Wires refactor (#7699)

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
This commit is contained in:
Flipp Syder
2022-05-05 19:35:06 -07:00
committed by GitHub
parent 39a35641ab
commit 2c6158e115
51 changed files with 2656 additions and 1660 deletions

View File

@@ -3,7 +3,7 @@ using System.Threading;
using Content.Server.Doors.Systems;
using Content.Server.Power.Components;
using Content.Server.VendingMachines;
using Content.Server.WireHacking;
// using Content.Server.WireHacking;
using Content.Shared.Doors;
using Content.Shared.Doors.Components;
using Content.Shared.Sound;
@@ -14,8 +14,8 @@ using Robust.Shared.Maths;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
using static Content.Shared.Wires.SharedWiresComponent;
using static Content.Shared.Wires.SharedWiresComponent.WiresAction;
// using static Content.Shared.Wires.SharedWiresComponent;
// using static Content.Shared.Wires.SharedWiresComponent.WiresAction;
namespace Content.Server.Doors.Components
{
@@ -24,7 +24,7 @@ namespace Content.Server.Doors.Components
/// </summary>
[RegisterComponent]
[ComponentReference(typeof(SharedAirlockComponent))]
public sealed class AirlockComponent : SharedAirlockComponent, IWires
public sealed class AirlockComponent : SharedAirlockComponent
{
[Dependency] private readonly IEntityManager _entityManager = default!;
@@ -65,8 +65,8 @@ namespace Content.Server.Doors.Components
set
{
_powerWiresPulsed = value;
UpdateWiresStatus();
UpdatePowerCutStatus();
// UpdateWiresStatus();
// UpdatePowerCutStatus();
}
}
@@ -83,16 +83,26 @@ namespace Content.Server.Doors.Components
}
}
private bool _boltLightsWirePulsed = true;
private bool _boltLightsEnabled = true;
public bool BoltLightsEnabled
{
get => _boltLightsEnabled;
set
{
_boltLightsEnabled = value;
UpdateBoltLightStatus();
}
}
[ViewVariables(VVAccess.ReadWrite)]
private bool BoltLightsVisible
public bool BoltLightsVisible
{
get => _boltLightsWirePulsed && BoltsDown && IsPowered()
get => _boltLightsEnabled && BoltsDown && IsPowered()
&& _entityManager.TryGetComponent<DoorComponent>(Owner, out var doorComponent) && doorComponent.State == DoorState.Closed;
set
{
_boltLightsWirePulsed = value;
_boltLightsEnabled = value;
UpdateBoltLightStatus();
}
}
@@ -144,228 +154,6 @@ namespace Content.Server.Doors.Components
}
}
public void UpdateWiresStatus()
{
if (!_entityManager.TryGetComponent<WiresComponent>(Owner, out var wiresComponent)) return;
var mainPowerCut = wiresComponent.IsWireCut(Wires.MainPower);
var backupPowerCut = wiresComponent.IsWireCut(Wires.BackupPower);
var statusLightState = PowerWiresPulsed ? StatusLightState.BlinkingFast : StatusLightState.On;
StatusLightData powerLight;
if (mainPowerCut && backupPowerCut)
{
powerLight = new StatusLightData(Color.DarkGoldenrod, StatusLightState.Off, "POWER");
}
else if (mainPowerCut != backupPowerCut)
{
powerLight = new StatusLightData(Color.Gold, statusLightState, "POWER");
}
else
{
powerLight = new StatusLightData(Color.Yellow, statusLightState, "POWER");
}
var boltStatus =
new StatusLightData(Color.Red, BoltsDown ? StatusLightState.On : StatusLightState.Off, "BOLT");
var boltLightsStatus = new StatusLightData(Color.Lime,
_boltLightsWirePulsed ? StatusLightState.On : StatusLightState.Off, "BOLT LED");
var timingStatus =
new StatusLightData(Color.Orange, (AutoCloseDelayModifier <= 0) ? StatusLightState.Off :
!MathHelper.CloseToPercent(AutoCloseDelayModifier, 1.0f) ? StatusLightState.BlinkingSlow :
StatusLightState.On,
"TIME");
var safetyStatus =
new StatusLightData(Color.Red, Safety ? StatusLightState.On : StatusLightState.Off, "SAFETY");
wiresComponent.SetStatus(AirlockWireStatus.PowerIndicator, powerLight);
wiresComponent.SetStatus(AirlockWireStatus.BoltIndicator, boltStatus);
wiresComponent.SetStatus(AirlockWireStatus.BoltLightIndicator, boltLightsStatus);
wiresComponent.SetStatus(AirlockWireStatus.AIControlIndicator, new StatusLightData(Color.Purple, StatusLightState.BlinkingSlow, "AI CTRL"));
