Remove IMoveSpeedModifier in favor of events (#5212)
* Remove IMoveSpeedModifier * fucking magboots * yope * rabiews
This commit is contained in:
21
Content.Client/Clothing/MagbootsSystem.cs
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21
Content.Client/Clothing/MagbootsSystem.cs
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@@ -0,0 +1,21 @@
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using Content.Shared.Clothing;
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using Content.Shared.Movement.EntitySystems;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Clothing
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{
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public class MagbootsSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MagbootsComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovespeed);
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}
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private void OnRefreshMovespeed(EntityUid uid, MagbootsComponent component, RefreshMovementSpeedModifiersEvent args)
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{
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args.ModifySpeed(component.WalkSpeedModifier, component.SprintSpeedModifier);
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}
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}
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}
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@@ -3,8 +3,10 @@ using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Client.Clothing;
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using Content.Shared.CharacterAppearance;
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using Content.Shared.Chemistry;
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using Content.Shared.Inventory;
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using Content.Shared.Movement.Components;
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using Content.Shared.Movement.EntitySystems;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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@@ -81,46 +83,6 @@ namespace Content.Client.Inventory
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return item != null && _slots.Values.Any(e => e == item);
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}
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public override float WalkSpeedModifier
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{
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get
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{
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var mod = 1f;
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foreach (var slot in _slots.Values)
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{
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if (slot != null)
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{
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foreach (var modifier in slot.GetAllComponents<IMoveSpeedModifier>())
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{
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mod *= modifier.WalkSpeedModifier;
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}
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}
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}
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return mod;
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}
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}
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public override float SprintSpeedModifier
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{
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get
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{
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var mod = 1f;
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foreach (var slot in _slots.Values)
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{
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if (slot != null)
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{
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foreach (var modifier in slot.GetAllComponents<IMoveSpeedModifier>())
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{
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mod *= modifier.SprintSpeedModifier;
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}
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}
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}
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return mod;
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}
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}
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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base.HandleComponentState(curState, nextState);
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@@ -161,10 +123,7 @@ namespace Content.Client.Inventory
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}
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}
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if (Owner.TryGetComponent(out MovementSpeedModifierComponent? mod))
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{
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mod.RefreshMovementSpeedModifiers();
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}
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EntitySystem.Get<MovementSpeedModifierSystem>().RefreshMovementSpeedModifiers(OwnerUid);
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}
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private void _setSlot(Slots slot, IEntity entity)
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@@ -2,6 +2,7 @@ using Content.Client.HUD;
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using Content.Client.Items.Components;
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using Content.Shared.Input;
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using Content.Shared.Inventory;
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using Content.Shared.Movement.EntitySystems;
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using Content.Shared.Slippery;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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@@ -29,6 +30,7 @@ namespace Content.Client.Inventory
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SubscribeLocalEvent<ClientInventoryComponent, PlayerDetachedEvent>((_, component, _) => component.PlayerDetached());
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SubscribeLocalEvent<ClientInventoryComponent, SlipAttemptEvent>(OnSlipAttemptEvent);
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SubscribeLocalEvent<ClientInventoryComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovespeed);
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}
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// jesus christ, this is duplicated to server/client, should really just be shared..
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@@ -40,6 +42,17 @@ namespace Content.Client.Inventory
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}
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}
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private void OnRefreshMovespeed(EntityUid uid, ClientInventoryComponent component, RefreshMovementSpeedModifiersEvent args)
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{
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foreach (var (_, ent) in component.AllSlots)
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{
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if (ent != null)
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{
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RaiseLocalEvent(ent.Uid, args, false);
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}
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}
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}
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public override void Shutdown()
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{
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CommandBinds.Unregister<ClientInventorySystem>();
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@@ -1,4 +1,5 @@
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using Content.Shared.Movement.Components;
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using Content.Shared.Movement.EntitySystems;
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using Content.Shared.Nutrition.Components;
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using Robust.Shared.GameObjects;
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@@ -21,10 +22,7 @@ namespace Content.Client.Nutrition.Components
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_currentHungerThreshold = hunger.CurrentThreshold;
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if (Owner.TryGetComponent(out MovementSpeedModifierComponent? movement))
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{
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movement.RefreshMovementSpeedModifiers();
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}
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EntitySystem.Get<MovementSpeedModifierSystem>().RefreshMovementSpeedModifiers(OwnerUid);
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}
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}
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}
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@@ -1,4 +1,5 @@
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using Content.Shared.Movement.Components;
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using Content.Shared.Movement.EntitySystems;
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using Content.Shared.Nutrition.Components;
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using Robust.Shared.GameObjects;
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@@ -21,10 +22,7 @@ namespace Content.Client.Nutrition.Components
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_currentThirstThreshold = thirst.CurrentThreshold;
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if (Owner.TryGetComponent(out MovementSpeedModifierComponent? movement))
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{
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movement.RefreshMovementSpeedModifiers();
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}
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EntitySystem.Get<MovementSpeedModifierSystem>().RefreshMovementSpeedModifiers(OwnerUid);
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}
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}
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}
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@@ -2,6 +2,7 @@ using System;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Movement.Components;
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using Content.Shared.Movement.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization.Manager.Attributes;
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@@ -38,8 +39,6 @@ namespace Content.Server.Chemistry.ReagentEffects
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/// </summary>
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public override void Metabolize(IEntity solutionEntity, Solution.ReagentQuantity amount)
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{
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if (!solutionEntity.TryGetComponent(out MovementSpeedModifierComponent? movement)) return;
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solutionEntity.EnsureComponent(out MovespeedModifierMetabolismComponent status);
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// Only refresh movement if we need to.
