Trigger Refactor (#39034)
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using Content.Shared.Item.ItemToggle.Components;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Trigger.Components.Effects;
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/// <summary>
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/// Will toggle an item when triggered. Requires <see cref="ItemToggleComponent"/>.
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/// If TargetUser is true and they have that component they will be toggled instead.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class ItemToggleOnTriggerComponent : BaseXOnTriggerComponent
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{
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/// <summary>
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/// Can the item be toggled on using the trigger?
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool CanActivate = true;
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/// <summary>
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/// Can the item be toggled on using the trigger?
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/// If both this and CanActivate are true then the trigger will toggle between states.
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool CanDeactivate = true;
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/// <summary>
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/// Can the audio and popups be predicted?
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool Predicted = true;
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/// <summary>
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/// Show a popup to the user when toggling the item?
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool ShowPopup = true;
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}
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