Trigger Refactor (#39034)
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using Robust.Shared.GameStates;
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namespace Content.Shared.Trigger.Components.Effects;
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/// <summary>
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/// Will delete the entity when triggered.
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/// If TargetUser is true it will delete them instead.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class DeleteOnTriggerComponent : BaseXOnTriggerComponent;
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