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@@ -52,7 +51,7 @@ namespace Content.Server.Chemistry.ReagentEffects
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IncreaseTimer(status, StatusLifetime * amount.Quantity.Float());
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if (modified)
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movement.RefreshMovementSpeedModifiers();
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EntitySystem.Get<MovementSpeedModifierSystem>().RefreshMovementSpeedModifiers(solutionEntity.Uid);
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}
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public void IncreaseTimer(MovespeedModifierMetabolismComponent status, float time)
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@@ -1,4 +1,5 @@
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using Content.Server.Clothing.Components;
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using Content.Shared.Movement.EntitySystems;
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using Content.Shared.Slippery;
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using Content.Shared.Verbs;
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using Robust.Shared.GameObjects;
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@@ -14,6 +15,12 @@ namespace Content.Server.Clothing
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SubscribeLocalEvent<MagbootsComponent, GetActivationVerbsEvent>(AddToggleVerb);
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SubscribeLocalEvent<MagbootsComponent, SlipAttemptEvent>(OnSlipAttempt);
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SubscribeLocalEvent<MagbootsComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovespeed);
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}
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private void OnRefreshMovespeed(EntityUid uid, MagbootsComponent component, RefreshMovementSpeedModifiersEvent args)
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{
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args.ModifySpeed(component.WalkSpeedModifier, component.SprintSpeedModifier);
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}
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private void AddToggleVerb(EntityUid uid, MagbootsComponent component, GetActivationVerbsEvent args)
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@@ -12,6 +12,7 @@ using Content.Shared.ActionBlocker;
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using Content.Shared.Acts;
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using Content.Shared.Inventory;
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using Content.Shared.Movement.Components;
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using Content.Shared.Movement.EntitySystems;
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using Content.Shared.Popups;
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using Content.Shared.Verbs;
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using Robust.Server.Console;
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@@ -60,46 +61,6 @@ namespace Content.Server.Inventory.Components
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}
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}
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public override float WalkSpeedModifier
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{
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get
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{
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var mod = 1f;
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foreach (var slot in _slotContainers.Values)
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{
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if (slot.ContainedEntity != null)
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{
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foreach (var modifier in slot.ContainedEntity.GetAllComponents<IMoveSpeedModifier>())
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{
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mod *= modifier.WalkSpeedModifier;
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}
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}
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}
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return mod;
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}
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}
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public override float SprintSpeedModifier
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{
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get
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{
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var mod = 1f;
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foreach (var slot in _slotContainers.Values)
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{
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if (slot.ContainedEntity != null)
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{
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foreach (var modifier in slot.ContainedEntity.GetAllComponents<IMoveSpeedModifier>())
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{
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mod *= modifier.SprintSpeedModifier;
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}
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}
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}
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return mod;
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}
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}
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protected override void OnRemove()
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{
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var slots = _slotContainers.Keys.ToList();
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@@ -333,10 +294,7 @@ namespace Content.Server.Inventory.Components
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private void UpdateMovementSpeed()
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{
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if (Owner.TryGetComponent(out MovementSpeedModifierComponent? mod))
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{
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mod.RefreshMovementSpeedModifiers();
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}
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EntitySystem.Get<MovementSpeedModifierSystem>().RefreshMovementSpeedModifiers(OwnerUid);
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}
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public void ForceUnequip(Slots slot)
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@@ -5,6 +5,7 @@ using Content.Shared.Inventory;
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using Content.Shared.Slippery;
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using Content.Shared.Damage;
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using Content.Shared.Electrocution;
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using Content.Shared.Movement.EntitySystems;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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@@ -23,6 +24,7 @@ namespace Content.Server.Inventory
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SubscribeLocalEvent<InventoryComponent, DamageModifyEvent>(OnDamageModify);
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SubscribeLocalEvent<InventoryComponent, ElectrocutionAttemptEvent>(OnElectrocutionAttempt);
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SubscribeLocalEvent<InventoryComponent, SlipAttemptEvent>(OnSlipAttemptEvent);
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SubscribeLocalEvent<InventoryComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovespeed);
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}
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private void OnSlipAttemptEvent(EntityUid uid, InventoryComponent component, SlipAttemptEvent args)
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@@ -33,6 +35,11 @@ namespace Content.Server.Inventory
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}
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}
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private void OnRefreshMovespeed(EntityUid uid, InventoryComponent component, RefreshMovementSpeedModifiersEvent args)
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{
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RelayInventoryEvent(component, args);
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}
