Trigger Refactor (#39034)

This commit is contained in:
slarticodefast
2025-08-03 21:20:37 +02:00
committed by GitHub
parent 777e89ab3e
commit 2c40a950f7
256 changed files with 3987 additions and 2892 deletions

View File

@@ -0,0 +1,23 @@
using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Triggers;
/// <summary>
/// Triggers when colliding with another entity.
/// The user is the entity collided with.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class TriggerOnCollideComponent : BaseTriggerOnXComponent
{
/// <summary>
/// The fixture with which to collide.
/// </summary>
[DataField(required: true), AutoNetworkedField]
public string FixtureID = string.Empty;
/// <summary>
/// Doesn't trigger if the other colliding fixture is nonhard.
/// </summary>
[DataField, AutoNetworkedField]
public bool IgnoreOtherNonHard = true;
}