Add admin remarks button to lobby (#31761)
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@@ -279,7 +279,7 @@ public sealed class LobbyUIController : UIController, IOnStateEntered<LobbyState
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_profileEditor.OnOpenGuidebook += _guide.OpenHelp;
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_characterSetup = new CharacterSetupGui(EntityManager, _prototypeManager, _resourceCache, _preferencesManager, _profileEditor);
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_characterSetup = new CharacterSetupGui(_profileEditor);
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_characterSetup.CloseButton.OnPressed += _ =>
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{
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@@ -2,6 +2,7 @@
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:gfx="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client"
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xmlns:style="clr-namespace:Content.Client.Stylesheets"
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xmlns:cc="clr-namespace:Content.Client.Administration.UI.CustomControls"
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VerticalExpand="True">
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<Control>
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<PanelContainer Name="BackgroundPanel" />
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@@ -10,10 +11,15 @@
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<Label Text="{Loc 'character-setup-gui-character-setup-label'}"
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Margin="8 0 0 0" VAlign="Center"
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StyleClasses="LabelHeadingBigger" />
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<Button Name="StatsButton" HorizontalExpand="True"
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Text="{Loc 'character-setup-gui-character-setup-stats-button'}"
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StyleClasses="ButtonBig"
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HorizontalAlignment="Right" />
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<cc:CommandButton Name="AdminRemarksButton"
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Command="adminremarks"
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Text="{Loc 'character-setup-gui-character-setup-adminremarks-button'}"
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StyleClasses="ButtonBig" />
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<Button Name="RulesButton"
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Text="{Loc 'character-setup-gui-character-setup-rules-button'}"
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StyleClasses="ButtonBig"/>
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@@ -1,6 +1,7 @@
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using Content.Client.Info;
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using Content.Client.Info.PlaytimeStats;
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using Content.Client.Resources;
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using Content.Shared.CCVar;
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using Content.Shared.Preferences;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Graphics;
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@@ -8,6 +9,7 @@ using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Configuration;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Lobby.UI
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@@ -18,28 +20,23 @@ namespace Content.Client.Lobby.UI
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[GenerateTypedNameReferences]
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public sealed partial class CharacterSetupGui : Control
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{
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private readonly IClientPreferencesManager _preferencesManager;
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private readonly IEntityManager _entManager;
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private readonly IPrototypeManager _protomanager;
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[Dependency] private readonly IClientPreferencesManager _preferencesManager = default!;
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[Dependency] private readonly IEntityManager _entManager = default!;
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[Dependency] private readonly IPrototypeManager _protomanager = default!;
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[Dependency] private readonly IResourceCache _resourceCache = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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private readonly Button _createNewCharacterButton;
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public event Action<int>? SelectCharacter;
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public event Action<int>? DeleteCharacter;
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public CharacterSetupGui(
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IEntityManager entManager,
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IPrototypeManager protoManager,
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IResourceCache resourceCache,
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IClientPreferencesManager preferencesManager,
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HumanoidProfileEditor profileEditor)
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public CharacterSetupGui(HumanoidProfileEditor profileEditor)
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{
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RobustXamlLoader.Load(this);
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_preferencesManager = preferencesManager;
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_entManager = entManager;
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_protomanager = protoManager;
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IoCManager.InjectDependencies(this);
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var panelTex = resourceCache.GetTexture("/Textures/Interface/Nano/button.svg.96dpi.png");
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var panelTex = _resourceCache.GetTexture("/Textures/Interface/Nano/button.svg.96dpi.png");
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var back = new StyleBoxTexture
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{
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Texture = panelTex,
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@@ -56,7 +53,7 @@ namespace Content.Client.Lobby.UI
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_createNewCharacterButton.OnPressed += args =>
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{
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preferencesManager.CreateCharacter(HumanoidCharacterProfile.Random());
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_preferencesManager.CreateCharacter(HumanoidCharacterProfile.Random());
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ReloadCharacterPickers();
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args.Event.Handle();
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};
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@@ -65,6 +62,8 @@ namespace Content.Client.Lobby.UI
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RulesButton.OnPressed += _ => new RulesAndInfoWindow().Open();
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StatsButton.OnPressed += _ => new PlaytimeStatsWindow().OpenCentered();
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_cfg.OnValueChanged(CCVars.SeeOwnNotes, p => AdminRemarksButton.Visible = p, true);
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}
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/// <summary>
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@@ -2,7 +2,6 @@ using Content.Client.Message;
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using Content.Client.UserInterface.Systems.EscapeMenu;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Console;
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using Robust.Client.State;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.XAML;
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@@ -1,4 +1,4 @@
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ui-lobby-title = Lobby
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ui-lobby-title = Lobby
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ui-lobby-ahelp-button = AHelp
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ui-lobby-options-button = Options
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ui-lobby-leave-button = Leave
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@@ -1,4 +1,5 @@
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character-setup-gui-character-setup-label = Character setup
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character-setup-gui-character-setup-adminremarks-button = Admin Remarks
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character-setup-gui-character-setup-stats-button = Stats
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character-setup-gui-character-setup-rules-button = Rules
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character-setup-gui-character-setup-close-button = Close
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@@ -10,4 +11,4 @@ character-setup-gui-character-picker-button-confirm-delete-button = Confirm
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character-setup-gui-save-panel-title = Unsaved character changes
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character-setup-gui-save-panel-save = Save
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character-setup-gui-save-panel-nosave = Don't save
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character-setup-gui-save-panel-cancel = Cancel
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character-setup-gui-save-panel-cancel = Cancel
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