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private static void HandleInvRemovedFromContainer(EntityUid uid, InventoryComponent component, EntRemovedFromContainerMessage args)
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{
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component.ForceUnequip(args.Container, args.Entity);
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@@ -45,31 +52,25 @@ namespace Content.Server.Inventory
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private void OnHighPressureEvent(EntityUid uid, InventoryComponent component, HighPressureEvent args)
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{
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RelayPressureEvent(component, args);
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RelayInventoryEvent(component, args);
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}
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private void OnLowPressureEvent(EntityUid uid, InventoryComponent component, LowPressureEvent args)
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{
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RelayPressureEvent(component, args);
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RelayInventoryEvent(component, args);
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}
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private void OnElectrocutionAttempt(EntityUid uid, InventoryComponent component, ElectrocutionAttemptEvent args)
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{
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foreach (var equipped in component.GetAllHeldItems())
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{
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RaiseLocalEvent(equipped.Uid, args, false);
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}
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RelayInventoryEvent(component, args);
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}
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private void OnDamageModify(EntityUid uid, InventoryComponent component, DamageModifyEvent args)
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{
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foreach (var equipped in component.GetAllHeldItems())
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{
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RaiseLocalEvent(equipped.Uid, args, false);
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}
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RelayInventoryEvent(component, args);
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}
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private void RelayPressureEvent<T>(InventoryComponent component, T args) where T : PressureEvent
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private void RelayInventoryEvent<T>(InventoryComponent component, T args) where T : EntityEventArgs
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{
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foreach (var equipped in component.GetAllHeldItems())
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{
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@@ -5,6 +5,7 @@ using Content.Shared.Alert;
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using Content.Shared.Damage;
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using Content.Shared.MobState;
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using Content.Shared.Movement.Components;
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using Content.Shared.Movement.EntitySystems;
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using Content.Shared.Nutrition.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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@@ -86,7 +87,7 @@ namespace Content.Server.Nutrition.Components
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if (_lastHungerThreshold == HungerThreshold.Starving && _currentHungerThreshold != HungerThreshold.Dead &&
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Owner.TryGetComponent(out MovementSpeedModifierComponent? movementSlowdownComponent))
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{
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movementSlowdownComponent.RefreshMovementSpeedModifiers();
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EntitySystem.Get<MovementSpeedModifierSystem>().RefreshMovementSpeedModifiers(OwnerUid);
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}
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// Update UI
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@@ -122,10 +123,7 @@ namespace Content.Server.Nutrition.Components
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case HungerThreshold.Starving:
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// TODO: If something else bumps this could cause mega-speed.
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// If some form of speed update system if multiple things are touching it use that.
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if (Owner.TryGetComponent(out MovementSpeedModifierComponent? movementSlowdownComponent1))
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{
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movementSlowdownComponent1.RefreshMovementSpeedModifiers();
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}
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EntitySystem.Get<MovementSpeedModifierSystem>().RefreshMovementSpeedModifiers(OwnerUid);
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_lastHungerThreshold = _currentHungerThreshold;
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_actualDecayRate = _baseDecayRate * 0.6f;
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return;
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@@ -5,6 +5,7 @@ using Content.Shared.Alert;
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using Content.Shared.Damage;
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using Content.Shared.MobState;
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using Content.Shared.Movement.Components;
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using Content.Shared.Movement.EntitySystems;
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using Content.Shared.Nutrition.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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@@ -85,7 +86,7 @@ namespace Content.Server.Nutrition.Components
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if (_lastThirstThreshold == ThirstThreshold.Parched && _currentThirstThreshold != ThirstThreshold.Dead &&
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Owner.TryGetComponent(out MovementSpeedModifierComponent? movementSlowdownComponent))
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{
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movementSlowdownComponent.RefreshMovementSpeedModifiers();
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EntitySystem.Get<MovementSpeedModifierSystem>().RefreshMovementSpeedModifiers(OwnerUid);
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}
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// Update UI
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@@ -119,10 +120,7 @@ namespace Content.Server.Nutrition.Components
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return;
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case ThirstThreshold.Parched:
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if (Owner.TryGetComponent(out MovementSpeedModifierComponent? movementSlowdownComponent1))
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{
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movementSlowdownComponent1.RefreshMovementSpeedModifiers();
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}
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EntitySystem.Get<MovementSpeedModifierSystem>().RefreshMovementSpeedModifiers(OwnerUid);
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_lastThirstThreshold = _currentThirstThreshold;
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_actualDecayRate = _baseDecayRate * 0.6f;
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return;
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@@ -34,10 +34,9 @@ namespace Content.Server.Stunnable
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ServerAlertsComponent? alerts = null;
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StandingStateComponent? standingState = null;
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AppearanceComponent? appearance = null;
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MovementSpeedModifierComponent? speedModifier = null;
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// Let the actual methods log errors for these.
