Fix formatting IDE0055 warnings in VS Code (#33669)
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@@ -258,13 +258,13 @@ namespace Content.Client.Actions
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public void LinkAllActions(ActionsComponent? actions = null)
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public void LinkAllActions(ActionsComponent? actions = null)
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{
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{
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if (_playerManager.LocalEntity is not { } user ||
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if (_playerManager.LocalEntity is not { } user ||
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!Resolve(user, ref actions, false))
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!Resolve(user, ref actions, false))
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{
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{
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return;
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return;
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}
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}
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LinkActions?.Invoke(actions);
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LinkActions?.Invoke(actions);
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}
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}
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public override void Shutdown()
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public override void Shutdown()
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@@ -7,7 +7,7 @@ using Robust.Client.GameObjects;
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namespace Content.Client.Clothing;
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namespace Content.Client.Clothing;
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public sealed class FlippableClothingVisualizerSystem : VisualizerSystem<FlippableClothingVisualsComponent>
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public sealed class FlippableClothingVisualizerSystem : VisualizerSystem<FlippableClothingVisualsComponent>
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{
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{
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[Dependency] private readonly SharedItemSystem _itemSys = default!;
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[Dependency] private readonly SharedItemSystem _itemSys = default!;
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@@ -32,7 +32,7 @@ public sealed class SelfBeforeHyposprayInjectsEvent : BeforeHyposprayInjectsTarg
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/// This event is raised on the target before the hypospray is injected.
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/// This event is raised on the target before the hypospray is injected.
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/// The event is triggered on the target itself and all its clothing.
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/// The event is triggered on the target itself and all its clothing.
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/// </summary>
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/// </summary>
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public sealed class TargetBeforeHyposprayInjectsEvent : BeforeHyposprayInjectsTargetEvent
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public sealed class TargetBeforeHyposprayInjectsEvent : BeforeHyposprayInjectsTargetEvent
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{
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{
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public TargetBeforeHyposprayInjectsEvent (EntityUid user, EntityUid hypospray, EntityUid target) : base(user, hypospray, target) { }
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public TargetBeforeHyposprayInjectsEvent(EntityUid user, EntityUid hypospray, EntityUid target) : base(user, hypospray, target) { }
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}
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}
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