Update IInteractUsing.cs
This commit is contained in:
@@ -17,7 +17,7 @@ namespace Content.Shared.Interfaces.GameObjects.Components
|
|||||||
/// The interaction priority. Higher numbers get called first.
|
/// The interaction priority. Higher numbers get called first.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <value>Priority defaults to 0</value>
|
/// <value>Priority defaults to 0</value>
|
||||||
int Priority { get => 0; }
|
int Priority => 0;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Called when using one object on another when user is in range of the target entity.
|
/// Called when using one object on another when user is in range of the target entity.
|
||||||
|
|||||||
Reference in New Issue
Block a user