wiresComponent.SetStatus(AirlockWireStatus.TimingIndicator, timingStatus);
wiresComponent.SetStatus(AirlockWireStatus.SafetyIndicator, safetyStatus);
}
private void UpdatePowerCutStatus()
{
if (!_entityManager.TryGetComponent<ApcPowerReceiverComponent>(Owner, out var receiverComponent))
{
return;
}
if (PowerWiresPulsed)
{
receiverComponent.PowerDisabled = true;
return;
}
if (!_entityManager.TryGetComponent<WiresComponent>(Owner, out var wiresComponent))
{
return;
}
receiverComponent.PowerDisabled =
wiresComponent.IsWireCut(Wires.MainPower) &&
wiresComponent.IsWireCut(Wires.BackupPower);
}
private enum Wires
{
/// <summary>
/// Pulsing turns off power for <see cref="AirlockComponent.PowerWiresTimeout"/>.
/// Cutting turns off power permanently if <see cref="BackupPower"/> is also cut.
/// Mending restores power.
/// </summary>
MainPower,
/// <see cref="MainPower"/>
BackupPower,
/// <summary>
/// Pulsing causes for bolts to toggle (but only raise if power is on)
/// Cutting causes Bolts to drop
/// Mending does nothing
/// </summary>
Bolts,
/// <summary>
/// Pulsing causes light to toggle
/// Cutting causes light to go out
/// Mending causes them to go on again
/// </summary>
BoltLight,
// Placeholder for when AI is implemented
// aaaaany day now.
AIControl,
/// <summary>
/// Pulsing causes door to close faster
/// Cutting disables door timer, causing door to stop closing automatically
/// Mending restores door timer
/// </summary>
Timing,
/// <summary>
/// Pulsing toggles safety
/// Cutting disables safety
/// Mending enables safety
/// </summary>
Safety,
}
public void RegisterWires(WiresComponent.WiresBuilder builder)
{
builder.CreateWire(Wires.MainPower);
builder.CreateWire(Wires.BackupPower);
builder.CreateWire(Wires.Bolts);
builder.CreateWire(Wires.BoltLight);
builder.CreateWire(Wires.Timing);
builder.CreateWire(Wires.Safety);
UpdateWiresStatus();
}
public void WiresUpdate(WiresUpdateEventArgs args)
{
if (!_entityManager.TryGetComponent<DoorComponent>(Owner, out var doorComponent))
{
return;
}
if (args.Action == Pulse)
{
switch (args.Identifier)
{
case Wires.MainPower:
case Wires.BackupPower:
PowerWiresPulsed = true;
_powerWiresPulsedTimerCancel.Cancel();
_powerWiresPulsedTimerCancel = new CancellationTokenSource();
Owner.SpawnTimer(TimeSpan.FromSeconds(PowerWiresTimeout),
() => PowerWiresPulsed = false,
_powerWiresPulsedTimerCancel.Token);
break;
case Wires.Bolts:
if (!BoltsDown)
{
SetBoltsWithAudio(true);
}
else
{
if (IsPowered()) // only raise again if powered
{
SetBoltsWithAudio(false);
}
}
break;
case Wires.BoltLight:
// we need to change the property here to set the appearance again
BoltLightsVisible = !_boltLightsWirePulsed;
break;
case Wires.Timing:
// This is permanent, until the wire gets cut & mended.
AutoCloseDelayModifier = 0.5f;
EntitySystem.Get<AirlockSystem>().UpdateAutoClose(Owner, this);
break;
case Wires.Safety:
Safety = !Safety;
Dirty();
break;
}
}
else if (args.Action == Mend)
{
switch (args.Identifier)
{
case Wires.MainPower:
case Wires.BackupPower:
// mending power wires instantly restores power
_powerWiresPulsedTimerCancel?.Cancel();
PowerWiresPulsed = false;
break;
case Wires.BoltLight:
BoltLightsVisible = true;
break;
case Wires.Timing:
AutoCloseDelayModifier = 1;
EntitySystem.Get<AirlockSystem>().UpdateAutoClose(Owner, this);
break;
case Wires.Safety:
Safety = true;
Dirty();
break;
}
}
else if (args.Action == Cut)
{
switch (args.Identifier)
{
case Wires.Bolts:
SetBoltsWithAudio(true);
break;
case Wires.BoltLight:
BoltLightsVisible = false;
break;
case Wires.Timing:
AutoCloseDelayModifier = 0; // disable auto close
EntitySystem.Get<AirlockSystem>().UpdateAutoClose(Owner, this);
break;
case Wires.Safety:
Safety = false;
Dirty();
break;
}
}
UpdateWiresStatus();
UpdatePowerCutStatus();
}
public void SetBoltsWithAudio(bool newBolts)
{
if (newBolts == BoltsDown)