StaminaDamageOnTriggerComponent (#39607)

* InflictStaminaOnTriggerSystem

Surprised this wasn't done alongside the damage one.

* Correct docstring

* Moar docstring changes!!!

* Resolve PR comment

* a

* Update Content.Shared/Trigger/Systems/StaminaDamageOnTriggerSystem.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
This commit is contained in:
Hannah Giovanna Dawson
2025-08-13 17:50:34 +01:00
committed by GitHub
parent 99ad34ed06
commit 2cb4e01019
2 changed files with 67 additions and 0 deletions

View File

@@ -0,0 +1,25 @@
using Content.Shared.Trigger.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Effects;
/// <summary>
/// Will inflict stamina to an entity when triggered.
/// If TargetUser is true it the user will have stamina inflicted instead.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class StaminaDamageOnTriggerComponent : BaseXOnTriggerComponent
{
/// <summary>
/// Should the inflicted stamina ignore resistances?
/// </summary>
[DataField, AutoNetworkedField]
public bool IgnoreResistances;
/// <summary>
/// The stamina amount that is inflicted to the target.
/// May be further modified by <see cref="BeforeStaminaDamageOnTriggerEvent"/> subscriptions.
/// </summary>
[DataField(required: true), AutoNetworkedField]
public float Stamina;
}