Update IInteractUsing.cs
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@@ -17,7 +17,7 @@ namespace Content.Shared.Interfaces.GameObjects.Components
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/// The interaction priority. Higher numbers get called first.
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/// </summary>
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/// <value>Priority defaults to 0</value>
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int Priority { get => 0; }
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int Priority => 0;
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/// <summary>
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/// Called when using one object on another when user is in range of the target entity.
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