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Resolve(otherUid, ref alerts, ref standingState, ref appearance, ref speedModifier, false);
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Resolve(otherUid, ref alerts, ref standingState, ref appearance, false);
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_stunSystem.TryStun(otherUid, TimeSpan.FromSeconds(component.StunAmount), status, alerts);
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@@ -45,7 +44,7 @@ namespace Content.Server.Stunnable
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status, alerts);
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_stunSystem.TrySlowdown(otherUid, TimeSpan.FromSeconds(component.SlowdownAmount),
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component.WalkSpeedMultiplier, component.RunSpeedMultiplier, status, speedModifier, alerts);
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component.WalkSpeedMultiplier, component.RunSpeedMultiplier, status, alerts);
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}
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}
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}
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@@ -4,6 +4,7 @@ using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using System;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameStates;
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using Robust.Shared.Timing;
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using Robust.Shared.IoC;
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@@ -13,7 +14,7 @@ namespace Content.Shared.Chemistry.Components
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//TODO: refactor movement modifier component because this is a pretty poor solution
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[RegisterComponent]
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[NetworkedComponent]
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public sealed class MovespeedModifierMetabolismComponent : Component, IMoveSpeedModifier
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public sealed class MovespeedModifierMetabolismComponent : Component
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{
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[ViewVariables]
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public override string Name => "MovespeedModifierMetabolism";
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@@ -6,13 +6,16 @@ using Robust.Shared.Timing;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Shared.Movement.Components;
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using Content.Shared.Movement.EntitySystems;
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using static Content.Shared.Chemistry.Components.MovespeedModifierMetabolismComponent;
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namespace Content.Shared.Chemistry
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{
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// TODO CONVERT THIS TO A STATUS EFFECT!!!!!!!!!!!!!!!!!!!!!!!!
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public class MetabolismMovespeedModifierSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly MovementSpeedModifierSystem _movespeed = default!;
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private readonly List<MovespeedModifierMetabolismComponent> _components = new();
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@@ -22,6 +25,7 @@ namespace Content.Shared.Chemistry
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SubscribeLocalEvent<MovespeedModifierMetabolismComponent, ComponentHandleState>(OnMovespeedHandleState);
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SubscribeLocalEvent<MovespeedModifierMetabolismComponent, ComponentStartup>(AddComponent);
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SubscribeLocalEvent<MovespeedModifierMetabolismComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovespeed);
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}
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private void OnMovespeedHandleState(EntityUid uid, MovespeedModifierMetabolismComponent component, ref ComponentHandleState args)
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@@ -33,7 +37,7 @@ namespace Content.Shared.Chemistry
|
||||
(!component.WalkSpeedModifier.Equals(cast.WalkSpeedModifier) ||
|
||||
!component.SprintSpeedModifier.Equals(cast.SprintSpeedModifier)))
|
||||
{
|
||||
modifier.RefreshMovementSpeedModifiers();
|
||||
_movespeed.RefreshMovementSpeedModifiers(uid);
|
||||
}
|
||||
|
||||
component.WalkSpeedModifier = cast.WalkSpeedModifier;
|
||||
@@ -41,6 +45,12 @@ namespace Content.Shared.Chemistry
|
||||
component.ModifierTimer = cast.ModifierTimer;
|
||||
|
||||
}
|
||||
|
||||
private void OnRefreshMovespeed(EntityUid uid, MovespeedModifierMetabolismComponent component, RefreshMovementSpeedModifiersEvent args)
|
||||
{
|
||||
args.ModifySpeed(component.WalkSpeedModifier, component.SprintSpeedModifier);
|
||||
}
|
||||
|
||||
private void AddComponent(EntityUid uid, MovespeedModifierMetabolismComponent component, ComponentStartup args)
|
||||
{
|
||||
_components.Add(component);
|
||||
@@ -65,12 +75,9 @@ namespace Content.Shared.Chemistry
|
||||
if (component.ModifierTimer > currentTime) continue;
|
||||
|
||||
_components.RemoveAt(i);
|
||||
EntityManager.RemoveComponent<MovespeedModifierMetabolismComponent>(component.Owner.Uid);
|
||||
EntityManager.RemoveComponent<MovespeedModifierMetabolismComponent>(component.OwnerUid);
|
||||
|
||||
if (component.Owner.TryGetComponent(out MovementSpeedModifierComponent? modifier))
|
||||
{
|
||||
modifier.RefreshMovementSpeedModifiers();
|
||||
}
|
||||
_movespeed.RefreshMovementSpeedModifiers(component.OwnerUid);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
using System;
|
||||
using Content.Shared.Movement.Components;
|
||||
using Content.Shared.Movement.EntitySystems;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
@@ -7,16 +9,19 @@ using Robust.Shared.Serialization;
|
||||
namespace Content.Shared.Clothing
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public abstract class SharedMagbootsComponent : Component, IMoveSpeedModifier
|
||||
public abstract class SharedMagbootsComponent : Component
|
||||
