Trigger Refactor (#39034)

This commit is contained in:
slarticodefast
2025-08-03 21:20:37 +02:00
committed by GitHub
parent 777e89ab3e
commit 2c40a950f7
256 changed files with 3987 additions and 2892 deletions

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@@ -0,0 +1,14 @@
using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Effects;
/// <summary>
/// Will explode using the entity's <see cref="ExplosiveComponent"/> when triggered.
/// TargetUser will only work of the user has ExplosiveComponent as well.
/// The User will be logged in the admin logs.
/// </summary>
/// <summary>
/// TODO: Allow this to work without an ExplosiveComponent on the user via QueueExplosion.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class ExplodeOnTriggerComponent : BaseXOnTriggerComponent;