Trigger Refactor (#39034)
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using Content.Shared.DeviceLinking;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Trigger.Components.Triggers;
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/// <summary>
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/// Sends a trigger when signal is received.
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/// The user is the sender of the signal.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class TriggerOnSignalComponent : BaseTriggerOnXComponent
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{
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/// <summary>
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/// The sink port prototype we can connect devices to.
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/// </summary>
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[DataField, AutoNetworkedField]
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public ProtoId<SinkPortPrototype> Port = "Trigger";
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}
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