{
|
||||
public sealed override string Name => "Magboots";
|
||||
|
||||
public abstract bool On { get; set; }
|
||||
|
||||
|
||||
protected void OnChanged()
|
||||
{
|
||||
MovementSpeedModifierComponent.RefreshItemModifiers(Owner);
|
||||
// inventory system will automatically hook into the event raised by this and update accordingly
|
||||
if (Owner.TryGetContainer(out var container))
|
||||
{
|
||||
EntitySystem.Get<MovementSpeedModifierSystem>().RefreshMovementSpeedModifiers(container.Owner.Uid);
|
||||
}
|
||||
}
|
||||
|
||||
public float WalkSpeedModifier => On ? 0.85f : 1;
|
||||
|
||||
@@ -14,7 +14,7 @@ using static Content.Shared.Inventory.EquipmentSlotDefines;
|
||||
namespace Content.Shared.Inventory
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public abstract class SharedInventoryComponent : Component, IMoveSpeedModifier
|
||||
public abstract class SharedInventoryComponent : Component
|
||||
{
|
||||
[Dependency] protected readonly IReflectionManager ReflectionManager = default!;
|
||||
[Dependency] protected readonly IDynamicTypeFactory DynamicTypeFactory = default!;
|
||||
@@ -98,8 +98,5 @@ namespace Content.Shared.Inventory
|
||||
Slot = slot;
|
||||
}
|
||||
}
|
||||
|
||||
public abstract float WalkSpeedModifier { get; }
|
||||
public abstract float SprintSpeedModifier { get; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
using Content.Shared.Movement.EntitySystems;
|
||||
using Robust.Shared.Analyzers;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
@@ -7,7 +9,7 @@ using Robust.Shared.ViewVariables;
|
||||
namespace Content.Shared.Movement.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
[NetworkedComponent]
|
||||
[NetworkedComponent, Friend(typeof(MovementSpeedModifierSystem))]
|
||||
public sealed class MovementSpeedModifierComponent : Component
|
||||
{
|
||||
public const float DefaultBaseWalkSpeed = 4.0f;
|
||||
@@ -15,26 +17,11 @@ namespace Content.Shared.Movement.Components
|
||||
|
||||
public override string Name => "MovementSpeedModifier";
|
||||
|
||||
private float _cachedWalkSpeedModifier = 1.0f;
|
||||
[ViewVariables]
|
||||
public float WalkSpeedModifier
|
||||
{
|
||||
get
|
||||
{
|
||||
RecalculateMovementSpeedModifiers();
|
||||
return _cachedWalkSpeedModifier;
|
||||
}
|
||||
}
|
||||
private float _cachedSprintSpeedModifier;
|
||||
public float WalkSpeedModifier = 1.0f;
|
||||
|
||||
[ViewVariables]
|
||||
public float SprintSpeedModifier
|
||||
{
|
||||
get
|
||||
{
|
||||
RecalculateMovementSpeedModifiers();
|
||||
return _cachedSprintSpeedModifier;
|
||||
}
|
||||
}
|
||||
public float SprintSpeedModifier = 1.0f;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public float BaseWalkSpeedVV
|
||||
@@ -68,52 +55,5 @@ namespace Content.Shared.Movement.Components
|
||||
public float CurrentWalkSpeed => WalkSpeedModifier * BaseWalkSpeed;
|
||||
[ViewVariables]
|
||||
public float CurrentSprintSpeed => SprintSpeedModifier * BaseSprintSpeed;
|
||||
|
||||
/// <summary>
|
||||
/// set to warn us that a component's movespeed modifier has changed
|
||||
/// </summary>
|
||||
private bool _movespeedModifiersNeedRefresh = true;
|
||||
|
||||
public void RefreshMovementSpeedModifiers()
|
||||
{
|
||||
_movespeedModifiersNeedRefresh = true;
|
||||
}
|
||||
|
||||
public static void RefreshItemModifiers(IEntity item)
|
||||
{
|
||||
if (item.TryGetContainer(out var container) &&
|
||||
container.Owner.TryGetComponent(out MovementSpeedModifierComponent? mod))
|
||||
{
|
||||
mod.RefreshMovementSpeedModifiers();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Recalculate movement speed with current modifiers, or return early if no change
|
||||
/// </summary>
|
||||
private void RecalculateMovementSpeedModifiers()
|
||||
{
|
||||
{
|
||||
if (!_movespeedModifiersNeedRefresh)
|
||||
return;
|
||||
var movespeedModifiers = Owner.GetAllComponents<IMoveSpeedModifier>();
|
||||
float walkSpeedModifier = 1.0f;
|
||||
float sprintSpeedModifier = 1.0f;
|
||||
foreach (var component in movespeedModifiers)
|
||||
{
|
||||
walkSpeedModifier *= component.WalkSpeedModifier;
|
||||
sprintSpeedModifier *= component.SprintSpeedModifier;
|
||||
}
|
||||
_cachedWalkSpeedModifier = walkSpeedModifier;
|
||||
_cachedSprintSpeedModifier = sprintSpeedModifier;
|
||||
}
|
||||
_movespeedModifiersNeedRefresh = false;
|
||||
}
|
||||
}
|
||||
|
||||
public interface IMoveSpeedModifier
|
||||
{
|
||||
float WalkSpeedModifier { get; }
|
||||
float SprintSpeedModifier { get; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Shared.Movement.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
@@ -8,6 +10,18 @@ namespace Content.Shared.Movement.EntitySystems
|
||||
{
|
||||
public sealed class MovementSpeedModifierSystem : EntitySystem
|
||||
{
|
||||
private readonly HashSet<EntityUid> _needsRefresh = new();
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
foreach (var uid in _needsRefresh)
|
||||
{
|
||||
RecalculateMovementSpeedModifiers(uid);
|
||||
}
|
||||
|
||||
_needsRefresh.Clear();
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
@@ -31,6 +45,25 @@ namespace Content.Shared.Movement.EntitySystems
|
||||
component.BaseSprintSpeed = state.BaseSprintSpeed;
|
||||
}
|
||||
|
||||
public void RefreshMovementSpeedModifiers(EntityUid uid)
|
||||
{
|
||||
_needsRefresh.Add(uid);
|
||||
}
|
||||
|
||||
private void RecalculateMovementSpeedModifiers(EntityUid uid, MovementSpeedModifierComponent? move = null)
|
||||
{
|
||||
if (!Resolve(uid, ref move, false))
|
||||
return;
|
||||
|
||||
var ev = new RefreshMovementSpeedModifiersEvent();
|
||||
RaiseLocalEvent(uid, ev, false);
|
||||
|
||||
move.WalkSpeedModifier = ev.WalkSpeedModifier;
|
||||
move.SprintSpeedModifier = ev.SprintSpeedModifier;
|
||||
|
||||
move.Dirty();
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
private sealed class MovementSpeedModifierComponentState : ComponentState
|
||||
{
|
||||
@@ -38,4 +71,21 @@ namespace Content.Shared.Movement.EntitySystems
|
||||
public float BaseSprintSpeed;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised on an entity to determine its new movement speed. Any system that wishes to change movement speed
|
||||
/// should hook into this event and set it then. If you want this event to be raised,
|
||||
/// call <see cref="MovementSpeedModifierSystem.RefreshMovementSpeedModifiers"/>.
