Remove IMoveSpeedModifier in favor of events (#5212)
* Remove IMoveSpeedModifier * fucking magboots * yope * rabiews
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@@ -3,8 +3,10 @@ using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Client.Clothing;
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using Content.Shared.CharacterAppearance;
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using Content.Shared.Chemistry;
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using Content.Shared.Inventory;
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using Content.Shared.Movement.Components;
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using Content.Shared.Movement.EntitySystems;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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@@ -81,46 +83,6 @@ namespace Content.Client.Inventory
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return item != null && _slots.Values.Any(e => e == item);
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}
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public override float WalkSpeedModifier
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{
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get
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{
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var mod = 1f;
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foreach (var slot in _slots.Values)
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{
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if (slot != null)
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{
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foreach (var modifier in slot.GetAllComponents<IMoveSpeedModifier>())
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{
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mod *= modifier.WalkSpeedModifier;
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}
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}
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}
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return mod;
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}
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}
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public override float SprintSpeedModifier
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{
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get
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{
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var mod = 1f;
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foreach (var slot in _slots.Values)
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{
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if (slot != null)
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{
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foreach (var modifier in slot.GetAllComponents<IMoveSpeedModifier>())
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{
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mod *= modifier.SprintSpeedModifier;
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}
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}
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}
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return mod;
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}
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}
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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base.HandleComponentState(curState, nextState);
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@@ -161,10 +123,7 @@ namespace Content.Client.Inventory
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}
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}
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if (Owner.TryGetComponent(out MovementSpeedModifierComponent? mod))
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{
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mod.RefreshMovementSpeedModifiers();
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}
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EntitySystem.Get<MovementSpeedModifierSystem>().RefreshMovementSpeedModifiers(OwnerUid);
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}
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private void _setSlot(Slots slot, IEntity entity)
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