Trigger Refactor (#39034)
This commit is contained in:
@@ -0,0 +1,36 @@
|
||||
using Content.Shared.Trigger.Components.Effects;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Shared.Trigger.Systems;
|
||||
|
||||
/// <summary>
|
||||
/// Releases a gas mixture to the atmosphere when triggered.
|
||||
/// Can also release gas over a set timespan to prevent trolling people
|
||||
/// with the instant-wall-of-pressure-inator.
|
||||
/// </summary>
|
||||
public abstract class SharedReleaseGasOnTriggerSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<ReleaseGasOnTriggerComponent, TriggerEvent>(OnTrigger);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shrimply sets the component to active when triggered, allowing it to release over time.
|
||||
/// </summary>
|
||||
private void OnTrigger(Entity<ReleaseGasOnTriggerComponent> ent, ref TriggerEvent args)
|
||||
{
|
||||
if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))
|
||||
return;
|
||||
|
||||
ent.Comp.Active = true;
|
||||
ent.Comp.NextReleaseTime = _timing.CurTime;
|
||||
ent.Comp.StartingTotalMoles = ent.Comp.Air.TotalMoles;
|
||||
_appearance.SetData(ent, ReleaseGasOnTriggerVisuals.Key, true);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user