|
||||
/// </summary>
|
||||
public class RefreshMovementSpeedModifiersEvent : EntityEventArgs
|
||||
{
|
||||
public float WalkSpeedModifier { get; private set; } = 1.0f;
|
||||
public float SprintSpeedModifier { get; private set; } = 1.0f;
|
||||
|
||||
public void ModifySpeed(float walk, float sprint)
|
||||
{
|
||||
WalkSpeedModifier *= walk;
|
||||
SprintSpeedModifier *= sprint;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,37 +8,13 @@ using Robust.Shared.ViewVariables;
|
||||
namespace Content.Shared.Nutrition.Components
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public abstract class SharedHungerComponent : Component, IMoveSpeedModifier
|
||||
public abstract class SharedHungerComponent : Component
|
||||
{
|
||||
public sealed override string Name => "Hunger";
|
||||
|
||||
[ViewVariables]
|
||||
public abstract HungerThreshold CurrentHungerThreshold { get; }
|
||||
|
||||
|
||||
float IMoveSpeedModifier.WalkSpeedModifier
|
||||
{
|
||||
get
|
||||
{
|
||||
if (CurrentHungerThreshold == HungerThreshold.Starving)
|
||||
{
|
||||
return 0.75f;
|
||||
}
|
||||
return 1.0f;
|
||||
}
|
||||
}
|
||||
float IMoveSpeedModifier.SprintSpeedModifier
|
||||
{
|
||||
get
|
||||
{
|
||||
if (CurrentHungerThreshold == HungerThreshold.Starving)
|
||||
{
|
||||
return 0.75f;
|
||||
}
|
||||
return 1.0f;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
protected sealed class HungerComponentState : ComponentState
|
||||
{
|
||||
|
||||
@@ -8,36 +8,13 @@ using Robust.Shared.ViewVariables;
|
||||
namespace Content.Shared.Nutrition.Components
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public abstract class SharedThirstComponent : Component, IMoveSpeedModifier
|
||||
public abstract class SharedThirstComponent : Component
|
||||
{
|
||||
public sealed override string Name => "Thirst";
|
||||
|
||||
[ViewVariables]
|
||||
public abstract ThirstThreshold CurrentThirstThreshold { get; }
|
||||
|
||||
float IMoveSpeedModifier.SprintSpeedModifier
|
||||
{
|
||||
get
|
||||
{
|
||||
if (CurrentThirstThreshold == ThirstThreshold.Parched)
|
||||
{
|
||||
return 0.75f;
|
||||
}
|
||||
return 1.0f;
|
||||
}
|
||||
}
|
||||
float IMoveSpeedModifier.WalkSpeedModifier
|
||||
{
|
||||
get
|
||||
{
|
||||
if (CurrentThirstThreshold == ThirstThreshold.Parched)
|
||||
{
|
||||
return 0.75f;
|
||||
}
|
||||
return 1.0f;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
protected sealed class ThirstComponentState : ComponentState
|
||||
{
|
||||
|
||||
22
Content.Shared/Nutrition/EntitySystems/SharedHungerSystem.cs
Normal file
22
Content.Shared/Nutrition/EntitySystems/SharedHungerSystem.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
using Content.Shared.Movement.EntitySystems;
|
||||
using Content.Shared.Nutrition.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Shared.Nutrition.EntitySystems
|
||||
{
|
||||
public class SharedHungerSystem : EntitySystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<SharedHungerComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovespeed);
|
||||
}
|
||||
|
||||
private void OnRefreshMovespeed(EntityUid uid, SharedHungerComponent component, RefreshMovementSpeedModifiersEvent args)
|
||||
{
|
||||
float mod = component.CurrentHungerThreshold == HungerThreshold.Starving ? 0.75f : 1.0f;
|
||||
args.ModifySpeed(mod, mod);
|
||||
}
|
||||
}
|
||||
}
|
||||
22
Content.Shared/Nutrition/EntitySystems/SharedThirstSystem.cs
Normal file
22
Content.Shared/Nutrition/EntitySystems/SharedThirstSystem.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
using Content.Shared.Movement.EntitySystems;
|
||||
using Content.Shared.Nutrition.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Shared.Nutrition.EntitySystems
|
||||
{
|
||||
public class SharedThirstSystem : EntitySystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<SharedThirstComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovespeed);
|
||||
}
|
||||
|
||||
private void OnRefreshMovespeed(EntityUid uid, SharedThirstComponent component, RefreshMovementSpeedModifiersEvent args)
|
||||
{
|
||||
float mod = component.CurrentThirstThreshold == ThirstThreshold.Parched ? 0.75f : 1.0f;
|
||||
