Trigger Refactor (#39034)

This commit is contained in:
slarticodefast
2025-08-03 21:20:37 +02:00
committed by GitHub
parent 777e89ab3e
commit 2c40a950f7
256 changed files with 3987 additions and 2892 deletions

View File

@@ -0,0 +1,20 @@
using Content.Shared.Timing;
using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Conditions;
/// <summary>
/// Checks if the triggered entity has an active UseDelay.
/// </summary>
/// <remarks>
/// TODO: Support specific UseDelay IDs for each trigger key.
/// </remarks>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class UseDelayTriggerConditionComponent : BaseTriggerConditionComponent
{
/// <summary>
/// Checks if the triggered entity has an active UseDelay.
/// </summary>
[DataField, AutoNetworkedField]
public string UseDelayId = UseDelaySystem.DefaultId;
}