StaminaDamageOnTriggerComponent (#39607)

* InflictStaminaOnTriggerSystem

Surprised this wasn't done alongside the damage one.

* Correct docstring

* Moar docstring changes!!!

* Resolve PR comment

* a

* Update Content.Shared/Trigger/Systems/StaminaDamageOnTriggerSystem.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
This commit is contained in:
Hannah Giovanna Dawson
2025-08-13 17:50:34 +01:00
committed by GitHub
parent 99ad34ed06
commit 2cb4e01019
2 changed files with 67 additions and 0 deletions

View File

@@ -0,0 +1,42 @@
using Content.Shared.Damage;
using Content.Shared.Damage.Systems;
using Content.Shared.Trigger.Components.Effects;
namespace Content.Shared.Trigger.Systems;
public sealed class StaminaDamageOnTriggerSystem : EntitySystem
{
[Dependency] private readonly SharedStaminaSystem _stamina = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<StaminaDamageOnTriggerComponent, TriggerEvent>(OnTrigger);
}
private void OnTrigger(Entity<StaminaDamageOnTriggerComponent> ent, ref TriggerEvent args)
{
if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))
return;
var target = ent.Comp.TargetUser ? args.User : ent.Owner;
if (target == null)
return;
var ev = new BeforeStaminaDamageOnTriggerEvent(ent.Comp.Stamina, target.Value);
RaiseLocalEvent(ent.Owner, ref ev);
_stamina.TakeStaminaDamage(target.Value, ev.Stamina, source: args.User, with: ent.Owner, ignoreResist: ent.Comp.IgnoreResistances);
args.Handled = true;
}
}
/// <summary>
/// Raised on an entity before it inflicts stamina due to StaminaDamageOnTriggerComponent.
/// Used to modify the stamina that will be inflicted.
/// </summary>
[ByRefEvent]
public record struct BeforeStaminaDamageOnTriggerEvent(float Stamina, EntityUid Tripper);