args.ModifySpeed(mod, mod);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -10,7 +10,7 @@ namespace Content.Shared.Pulling.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
[Friend(typeof(SharedPullingStateManagementSystem))]
|
||||
public class SharedPullerComponent : Component, IMoveSpeedModifier
|
||||
public class SharedPullerComponent : Component
|
||||
{
|
||||
public override string Name => "Puller";
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using Content.Shared.Alert;
|
||||
using Content.Shared.Hands;
|
||||
using Content.Shared.Movement.Components;
|
||||
using Content.Shared.Movement.EntitySystems;
|
||||
using Content.Shared.Physics.Pull;
|
||||
using Content.Shared.Pulling.Components;
|
||||
using JetBrains.Annotations;
|
||||
@@ -13,6 +14,7 @@ namespace Content.Shared.Pulling.Systems
|
||||
public sealed class SharedPullerSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly SharedPullingSystem _pullSystem = default!;
|
||||
[Dependency] private readonly MovementSpeedModifierSystem _movementSpeedModifierSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -21,6 +23,7 @@ namespace Content.Shared.Pulling.Systems
|
||||
SubscribeLocalEvent<SharedPullerComponent, PullStartedMessage>(PullerHandlePullStarted);
|
||||
SubscribeLocalEvent<SharedPullerComponent, PullStoppedMessage>(PullerHandlePullStopped);
|
||||
SubscribeLocalEvent<SharedPullerComponent, VirtualItemDeletedEvent>(OnVirtualItemDeleted);
|
||||
SubscribeLocalEvent<SharedPullerComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovespeed);
|
||||
}
|
||||
|
||||
private void OnVirtualItemDeleted(EntityUid uid, SharedPullerComponent component, VirtualItemDeletedEvent args)
|
||||
@@ -37,7 +40,7 @@ namespace Content.Shared.Pulling.Systems
|
||||
}
|
||||
}
|
||||
|
||||
private static void PullerHandlePullStarted(
|
||||
private void PullerHandlePullStarted(
|
||||
EntityUid uid,
|
||||
SharedPullerComponent component,
|
||||
PullStartedMessage args)
|
||||
@@ -51,7 +54,7 @@ namespace Content.Shared.Pulling.Systems
|
||||
RefreshMovementSpeed(component);
|
||||
}
|
||||
|
||||
private static void PullerHandlePullStopped(
|
||||
private void PullerHandlePullStopped(
|
||||
EntityUid uid,
|
||||
SharedPullerComponent component,
|
||||
PullStoppedMessage args)
|
||||
@@ -65,13 +68,14 @@ namespace Content.Shared.Pulling.Systems
|
||||
RefreshMovementSpeed(component);
|
||||
}
|
||||
|
||||
private static void RefreshMovementSpeed(SharedPullerComponent component)
|
||||
private void OnRefreshMovespeed(EntityUid uid, SharedPullerComponent component, RefreshMovementSpeedModifiersEvent args)
|
||||
{
|
||||
// Before changing how this is updated, please see SharedPullerComponent
|
||||
if (component.Owner.TryGetComponent<MovementSpeedModifierComponent>(out var speed))
|
||||
{
|
||||
speed.RefreshMovementSpeedModifiers();
|
||||
args.ModifySpeed(component.WalkSpeedModifier, component.SprintSpeedModifier);
|
||||
}
|
||||
|
||||
private void RefreshMovementSpeed(SharedPullerComponent component)
|
||||
{
|
||||
_movementSpeedModifierSystem.RefreshMovementSpeedModifiers(component.OwnerUid);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,6 +8,7 @@ using Content.Shared.Inventory.Events;
|
||||
using Content.Shared.Item;
|
||||
using Content.Shared.Movement;
|
||||
using Content.Shared.Movement.Components;
|
||||
using Content.Shared.Movement.EntitySystems;
|
||||
using Content.Shared.Speech;
|
||||
using Content.Shared.Standing;
|
||||
using Content.Shared.StatusEffect;
|
||||
@@ -27,6 +28,7 @@ namespace Content.Shared.Stunnable
|
||||
{
|
||||
[Dependency] private readonly StandingStateSystem _standingStateSystem = default!;
|
||||
[Dependency] private readonly StatusEffectsSystem _statusEffectSystem = default!;
|
||||
[Dependency] private readonly MovementSpeedModifierSystem _movementSpeedModifierSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -44,6 +46,7 @@ namespace Content.Shared.Stunnable
|
||||
|
||||
// helping people up if they're knocked down
|
||||
SubscribeLocalEvent<KnockedDownComponent, InteractHandEvent>(OnInteractHand);
|
||||
SubscribeLocalEvent<SlowedDownComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovespeed);
|
||||
|
||||
// Attempt event subscriptions.
