Trigger Refactor (#39034)
This commit is contained in:
@@ -0,0 +1,25 @@
|
||||
using Content.Shared.Damage;
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared.Trigger.Components.Effects;
|
||||
|
||||
/// <summary>
|
||||
/// Will damage an entity when triggered.
|
||||
/// If TargetUser is true it the user will take damage instead.
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
||||
public sealed partial class DamageOnTriggerComponent : BaseXOnTriggerComponent
|
||||
{
|
||||
/// <summary>
|
||||
/// Should the damage ignore resistances?
|
||||
/// </summary>
|
||||
[DataField, AutoNetworkedField]
|
||||
public bool IgnoreResistances;
|
||||
|
||||
/// <summary>
|
||||
/// The base damage amount that is dealt.
|
||||
/// May be further modified by <see cref="Systems.BeforeDamageOnTriggerEvent"/> subscriptions.
|
||||
/// </summary>
|
||||
[DataField(required: true), AutoNetworkedField]
|
||||
public DamageSpecifier Damage = default!;
|
||||
}
|
||||
Reference in New Issue
Block a user