Trigger Refactor (#39034)
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using Robust.Shared.GameStates;
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namespace Content.Shared.Trigger.Components.Effects;
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/// <summary>
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/// Will explode using the entity's <see cref="ExplosiveComponent"/> when triggered.
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/// TargetUser will only work of the user has ExplosiveComponent as well.
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/// The User will be logged in the admin logs.
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/// </summary>
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/// <summary>
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/// TODO: Allow this to work without an ExplosiveComponent on the user via QueueExplosion.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class ExplodeOnTriggerComponent : BaseXOnTriggerComponent;
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