|
||||
SubscribeLocalEvent<StunnedComponent, MovementAttemptEvent>(OnMoveAttempt);
|
||||
@@ -97,22 +100,17 @@ namespace Content.Shared.Stunnable
|
||||
|
||||
private void OnSlowInit(EntityUid uid, SlowedDownComponent component, ComponentInit args)
|
||||
{
|
||||
// needs to be done so the client can also refresh when the addition is replicated,
|
||||
// if the initial status effect addition wasn't predicted
|
||||
if (EntityManager.TryGetComponent<MovementSpeedModifierComponent>(uid, out var move))
|
||||
{
|
||||
move.RefreshMovementSpeedModifiers();
|
||||
}
|
||||
_movementSpeedModifierSystem.RefreshMovementSpeedModifiers(uid);
|
||||
}
|
||||
|
||||
private void OnSlowRemove(EntityUid uid, SlowedDownComponent component, ComponentRemove args)
|
||||
{
|
||||
if (EntityManager.TryGetComponent<MovementSpeedModifierComponent>(uid, out var move))
|
||||
{
|
||||
component.SprintSpeedModifier = 1.0f;
|
||||
component.WalkSpeedModifier = 1.0f;
|
||||
move.RefreshMovementSpeedModifiers();
|
||||
_movementSpeedModifierSystem.RefreshMovementSpeedModifiers(uid);
|
||||
}
|
||||
|
||||
private void OnRefreshMovespeed(EntityUid uid, SlowedDownComponent component, RefreshMovementSpeedModifiersEvent args)
|
||||
{
|
||||
args.ModifySpeed(component.WalkSpeedModifier, component.SprintSpeedModifier);
|
||||
}
|
||||
|
||||
// TODO STUN: Make events for different things. (Getting modifiers, attempt events, informative events...)
|
||||
@@ -127,6 +125,9 @@ namespace Content.Shared.Stunnable
|
||||
if (time <= TimeSpan.Zero)
|
||||
return false;
|
||||
|
||||
if (!Resolve(uid, ref status, false))
|
||||
return false;
|
||||
|
||||
Resolve(uid, ref alerts, false);
|
||||
|
||||
return _statusEffectSystem.TryAddStatusEffect<StunnedComponent>(uid, "Stun", time, alerts: alerts);
|
||||
@@ -142,6 +143,9 @@ namespace Content.Shared.Stunnable
|
||||
if (time <= TimeSpan.Zero)
|
||||
return false;
|
||||
|
||||
if (!Resolve(uid, ref status, false))
|
||||
return false;
|
||||
|
||||
Resolve(uid, ref alerts, false);
|
||||
|
||||
return _statusEffectSystem.TryAddStatusEffect<KnockedDownComponent>(uid, "KnockedDown", time, alerts: alerts);
|
||||
@@ -154,6 +158,9 @@ namespace Content.Shared.Stunnable
|
||||
StatusEffectsComponent? status = null,
|
||||
SharedAlertsComponent? alerts = null)
|
||||
{
|
||||
if (!Resolve(uid, ref status))
|
||||
return false;
|
||||
|
||||
// Optional component.
|
||||
Resolve(uid, ref alerts, false);
|
||||
|
||||
@@ -166,11 +173,13 @@ namespace Content.Shared.Stunnable
|
||||
public bool TrySlowdown(EntityUid uid, TimeSpan time,
|
||||
float walkSpeedMultiplier = 1f, float runSpeedMultiplier = 1f,
|
||||
StatusEffectsComponent? status = null,
|
||||
MovementSpeedModifierComponent? speedModifier = null,
|
||||
SharedAlertsComponent? alerts = null)
|
||||
{
|
||||
if (!Resolve(uid, ref status))
|
||||
return false;
|
||||
|
||||
// "Optional" component.
|
||||
Resolve(uid, ref speedModifier, false);
|
||||
Resolve(uid, ref alerts, false);
|
||||
|
||||
if (time <= TimeSpan.Zero)
|
||||
return false;
|
||||
@@ -185,7 +194,7 @@ namespace Content.Shared.Stunnable
|
||||
slowed.WalkSpeedModifier *= walkSpeedMultiplier;
|
||||
slowed.SprintSpeedModifier *= runSpeedMultiplier;
|
||||
|
||||
speedModifier?.RefreshMovementSpeedModifiers();
|
||||
_movementSpeedModifierSystem.RefreshMovementSpeedModifiers(uid);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -10,7 +10,7 @@ namespace Content.Shared.Stunnable
|
||||
[RegisterComponent]
|
||||
[NetworkedComponent]
|
||||
[Friend(typeof(SharedStunSystem))]
|
||||
public class SlowedDownComponent : Component, IMoveSpeedModifier
|
||||
public class SlowedDownComponent : Component
|
||||
{
|
||||
public override string Name => "SlowedDown";
|
||||
|
||||
|
||||
Reference in New Issue
Block a user