Some work on directing storage component's client updates (#75)
* adds storage system, primitive client-unsubscribing of storage updates * strips out currently unneeded system * channel to actor * closestorageui todo added * thorough logging, actor to session, validates session before sending packets * offloads session status check to an event handler
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@@ -37,7 +37,6 @@ namespace Content.Client.GameObjects.Components.Storage
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public override void OnRemove()
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{
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Window.Dispose();
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base.OnRemove();
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}
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@@ -53,6 +52,9 @@ namespace Content.Client.GameObjects.Components.Storage
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case OpenStorageUIMessage msg:
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OpenUI();
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break;
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case CloseStorageUIMessage msg:
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// todo: close window/grey it out
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break;
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}
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}
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