Remove IMoveSpeedModifier in favor of events (#5212)
* Remove IMoveSpeedModifier * fucking magboots * yope * rabiews
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@@ -5,6 +5,7 @@ using Content.Shared.Inventory;
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using Content.Shared.Slippery;
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using Content.Shared.Damage;
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using Content.Shared.Electrocution;
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using Content.Shared.Movement.EntitySystems;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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@@ -23,6 +24,7 @@ namespace Content.Server.Inventory
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SubscribeLocalEvent<InventoryComponent, DamageModifyEvent>(OnDamageModify);
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SubscribeLocalEvent<InventoryComponent, ElectrocutionAttemptEvent>(OnElectrocutionAttempt);
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SubscribeLocalEvent<InventoryComponent, SlipAttemptEvent>(OnSlipAttemptEvent);
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SubscribeLocalEvent<InventoryComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovespeed);
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}
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private void OnSlipAttemptEvent(EntityUid uid, InventoryComponent component, SlipAttemptEvent args)
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@@ -33,6 +35,11 @@ namespace Content.Server.Inventory
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}
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}
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private void OnRefreshMovespeed(EntityUid uid, InventoryComponent component, RefreshMovementSpeedModifiersEvent args)
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{
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RelayInventoryEvent(component, args);
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}
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private static void HandleInvRemovedFromContainer(EntityUid uid, InventoryComponent component, EntRemovedFromContainerMessage args)
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{
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component.ForceUnequip(args.Container, args.Entity);
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@@ -45,31 +52,25 @@ namespace Content.Server.Inventory
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private void OnHighPressureEvent(EntityUid uid, InventoryComponent component, HighPressureEvent args)
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{
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RelayPressureEvent(component, args);
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RelayInventoryEvent(component, args);
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}
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private void OnLowPressureEvent(EntityUid uid, InventoryComponent component, LowPressureEvent args)
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{
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RelayPressureEvent(component, args);
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RelayInventoryEvent(component, args);
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}
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private void OnElectrocutionAttempt(EntityUid uid, InventoryComponent component, ElectrocutionAttemptEvent args)
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{
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foreach (var equipped in component.GetAllHeldItems())
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{
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RaiseLocalEvent(equipped.Uid, args, false);
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}
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RelayInventoryEvent(component, args);
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}
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private void OnDamageModify(EntityUid uid, InventoryComponent component, DamageModifyEvent args)
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{
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foreach (var equipped in component.GetAllHeldItems())
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{
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RaiseLocalEvent(equipped.Uid, args, false);
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}
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RelayInventoryEvent(component, args);
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}
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private void RelayPressureEvent<T>(InventoryComponent component, T args) where T : PressureEvent
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private void RelayInventoryEvent<T>(InventoryComponent component, T args) where T : EntityEventArgs
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{
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foreach (var equipped in component.GetAllHeldItems())
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{
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