Remove IMoveSpeedModifier in favor of events (#5212)

* Remove IMoveSpeedModifier

* fucking magboots

* yope

* rabiews
This commit is contained in:
mirrorcult
2021-11-07 22:17:35 -07:00
committed by GitHub
parent 3612d25539
commit 2d3077f560
26 changed files with 236 additions and 277 deletions

View File

@@ -3,8 +3,10 @@ using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Client.Clothing;
using Content.Shared.CharacterAppearance;
using Content.Shared.Chemistry;
using Content.Shared.Inventory;
using Content.Shared.Movement.Components;
using Content.Shared.Movement.EntitySystems;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
@@ -81,46 +83,6 @@ namespace Content.Client.Inventory
return item != null && _slots.Values.Any(e => e == item);
}
public override float WalkSpeedModifier
{
get
{
var mod = 1f;
foreach (var slot in _slots.Values)
{
if (slot != null)
{
foreach (var modifier in slot.GetAllComponents<IMoveSpeedModifier>())
{
mod *= modifier.WalkSpeedModifier;
}
}
}
return mod;
}
}
public override float SprintSpeedModifier
{
get
{
var mod = 1f;
foreach (var slot in _slots.Values)
{
if (slot != null)
{
foreach (var modifier in slot.GetAllComponents<IMoveSpeedModifier>())
{
mod *= modifier.SprintSpeedModifier;
}
}
}
return mod;
}
}
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
@@ -161,10 +123,7 @@ namespace Content.Client.Inventory
}
}
if (Owner.TryGetComponent(out MovementSpeedModifierComponent? mod))
{
mod.RefreshMovementSpeedModifiers();
}
EntitySystem.Get<MovementSpeedModifierSystem>().RefreshMovementSpeedModifiers(OwnerUid);
}
private void _setSlot(Slots slot, IEntity entity)