#cc8000"
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amber-accent-2: "#7c6200"
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amber-accent-2: "#7c6200"
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amber-accent-4: "#996700"
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amber-accent-4: "#996700"
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- type: palette
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id: ChatNames
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name: Chat Names
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colors:
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ploink: "#da8bc9"
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ourple: "#b18bda"
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us-navy: "#96a4eb"
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yet-another-blue: "#8cb7e8"
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cyan: "#8bc9da"
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fake-color: "#8bdaba"
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green: "#8bda8e"
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you-wish-you-were-green: "#a9da8b"
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piss: "#ceda8b"
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orange: "#dabc8b"
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the-orange-she-tells-you-not-to-worry-about: "#daa58b"
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red: "#da8b8b"
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