StaminaDamageOnTriggerComponent (#39607)
* InflictStaminaOnTriggerSystem Surprised this wasn't done alongside the damage one. * Correct docstring * Moar docstring changes!!! * Resolve PR comment * a * Update Content.Shared/Trigger/Systems/StaminaDamageOnTriggerSystem.cs --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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using Content.Shared.Trigger.Systems;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Trigger.Components.Effects;
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/// <summary>
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/// Will inflict stamina to an entity when triggered.
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/// If TargetUser is true it the user will have stamina inflicted instead.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class StaminaDamageOnTriggerComponent : BaseXOnTriggerComponent
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{
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/// <summary>
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/// Should the inflicted stamina ignore resistances?
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool IgnoreResistances;
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/// <summary>
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/// The stamina amount that is inflicted to the target.
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/// May be further modified by <see cref="BeforeStaminaDamageOnTriggerEvent"/> subscriptions.
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/// </summary>
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[DataField(required: true), AutoNetworkedField]
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public float Stamina;
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}
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using Content.Shared.Damage;
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using Content.Shared.Damage.Systems;
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using Content.Shared.Trigger.Components.Effects;
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namespace Content.Shared.Trigger.Systems;
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public sealed class StaminaDamageOnTriggerSystem : EntitySystem
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{
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[Dependency] private readonly SharedStaminaSystem _stamina = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<StaminaDamageOnTriggerComponent, TriggerEvent>(OnTrigger);
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}
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private void OnTrigger(Entity<StaminaDamageOnTriggerComponent> ent, ref TriggerEvent args)
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{
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if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))
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return;
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var target = ent.Comp.TargetUser ? args.User : ent.Owner;
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if (target == null)
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return;
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var ev = new BeforeStaminaDamageOnTriggerEvent(ent.Comp.Stamina, target.Value);
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RaiseLocalEvent(ent.Owner, ref ev);
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_stamina.TakeStaminaDamage(target.Value, ev.Stamina, source: args.User, with: ent.Owner, ignoreResist: ent.Comp.IgnoreResistances);
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args.Handled = true;
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}
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}
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/// <summary>
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/// Raised on an entity before it inflicts stamina due to StaminaDamageOnTriggerComponent.
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/// Used to modify the stamina that will be inflicted.
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/// </summary>
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[ByRefEvent]
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public record struct BeforeStaminaDamageOnTriggerEvent(float Stamina, EntityUid Tripper);
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